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Author Topic: Nationstates!  (Read 842 times)

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Offline semiprocoder

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Nationstates!
« on: January 27, 2016, 11:04:22 pm »
Now that I am done with the contest, I have decided to start making a new game-nationstates!
Currently it is practically featureless, and has two issues copied directly from nationstates(with @@[email protected]@, etc. I will replace that with an actual random name, and I plan to have some of my own features added on to nationstates.
Note: development on this game will probably be slow.
Heres a video of my game(DJ whats the name of that avi to gif recorder you use again?):


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Re: Nationstates!
« Reply #1 on: January 28, 2016, 08:47:33 am »
As I didn't play Nationstates enough (I only tried creating a nation and checked others out), I don't really know what's going on, but I am curious about how you will turn this online web game into a single-player game? It might be good to add a quick description in your post for people who never played the original game.

Also the program I use is VirtualDub. You need FFMPEG to open most AVI files, though, due to codec BS.
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Offline Araidia

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Re: Nationstates!
« Reply #2 on: January 28, 2016, 03:40:07 pm »
As I didn't play Nationstates enough (I only tried creating a nation and checked others out), I don't really know what's going on, but I am curious about how you will turn this online web game into a single-player game? It might be good to add a quick description in your post for people who never played the original game.

Also the program I use is VirtualDub. You need FFMPEG to open most AVI files, though, due to codec BS.
I agree, one of the best parts of Nationstates is RPing with other players(in my opinion).
EDIT: Maybe have some NPCs or AI, but hey, it's your choice in the end  :thumbsup:
« Last Edit: January 29, 2016, 02:55:23 am by Araidia »
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Re: Nationstates!
« Reply #3 on: February 04, 2016, 06:03:20 am »
Actually, as a single-player game it would be more strategy than role-playing, right?
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Offline semiprocoder

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Re: Nationstates!
« Reply #4 on: February 04, 2016, 12:35:14 pm »
Well yeah. Right now the main thing is the issues(which is the main thing I do in nationstates anyways). I am also currently adding events, which will be things that will directly allow you to set a budget, such as setting the budget for a earthquake or increasing the army's budget after an invasion or something, but I am still not exactly sure how I am going to implement them.
I currently do not really have anything that makes this more like multiplayer though.
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