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Author Topic: An Idea.... Legend of Zelda: Dark Link's Quest on CE?  (Read 8074 times)

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Offline Jkolade936

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An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« on: February 06, 2016, 08:31:28 pm »
I don't think this is compatible with the CE yet, because I think it uses XLIB, but could it be recreated(maybe with a different character sprite) for CE? It could use CE Textlib like Mana Force...


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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #1 on: February 06, 2016, 09:34:39 pm »
A CE Textlib port could work but only if enemies and Link are the same color.

There would also be no scrolling between screens and no cinematic sequence.

Also DLQ doesn't use xLIB because it came out before xLIB existed.
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #2 on: February 06, 2016, 09:38:04 pm »
Oh. It's that old? O.O So would it already work on the CE because it doesn't use xLIB?
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #3 on: February 06, 2016, 09:42:10 pm »
It would require lots of modifications but most likely be doable and it would have a lot fewer sub programs I think


With xlibce the cinematic could be ported but it would be 320 KB large.

EDIT @Dudeman313 there is one possible solution to keep the map-to-map scrolling intact in such port: Basically, when it starts scrolling, the map would be reduced to two colors (the landscape colors), then the stuff with extra colors would be recolored once scrolling is done.

Also there is the issue about how to detect what needs recoloring since the game uses strings. I think a CE Zelda port is better off using actual sprites, and due to how Zelda DLQ maps are made, they would probably have to use something like the NES Zelda sprites.
« Last Edit: February 06, 2016, 10:36:08 pm by DJ Omnimaga »
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #4 on: February 06, 2016, 10:37:13 pm »
What if it was remade in eZ80? I think it would look pretty cool as the first true RPG for the CE series.
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #5 on: February 07, 2016, 12:18:03 am »
It would, but I don't know ez80 nor C nor do I plan to learn them. Also there is already an RPG for the CE called First Fantasy :P (which only misses actual graphics that aren't letters)
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #6 on: February 07, 2016, 12:39:50 am »
I have Final Fantasy, I'm still being frustrated over the Wizard Tower(I get to the boss, then die in battle! ARGH!!!).
I just think it would be cool to have a full color awesome games that I haven't gotten bored of.
Like Reuben Quest with the color graphics. :walrii:
Or Spencer's Zelda, if it was finished for the TI-84+ in the first place.
Things like Gemini, Zombie Gun, IkarugaX, CaDan, Desolate, CubeRunner(This might actually be my first program, with help from someone), GeoCore, Pinball, Super Mario(I don't know if @MateoConLechuga  will finish his) and Stick Ninja.

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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #7 on: February 07, 2016, 02:01:05 am »
Actually to beat the boss I think you can't use regular attacks. I forgot which magic works best though, but you definitively need enough levels.

I am curious about if Gemini would run fast enough?
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #8 on: February 07, 2016, 02:11:19 am »
It might... The CE has a lot of RAM. Also, Runer112 optimized the original so I could play it when I had a TI-84+. It's on Omnimaga somewhere.
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #9 on: February 07, 2016, 05:12:30 am »
RAM doesn't matter. The problem with the original is that 6 MHz was just not enough to sustain a full-screen raycaster with textures at decent frame rate. A 15 MHz version would be faster, but if you switch to color models then you deal with an even larger screen, so I think scanlines or a lower resolution would need to be used. Perhaps something like 2 bits color mode, if that's available?
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #10 on: February 07, 2016, 10:07:07 pm »
Well, I remember that the original, or at least the optimized one, didn't take up the whole screen. Or maybe I should just wait until JamesV comes out with his own FPS.
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #11 on: February 07, 2016, 10:34:42 pm »
Yeah it didn't take the entire screen for speed reasons. If it did, then it would have ran twice slower.

Also about Zelda DLQ, I was contemplating making a mockup of what the tilemap could look like with 8x8 sprites or color ASCII. I would just need to import one of my old maps into Mappy then replace the graphics.

Also, if Zelda DLQ CE ever happened with 8x8 sprites, then the maps would probably be 15x8 instead of 16x8 (probably wouldn't matter too much due to how scrolling worked), and the top of the screen would look like the NES Zelda.
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #12 on: February 08, 2016, 02:17:11 am »
That sounds cool to me. :)
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #13 on: February 08, 2016, 02:35:05 am »
Anyway, for the time being, you can always play Legand of Zelda: Sord of Atari :trollface:

http://www.ticalc.org/archives/files/fileinfo/453/45375.html

WARNING: LOUD VOLUME: https://youtube.com/watch?v=QFzpdl1nwLI
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Re: An Idea.... Legend of Zelda: Dark Link's Quest on CE?
« Reply #14 on: February 08, 2016, 04:11:21 am »
No thank you. I ignored the warning the first time, then deleted the program out of frustration.
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