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[x-post] I made an Android game :)

Started by James Oldiges, January 29, 2016, 06:31:45 am

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James Oldiges

Its not much, and not near finished.
I still need to make it look really nice and do a few optimizations, But the core is finished and completely playable!
Yall know how i flip from one project to the next :P
<3 <3 <3

Link: https://play.google.com/store/apps/details?id=com.HappyBobJrProductions.AquaSnake

I would love all comments, complaints, suggestions, and hate mail.

DJ Omnimaga

Oh I'm glad that you are back into programming :) (I also didn't know you were into Android game making and I didn't know that Game Maker Studio supported platforms other than Windows)

I'll give this a try when I get a chance. I hope you can eventually release an update with improvements (eg maybe change the fonts and some colors). :)

James Oldiges

January 29, 2016, 06:52:40 am #2 Last Edit: January 29, 2016, 06:54:22 am by James Oldiges
$25 for the $300 worth of software. I couldn't turn that opportunity up.

I used to program in pure gml about 10 years ago. Its like riding a bike

DJ Omnimaga

Wait, do you mean that Game Maker version costs money? O.O Or do you mean the fee to submit games to Google Play and having made $300?

James Oldiges

GMS is really top notch now, and the export modules are $100 per,
They did a one time deal with humble bundle (for tax reasons and to build up the community).

Google play is a 1 time fee of $50 for a publisher account

DJ Omnimaga

Ouch, that's expensive considering it's just game maker and the ability to release games on mobile. Is there a free mobile version with ads like we had for the PC at one point?

I think I'll stick to languages if using GMS on mobile is so expensive. >.<


Anyway back to the game, I ran into some issues while playing: No matter what I do, half of the time I'll get a game over 3 seconds after the game starts, even when moving the dot around. Sometimes a red trail will appear then I can continue playing, though. You should make it so you can't die until you moved 1 second.

pimathbrainiac

Looks nice! Makes me wish I had a smartphone. Also is it really that cheap to publish on the Play store? I should get into mobile development...
Well, I'm bach here too!

James Oldiges

@DJ Omnimaga You can develop all you want, but you can't compile to it to any but windows  ;)  (Point being is that someone with the module can compile it for you (while you still can test and program on windows))

@pimathbrainiac Ya, just a one time fee :)

Jokeriske

woah james! i didint knew you where on this forum too! :)


Juju

Quote from: pimathbrainiac on January 30, 2016, 02:02:23 am
Looks nice! Makes me wish I had a smartphone. Also is it really that cheap to publish on the Play store? I should get into mobile development...
It's a $25 one-time fee, last time I checked. Pretty abordable.
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alexgt

Yeah, I was thinking about developing android apps and I think I am going to start again.

DJ Omnimaga

Quote from: James Oldiges on January 30, 2016, 07:18:54 am
@DJ Omnimaga You can develop all you want, but you can't compile to it to any but windows  ;)  (Point being is that someone with the module can compile it for you (while you still can test and program on windows))

@pimathbrainiac Ya, just a one time fee :)
Ah, right. But can compatibility isses occur?
Quote from: Jokeriske on January 30, 2016, 06:55:31 pm
woah james! i didint knew you where on this forum too! :)
Yeah he has been part of the TI-related forums since early 2010 or so actually :P

James Oldiges

@DJ Omnimaga  Compatibility issues with what?

Do you mean programming with one client and programming on the other,
or do you mean programming for windows and exporting for Android (etc)

DJ Omnimaga

I mean if you write your game on a PC, are there risks that errors occur on Android or vice-versa when trying to run the game? For example, some TI-84 Plus or TI-84 Plus C Silver Edition games will not run properly in some emulators such as Wabbitemu or jsTIfied.

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