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Author Topic: Walriimon  (Read 5419 times)

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Offline Scipi

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Walriimon
« on: January 21, 2016, 02:46:09 am »
I think it's about time I introduced the project I've spent the last several weeks working on. This was supposed to be in the recent CodeWalrus contest but as it turns out, battle systems are a pain to code and I didn't have enough time to complete the project. Some of you may already have seen my video from the contest thread. If not, you can see more or less the current state of the project here:



Some updates to that:
- We now have a WIP text system in the game
- Walking animations and direction facings
- You can activate things
- Textures have been sharpened a bit using linear filtering, instead of bilinear.

So what is this project? It's basically Pokemon with Walrii. :D Once finished, you will be able to go out and capture wild Walruses, train them, and pit them against other Walruses in mortal combat.

I do plan to make some departures from the classic Pokemon formula with this project. They are as follows:
- First, Walrii will have 6 moves instead of 4. And there will no permanent moves, like HM's. I believe this will make combat deeper, as status and stat changing moves become more viable to carry around. I find that in traditional pokemon, moveslots are at a premium so only using damage dealing moves becomes a First-Order Optimal Strategy (which is bad, see this video https://www.youtube.com/watch?v=6op8eV5OBwE)
- Next you, the trainer, participate in the battle. If you are K.O.'d, the battle ends. As the trainer, you are the only one on your team who can use items.
- Finally, battles aren't 1v1 turn-based affairs. Battles will take place on a grid, ala Fire Emblem. You and up to 3 Walrii move and attack on this grid against a competing team. I'll make some mockups of this when I can.
« Last Edit: March 04, 2016, 06:22:52 pm by Scipi »


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Offline Jkolade936

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Re: Walriimon
« Reply #1 on: January 21, 2016, 03:02:41 am »
Cooool!!! :walrii:
Though I'd love to see this on the TI-84+ CE or in greyscale on the TI-84+ SE.
If you need a beta tester, I'm in.
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Offline Scipi

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Re: Walriimon
« Reply #2 on: January 21, 2016, 03:29:28 am »
Cooool!!! :walrii:
Though I'd love to see this on the TI-84+ CE or in greyscale on the TI-84+ SE.
If you need a beta tester, I'm in.

The project is written in Lua using the Love2D framework. So it's possible I could make a port for Nspire or any other calc supporting Lua. However, an Axe/Z80/etc port is highly unlikely since I'm already depending on quite a few 3rd party libraries.
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Offline Jkolade936

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Re: Walriimon
« Reply #3 on: January 21, 2016, 11:19:02 am »
Ok! I'd still want to test the PC version.
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Re: Walriimon
« Reply #4 on: January 21, 2016, 06:21:53 pm »
Nice1 I am sad you didn't have time for the contest :'(
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Offline DJ Omnimaga

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Re: Walriimon
« Reply #5 on: January 28, 2016, 08:52:29 am »
A Walrii-based Pokemon clone or RPG inspired by Pokémon would be cool. I once considered making one for the HP PRime called Pokéwalrus, but it would have been way different in the way that you are not a trainer but rather a group of walruses of different kinds.

Too bad you didn't have time for the contest, but I can probably understand with such project O.O. Also if you make it Fire Emblem style, it would be good to speed up the pace of battles and make sure they are intuitive to people not used to tactic RPGs or turn-based strategy games.

Do you have newer screenshots of videos of the progress?
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Re: Walriimon
« Reply #6 on: January 28, 2016, 01:55:48 pm »
Looks nice! Are you going to use all the current Walrii, or just the first gen Walrii?
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Offline Jkolade936

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Re: Walriimon
« Reply #7 on: January 28, 2016, 06:06:08 pm »
I think he should use all the current :walrii: , especially MegaWalrii :P
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Re: Walriimon
« Reply #8 on: January 28, 2016, 06:10:50 pm »
You should make a game with the first gen and then when we have enough walriis make another game with the 2nd gen
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Offline SiphonicSugar

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Re: Walriimon
« Reply #9 on: January 28, 2016, 11:53:33 pm »
Wait, are you using all of the Walrii that have been made?
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Offline Scipi

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Re: Walriimon
« Reply #10 on: January 29, 2016, 12:00:53 am »
Do you have newer screenshots of videos of the progress?

None yet, I still need to code the battle system, which could take a while.

Looks nice! Are you going to use all the current Walrii, or just the first gen Walrii?
You should make a game with the first gen and then when we have enough walriis make another game with the 2nd gen
Wait, are you using all of the Walrii that have been made?

I'll be using most of the walrii we have currently, including newer ones that pop up. :)
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Re: Walriimon
« Reply #11 on: January 29, 2016, 02:13:58 am »
Idea: have "legendary" Walrii (like Warii for the Original 5s (although I guess only two of the O5s have Walrii at this point)).
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Offline DJ Omnimaga

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Re: Walriimon
« Reply #12 on: January 29, 2016, 07:17:38 am »
Using newer walruses would be nice even if second gen is far from complete. As for legendary Walrii's I like the idea, as long as it doesn't make the game unbalanced to the point where everyone just use the O5 non-stop then never use the weaker walruses again.

As for O5, only @aeTIos and @Juju lacks Walrii fanart at this point. , and if we also include non-founding past (Eiyeron) and present CW staff (Cumred and Ivoah), then we also got 
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Re: Walriimon
« Reply #13 on: January 29, 2016, 01:53:31 pm »
Oh wait I forgot the original Walrii is you :P As for relative power, I think they should be balanced, but have some sort of unique move for each, like some generations of Pokemon do.
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Re: Walriimon
« Reply #14 on: January 29, 2016, 05:09:50 pm »
Would EVs and IVs be included? I mean to say, how in-depth will Walriimon be?
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