113 Guests, 0 Users (21 Spiders)
Users active in past 30 minutes:
Google (2), Baidu (19)
Most Online Today: 183.
Most Online Ever: 571 (February 16, 2018, 09:18:09 am)
- Total Members: 770
- Total Posts: 61137
- Total Topics: 2258
- Total Categories: 6
- Total Boards: 50
- Most Online: 571
CodeWalrus to move to a different host and forum software in 2019 by Juju
[Yesterday at 11:16:20 pm]
The Messenger Trliogy, part I (dev thread) by racingstripeAV
[Yesterday at 04:14:03 pm]
I found my old HP Prime and Casio fx-CG10 again! by xlibman
[November 12, 2018, 07:29:14 pm]
Spaghetti Dungeon (Formerly Raiders) by mazhat
[November 12, 2018, 07:28:52 pm]
What if TI calcs were still as popular today as they were in 2004 by xlibman
[November 12, 2018, 03:51:43 am]
Zarmina by rowan_futurerave
[November 10, 2018, 03:20:55 am]
Juju's music by rowan_futurerave
[November 10, 2018, 03:11:25 am]
Superstar Hero graphics rework #RPGMaker2003 #NSFW 18+ by xlibman
[November 08, 2018, 11:03:06 pm]
Walrii fanartwalrusspritespixel artsprite sheet by xlibman
[November 08, 2018, 04:19:15 pm]
Opossum Massage Simulator for N64 by Juju
[November 01, 2018, 06:45:18 pm]
Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108 by xlibman
[October 28, 2018, 07:07:53 pm]
Turtle + RPN on NumWorks by Jean-Baptiste Boric
[October 28, 2018, 09:41:33 am]
YukiOS by Juju
[October 28, 2018, 07:51:38 am]
Going 'https' by rowan_futurerave
[October 28, 2018, 07:42:46 am]
How to add unlock functionality to a program by rowan_futurerave
[October 28, 2018, 07:41:45 am]
November 16, 2014, 01:29:50 pm by pimathbrainiac
Views: 3956 | Comments: 9
EDIT (by DJ):
If you can see this message, this means that you are one of the few members who have been granted access to this website, or you are reading this late and the site already opened before you did so.
), which was founded on October 25th 2014 under the TI-Walrus project name, is a group of game programmers for mobile devices such as TI calculators, hosting a discussion forum dedicated to game programming for mobile platforms ranging from TI/Casio/HP calculators to smartphones, but we also cover computer programming, as well as the art topics related to it (drawing, pixel art, music, animation, etc). Once the website will be finished setting up, we will start inviting our TI, Casio and HP community friends who were interested in joining, one by one, then slowly give indication about the existence of this website. While, for the time being, it is meant to remain a programming team, it might attempt to fill empty gaps in the calculator community if the need arises. If things goes well, the official opening shall be on New Year 2015.
The site is ran on a shoestring budget, though, so while we are open to new features additions, server resources are limited compared to other calculator websites, meaning that we try to keep usage of them to a minimum. The only form of donations we currently accept is by purchasing DJ Omnimaga's music at http://djomnimaga.bandcamp.com
(which will be come the official site store in December). New Year, new beginning, new adventure, where walruses will fly...
If you find any bugs and issues on the website, feel free to report them in the site feedback section of the forums!
Pages: 1 ... 245 246
at 04:44:17 pm by xlibman
Views: 84 | Comments: 3
In order to reduce costs, CodeWalrus website will shut down its DigitalOcean webspace on January 1st 2019 and everything located there will move to our second hosting provider, which already hosts both CW and WTFCity's Minecraft servers.
The website will also ditch Simplemachines forum so...
November 12, 2018, 07:29:14 pm by xlibman
Views: 67 | Comments: 0
Due to the whole Lévis/Super C fiasco, I lost almost my entire calculator and video game collection last Spring and pretty much everything else, so all I had left were a TI-84 Plus C Silver Edition, TI-84 Plus CE and a Casio PRIZM I couldn't locate until today. As it turns out, I actually brought th...
