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WARNING: DO NOT UPGRADE your TI-83 Premium CE or TI-84 Plus CE to OS 5.5.1 and higher. It removes all compatibility with most games and removes ASM programming!


Pre-made engines now available for TI-84 Plus CE C coders via Project Builder

Started by DJ Omnimaga, March 29, 2016, 04:31:02 pm

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DJ Omnimaga

If you were a fan of RPG Maker or Game Maker, or prefered more freedom while still not having to do an entire game engine from scratch, then it is now possible with TI-83 Premium CE and TI-84 Plus CE C programming to start new game projects using pre-made engines!

There are times where certain programmers might prefer to spend more time writing game content and graphics than spending weeks or months just to make a tilemapper from scratch. Basically, on TI-Planet C Project Builder, you can now clone Crystann and Mandragore games and re-use their code in your own and the code has been re-organized to make it easier for you! The tilemappers, for example, could be re-used for an RPG, platformer game or even enhanced for your needs. This new feature can also make it easier for you to learn C, as it speeds up the process of allowing you to experiment with existing code.

If this new feature becomes popular, then there is the possibility that it eventually includes Billybox and Androides engines.

Crystann: Project code and Download
Mandragore: Project code + Download

Image and news source:


DJ Omnimaga

No problem. I happened to see it on the front page and had the day off :). I only changed the screenshots, because the two animated ones combined were several terabytes large :P


Hehe, I've since changed the post to use webms, they're quite smaller :P
Co-founder & co-administrator of TI-Planet and Inspired-Lua


Nice work. Though i'm not really a fan of having so much files open at the same time.
Do they support non euclidean ray casting? :P
Legends say if you spam more than DJ Omnimaga, you will become a walrus...

DJ Omnimaga

Do you mean that the games are split into multiple files?

Also nah I doubt those engines support raycasting lol. But I bet they could be modified to work with 3D graphics instead of tilemapping?

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