Started by Tag365, March 31, 2016, 08:47:19 pm
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Quote from: KermMartian on March 31, 2016, 08:54:47 pmActually, it's just the two users from Cemetech that came over here to comment.
Quote from: Tag365 on March 31, 2016, 08:47:19 pmThis is a Lua program demonstrating smooth voxel terrain on the TI-Nspire. Yes, you read it right, smooth voxel terrain on the TI-Nspire. You can modify and sculpt the terrain, but only inside the zone marked by white lines. You can also move and rotate the camera.Here is a screenshot:Download: Lua3D Smooth Terrain Demonstration
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Quote from: Jim Bauwens on April 01, 2016, 09:49:31 amInteresting project!I've tested it on my handheld, but sadly rendering per frame takes a couple of seconds. You probably tested on the computer or iPad software? Edit: I see that you mentioned this in your readme.
Quote from: Jim Bauwens on April 01, 2016, 09:49:31 amLooking at the code, you should try to avoid making tables to store data during rendering, as allocating data from the heap is an expensive operation. Of course, it does become more complex that way to store (for example) vector points, but you really do get a good speedup. The price being that your code gets larger and more messy. If you can avoid certain function calls, you should do that too.
Quote from: DJ Omnimaga on April 01, 2016, 03:45:27 pmIt doesn't run at all on OS 3.6
Quote from: Tag365 on April 01, 2016, 03:56:45 pmQuote from: DJ Omnimaga on April 01, 2016, 03:45:27 pmIt doesn't run at all on OS 3.6 Tell me what I need to fix to make it work correctly. Also I updated it so check that version to see if that works correctly.
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