November 06, 2018, 05:54:05 am by xlibman
Views: 154 | Comments: 1
Although a lot of graphics in my game have been updated in the last two months already, I am continuing the process of changing the overall look of the game to be more consistent with the general direction the game has gone and also to replace most remaining placeholder graphics. Here are screenshot...
October 28, 2018, 09:41:33 am by Jean-Baptiste Boric
Views: 300 | Comments: 0
I'm baaack ('cause social network login was broken here for a while).
I'm working on an integrated turtle Python module for the NumWorks calculator (https://github.com/numworks/epsilon/pull/748
). It's coming along rather nicely:
[code]from turtle import *
for i in range(25...
October 26, 2018, 01:11:43 am by Juju
Views: 370 | Comments: 0
Cause I'm bored.
Assuming I didn't mess up, the first one to find out what this means wins forever. Bonus: write an encoder and/or a decoder and golf the source code.
In case you're...
October 23, 2018, 12:28:39 am by xlibman
Views: 554 | Comments: 5
Old timers will get what I mean.
October 17, 2018, 11:17:31 pm by xlibman
Views: 551 | Comments: 0
Social network login/linking/registration issues should have been fixed now. The API settings were outdated.
October 16, 2018, 08:05:44 pm by JWinslow23
Views: 489 | Comments: 0
If you thought my last esolang idea
was bad, wait until you see this one...
Languish is an (admittedly derivative) esoteric programming language in which there are 8 commands: E, T, A, O, I, N, S, and H. These commands can be mixed tog...
October 15, 2018, 09:07:40 pm by 123outerme
Views: 566 | Comments: 0
I noticed a few flaws in the groundwork I used to make Sorcery of Uvutu PC
and Gateway to Legend
. I noticed my rendering system was basically me just asking SDL to render an image rotat...
October 15, 2018, 11:13:02 am by _iPhoenix_
Views: 513 | Comments: 0
So apparently I don't have a thread for my current project here. Dang.
Village is my long-term project. It's an Esolang where you are a village chief and you get to command people around and do things. It's a lot of fun.
Here's a basic "hello, world" program:...
October 15, 2018, 02:34:59 am by Juju
Views: 633 | Comments: 2
Yet another thing I started working on that have been on my mind since a while. (I do a lot of stuff lately please stop me)
October 03, 2018, 11:16:43 pm by xlibman
Views: 946 | Comments: 0
September 20, 2018, 09:48:40 pm by Juju
Views: 1021 | Comments: 0
it's dead so I made it betterhttps://calc.news
Now it's kinda like Twitter but Jack Dorsey or any of his s***ty AI lackeys don't have a say on the fate of your account (not that any of us have any problem with that but yeah, it's open source). Figured it would be far more usef...
September 18, 2018, 02:32:19 pm by rowan_futurerave
Views: 1020 | Comments: 2
I want to convert an old C++Builder project to using Visual Studio 2017, and have come across the following problem - because I want the project to be in C# - C# does not support certain library-specific routines - for example for DirectX, and others. So I want to do this.....
September 14, 2018, 08:53:54 am by JWinslow23
Views: 1297 | Comments: 2
Hey, y'all. I just got this idea for what might prove to be an interesting esolang:Technologic
Technologic is (or, I should say "will be") a language in which all keywords are words in the Daft Punk song of the same name.https://www.youtube.com/wa...
September 13, 2018, 12:06:55 pm by gameblabla
Views: 1435 | Comments: 4
Hello guys,i'm currently working on a PS Vita game (still in early stages though !) and i would like to (eventually) publish it on the PSN.
However, while becoming a dev on the Ouya, Firefox marketplace (both now dead) and Google Play store was fairly easy,
Sony asks for much more informa...
September 12, 2018, 05:35:14 am by rowan_futurerave
Views: 1652 | Comments: 10
Can anyone explain to me (maybe @Juju
??) how to go 'https' on my website pls?
A brief explanation is fine
Weekly Top 5 Posters
Today Top 5 Posters (GMT)
Overall Top 5 Posters