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Yahtzee 1.0 RC 1 Testers Needed

Started by ACagliano, January 29, 2016, 01:05:15 am

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ACagliano

January 29, 2016, 01:05:15 am Last Edit: January 29, 2016, 02:19:09 pm by ACagliano
I have completed a TI-Basic version of the game Yahtzee and uploaded the first release candidate here. Please know that this is an unofficial release. If you find any bugs, please post them in this thread. Thanks.

DJ Omnimaga

Ok, I'll try this game out when I have a chance. :) You should add screenshots to your post, so that more people see what it looks before downloading.

ACagliano

Wow! No bug reports yet! Can it be?? :p

DJ Omnimaga


ACagliano

Quote from: DJ Omnimaga on February 01, 2016, 05:00:18 pm
It's called having a job in my case :P


I know, im just being facetious lol. A perhaps a little hopeful its bug-free. lol

DJ Omnimaga

It could always be possible lol, especially since it's TI-BASIC with no graphics :P (actually the lack of the latter could be another explanation for the lack of replies since some people only play games with graphics >.<)

ACagliano

Well if I can put Axe on my calc, I might be able to make a graphics version. Let me do a handstand, three somersaults, walk around the block 7 times, and maybe, just maybe, the file transfer might work this time. Then I can work on a better version haha.

ACagliano

February 06, 2016, 03:39:59 am #7 Last Edit: February 06, 2016, 03:44:30 am by ACagliano
Apparently those things worked, bc not only could I send Axe and then retrieve the files from my calc, but the linking issues seem to have resolved themselves. Strange indeed.

Anyway, attached is a version with graphics for the die and a screenshot. Again, this is an unofficial release. Please test and post below whether you find no bugs, or if you do find bugs. Thanks.

DJ Omnimaga

Do you know what caused the link issues? Also this version looks much nicer :D. I'm gonna download it now :)

ACagliano

Quote from: DJ Omnimaga on February 06, 2016, 03:44:30 am
Do you know what caused the link issues? Also this version looks much nicer :D. I'm gonna download it now :)


Excellent. As for the link issues, it seemed to start after my attempt at making this game in straight asm resulted in running some rogue code on my calculator (to make a long story short, i had a jump table that controlled where the program would jump to next, but somehow I ended up executing the jump table itself. Still can't trace why that happened, and it only happened once). That seemed to be when my link issues started, so I thought perhaps I had written over a port or done some damage, but as things are improving, perhaps it was unrelated.

DJ Omnimaga

Ah right. This is why I always reset my calculator RAM during development (after archiving of course) if I start getting weird issues. THis usually fixes the problem. Even BASIC libs made in ASM can cause such problems.

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