Started by PT_, March 25, 2016, 08:14:17 am
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Quote from: DJ Omnimaga on June 27, 2016, 08:47:17 pmThat's a nice addition. I hope in future versions there will be longer delays support, though, so that we don't have to use 8 Pause commands in a row. But accoridng to IRC that will come when 24-bit numbers are supported, right?
Quote from: PT_ on June 27, 2016, 07:02:57 pm☑ Pause <expression> in ms, 1-256 ms (0=256 ms)Already fixed some bugs
Quote from: PT_ on June 28, 2016, 04:03:46 pmI interpreted his post as "loads the time into register a, and then call a function (address) that pauses a ms". That way you only need to load values in a and call that function when you have more Pauses.I've zero experience with interrups, so I doubt I will ever implement it And yes, when going into 8bpp mode, whenever I will make that possible, the xLIBCE palette is automatically loaded. You should be possible to change an entry of the palette though.
Quote from: Ivoah on June 28, 2016, 04:12:24 pmQuote from: PT_ on June 27, 2016, 07:02:57 pm☑ Pause <expression> in ms, 1-256 ms (0=256 ms)Already fixed some bugs It's great to see work continuing on this project. I really hope it takes off like Axe Parser did, and we see a whole slew of games and programs come to the CE because of it.
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