The account sign-up bug has been fixed.
Started by 123outerme, April 10, 2016, 01:45:28 am
0 Members and 2 Guests are viewing this topic.
Quote from: DJ Omnimaga on April 18, 2016, 09:48:20 pmAah cool. Is it more like Lord of the Realms in the way that you build everything first then wait until the very end before attacking? Or is it more like Starcraft and Command and Conquer where you have to defend while you build as well?
Quote from: DJ Omnimaga on April 20, 2016, 06:26:46 amFor a TI-BASIC RTS, you'll definitively need to have some scripted events that happens based on some of your actions, as well as randomized ones. Enemies probably won't be able to move all at the same time each loop for speed reasons, so maybe 1 set of enemies could move at a time but only 2 units at once. Or they could just not move altogether then warp instantly near your base while you're not looking. It will most likely have to be some sort of hybrid between turn-based and real-time.
Quote from: DJ Omnimaga on April 26, 2016, 02:17:45 amDO you mean 1 kingdom as in the game would have two factions like in Command and Conquer, but you would only be able to use the ally faction?
Quote from: DJ Omnimaga on May 11, 2016, 10:51:39 pmThe unused castles could maybe do nothing but give you extra gold or stuff like that? Or maybe there could be abandoned farms that you can capture in order to increase your maximum unit cap?And yeah the goal for a strategy game is to ensure it's well-balanced. Have for example units strong and weak against specific stuff on each side, so that you have to choose the right army composition to win.As for a new Source Seekers that would be cool. I liked the original, but something in color (even if ASCII) would be great.
Quote from: DJ Omnimaga on May 12, 2016, 05:16:40 amOh i see you have an use for the abandoned castle already. That's good. Maybe treasure chests could be scattered in some areas?
Quote from: DJ Omnimaga on May 12, 2016, 07:01:26 pmThat could work too. My idea though was more like Warcraft III, but without neutral enemy forces. Basically in some hard to reach map spots you can encounter enemies that guards gold mines or treasures and then it gives you a big boost. Maybe treasures could also includes extra troops (eg troops held hostage that are freed up by killing the neutral enemies)
Quote from: 123outerme on April 18, 2016, 02:50:49 amIt appears I've lost my top secret .gif somewhere...
Quote from: c4ooo on October 15, 2016, 02:53:38 amQuote from: 123outerme on April 18, 2016, 02:50:49 amIt appears I've lost my top secret .gif somewhere...@123outerme do you happen to still be working on this? If not, you should let me steal the sprites; I really like the art style :3
CodeWalr.us 2.0 © 2019, DJ Omnimaga & Juju
Page created in 0.046 seconds with 37 queries.