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Eiyeron's pixel paint room

Started by Duke "Tape" Eiyeron, December 17, 2014, 08:54:29 pm

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Duke "Tape" Eiyeron

December 17, 2014, 08:54:29 pm Last Edit: December 17, 2014, 09:30:57 pm by Eiyeron
Oh meh, I started to pixelate again.

Juju

Read Zarmina!
YUKI-CHAAAANNNN
In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader :walrii: --Snektron



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DJ Omnimaga

Ooh I like those loading bars and platforms :D

Also the bouncing ball :D

Duke "Tape" Eiyeron

4 pictures / post is few. This limitation should be removed for this category. I'll post in this post the pictures I did yesterdays that didn't made the cut.

DJ Omnimaga

December 18, 2014, 08:12:43 am #4 Last Edit: December 18, 2014, 08:16:54 am by DJ Omnimaga
You can always upload them to http://img.ourl.ca then post the links here. We kept attachment settings to a minimum because we only have 30 GB of disk space and we wanted to prevent people from flooding the board with thousands of 2 MB-large, unoptimized TI-84+ screenshots.

I could always remove the image limit, but the max per post will be 1 MB I think. I just don't want to have to delete attachments in the future if the feature is being overused. The attachment folder is currently capped at 1 GB although I think we could upgrade it to 4 at least.

Duke "Tape" Eiyeron

Yeah, I could just post on Omni but I worried about the traffic usage from there to here and hope that this won't add any drama to what's going on (and I say) already.

DJ Omnimaga

I wouldn't worry about it if I was you personally. But yeah Now you can put as many files as you want in your post (1024 KB total, tho)

Duke "Tape" Eiyeron

I think I got better at drawing this kind of things. A little.

DJ Omnimaga

Ooh this is awesome. :D This would fit well in an HP or xLIBC game. :D


Duke "Tape" Eiyeron

My only regret is not having done a grass tile but I can't make them work or render pretty.

DJ Omnimaga

Looking at the result, it might not be necessary. It reminds me how Zelda A Link to the past still managing to look good even without textures on grass tiles.

Duke "Tape" Eiyeron

Yeah I know, not having textures helps readability, but I'd like for once to achieve something neat in this tile category. Cobble walls are almost easy to do, you just have to make almost round stones and pile them like I did. It doesn't take too much tweaking to look nice.

Oh and by the way, I accidentally made the set work for 2*3 walls. I was working on 3*4 areas and forgot to wheck if it was working on smaller regions, so yeah, it works. I should try making intern corners and put it in an example. It's also the first time I use two tiles to make the wall.

DJ Omnimaga

Aah ok. I guess my mistake for those walls was to just start from a 8x8 square then draw anywhere. Also nice that you managed to get the set to work on smaller areas. This is often a concern for me when I sprite, because I always forget to draw one row. Also, another issue is 1x3 pillars or very thin walls, which can be necessary in certain situations, but nowadays I just use small rocks to cheat :P

As for corners they can be annoying sometimes because of how many extra tile slots they require. Thankfully in some games I managed to do away with them, though.

Duke "Tape" Eiyeron

Sometimes, you have to cope with them. With the platoforms I'd like to do my game, this would'nt be too much of a problem, I hope so.

DJ Omnimaga

February 10, 2015, 04:39:30 pm #14 Last Edit: February 10, 2015, 04:42:40 pm by DJ Omnimaga
One solution could also be to program a dynamic wall or auto-tile routine where if you display a tile of a specific ID it is displayed based on what surrounds it, so if for example on the right side of the tile there's a cliff then it draws the edge of the platform. Shmibs did something like that in Axe Parser in 2010 and it looked cool.


https://www.omnimaga.org/other-calculator-discussion-and-news/random-stuffs/msg106719/#msg106719

Illusiat 12, ROL1, ROL2, ROL3 and Mana Force 2 also did something similar, but not as advanced: Only the bottom tile was checked, so that instead of the top of the wall or platform it actually drew a wall.


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