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[x-post] I made an Android game :)

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b/Phones & Tablets publicado por u/James Oldiges January 29, 2016, 06:31:45 AM
Its not much, and not near finished.
I still need to make it look really nice and do a few optimizations, But the core is finished and completely playable!
Yall know how i flip from one project to the next :P
<3 <3 <3

Link: https://play.google.com/store/apps/details?id=com.HappyBobJrProductions.AquaSnake

I would love all comments, complaints, suggestions, and hate mail.
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u/Dream of Omnimaga January 29, 2016, 06:51:37 AM
Oh I'm glad that you are back into programming :) (I also didn't know you were into Android game making and I didn't know that Game Maker Studio supported platforms other than Windows)

I'll give this a try when I get a chance. I hope you can eventually release an update with improvements (eg maybe change the fonts and some colors). :)
u/James Oldiges January 29, 2016, 06:52:40 AM
$25 for the $300 worth of software. I couldn't turn that opportunity up.

I used to program in pure gml about 10 years ago. Its like riding a bike
Last Edit: January 29, 2016, 06:54:22 AM by James Oldiges
u/Dream of Omnimaga January 29, 2016, 07:03:49 AM
Wait, do you mean that Game Maker version costs money? O.O Or do you mean the fee to submit games to Google Play and having made $300?
u/James Oldiges January 29, 2016, 07:55:28 AM
GMS is really top notch now, and the export modules are $100 per,
They did a one time deal with humble bundle (for tax reasons and to build up the community).

Google play is a 1 time fee of $50 for a publisher account
u/Dream of Omnimaga January 30, 2016, 01:19:39 AM
Ouch, that's expensive considering it's just game maker and the ability to release games on mobile. Is there a free mobile version with ads like we had for the PC at one point?

I think I'll stick to languages if using GMS on mobile is so expensive. >.<


Anyway back to the game, I ran into some issues while playing: No matter what I do, half of the time I'll get a game over 3 seconds after the game starts, even when moving the dot around. Sometimes a red trail will appear then I can continue playing, though. You should make it so you can't die until you moved 1 second.
u/pimathbrainiac January 30, 2016, 02:02:23 AM
Looks nice! Makes me wish I had a smartphone. Also is it really that cheap to publish on the Play store? I should get into mobile development...
u/James Oldiges January 30, 2016, 07:18:54 AM
@DJ Omnimaga You can develop all you want, but you can't compile to it to any but windows  ;)  (Point being is that someone with the module can compile it for you (while you still can test and program on windows))

@pimathbrainiac Ya, just a one time fee :)
u/Jokeriske January 30, 2016, 06:55:31 PM
woah james! i didint knew you where on this forum too! :)
u/James Oldiges January 31, 2016, 01:39:55 AM
@Jokeriske I mostly lurk :P
u/Yuki January 31, 2016, 02:56:40 AM
Quote from: pimathbrainiac on January 30, 2016, 02:02:23 AM
Looks nice! Makes me wish I had a smartphone. Also is it really that cheap to publish on the Play store? I should get into mobile development...
It's a $25 one-time fee, last time I checked. Pretty abordable.
u/alexgt January 31, 2016, 05:07:09 AM
Yeah, I was thinking about developing android apps and I think I am going to start again.
u/Dream of Omnimaga January 31, 2016, 11:14:16 PM
Quote from: James Oldiges on January 30, 2016, 07:18:54 AM
@DJ Omnimaga You can develop all you want, but you can't compile to it to any but windows  ;)  (Point being is that someone with the module can compile it for you (while you still can test and program on windows))

@pimathbrainiac Ya, just a one time fee :)
Ah, right. But can compatibility isses occur?
Quote from: Jokeriske on January 30, 2016, 06:55:31 PM
woah james! i didint knew you where on this forum too! :)
Yeah he has been part of the TI-related forums since early 2010 or so actually :P
u/James Oldiges February 01, 2016, 06:09:09 AM
@DJ Omnimaga  Compatibility issues with what?

Do you mean programming with one client and programming on the other,
or do you mean programming for windows and exporting for Android (etc)
u/Dream of Omnimaga February 02, 2016, 06:12:55 AM
I mean if you write your game on a PC, are there risks that errors occur on Android or vice-versa when trying to run the game? For example, some TI-84 Plus or TI-84 Plus C Silver Edition games will not run properly in some emulators such as Wabbitemu or jsTIfied.
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b/Phones & Tablets

Mobile programming, projects and hacking

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