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[Android] Minecraft themed puzzle projects

Started by tr1p1ea, February 23, 2016, 09:38:35 pm

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February 23, 2016, 09:38:35 pm Last Edit: February 23, 2016, 11:28:59 pm by tr1p1ea
Recently I have been very busy IRL and unfortunately haven't had a lot of time to dedicate to coding and stuff. I have finally set up my workstation at my new house and decided to work on a couple of Unity kits which can be turned-around quite quickly.

I have a couple of puzzle games that are basically Minecraft themed from a graphics perspective (while I continue to work on my own Minecraft/Cubeworld game:

Swipe Craft:

Jump Craft:

Nothing crazy and these are pretty much just repacks but it's good to be getting back into the swing of things again.

DJ Omnimaga

I like them so far :D Also that last one looks friggin hard *.*. I'm glad you're still coding :)


Yeah it takes a bit of getting used to, especially to make the first jump - but after that you should be good :).

DJ Omnimaga

On a side note,I wonder if that game would be feasible on the 84+CE?


Quote from: DJ Omnimaga on February 25, 2016, 09:06:18 pm
On a side note,I wonder if that game would be feasible on the 84+CE?

It'd probably be awesome on the CE, and I'd totally play that, but as for endless games, I'd definitely want to see Glass Tower, Crossy Road, and maybe even Temple Run(a port of the existing TI-84+ one on Omni, but landscape).
Does this qualify as a signature? 
The answer is "Sure."


This might be possible on the CE, even in actual 3D ... but that would take a little work.

I don't see why some of those games couldnt work.

DJ Omnimaga

My idea was to pre-render the rotated block sprites, either when the game start or already include them inside the executable (although the latter might take more disk space). My main worry is the screen, so maybe a lower color mode or screen area would have to be used?

xLIBCE first, though :P

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