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Custom Bitmap Format by rowan_futurerave
[November 16, 2018, 11:29:58 pm]
What if TI calcs were still as popular today as they were in 2004 by Travis
[November 15, 2018, 04:53:49 pm]
CodeWalrus to move to a different host and forum software in 2019 by Juju
[November 13, 2018, 11:16:20 pm]
The Messenger Trliogy, part I (dev thread) by racingstripeAV
[November 13, 2018, 04:14:03 pm]
I found my old HP Prime and Casio fx-CG10 again! by xlibman
[November 12, 2018, 07:29:14 pm]
Spaghetti Dungeon (Formerly Raiders) by mazhat
[November 12, 2018, 07:28:52 pm]
Zarmina by rowan_futurerave
[November 10, 2018, 03:20:55 am]
Juju's music by rowan_futurerave
[November 10, 2018, 03:11:25 am]
Superstar Hero graphics rework #RPGMaker2003 #NSFW 18+ by xlibman
[November 08, 2018, 11:03:06 pm]
Walrii fanartwalrusspritespixel artsprite sheet by xlibman
[November 08, 2018, 04:19:15 pm]
Opossum Massage Simulator for N64 by Juju
[November 01, 2018, 06:45:18 pm]
Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108 by xlibman
[October 28, 2018, 07:07:53 pm]
Turtle + RPN on NumWorks by Jean-Baptiste Boric
[October 28, 2018, 09:41:33 am]
YukiOS by Juju
[October 28, 2018, 07:51:38 am]
Going 'https' by rowan_futurerave
[October 28, 2018, 07:42:46 am]
November 28, 2014, 07:25:15 am by xlibman
Views: 21441 | Comments: 83
, this is when, in the calculator community, you will start seeing signs that CodeWalrus exists. Since this week began, some of our staff members have started using the tagline "Remember the day the walrus started to fly..." in their forum signatures on other forums and my Bandcamp music store
was redesigned to fit the site theme. On December 1st 2014
, as forum avatars, it's Walrii that you will start seeing appear:
On December 7th
, it's this signature that will start appearing publicly (on that day, we could almost talk of "Black Sunday
" because of the story behind CodeWalr.us and by then, it will probably become clear to some people that something's up):
Remember, the 24th of October...
Then on December 13th
, the following avatar and signature, where the banner will start leading to the actual splash screen URL, http://codewalr.us/
, will replace the above:
Remember the 24th of October, the day the walrus started to fly...
By December 19th
, people will probably have already figured out, but this is around when we will blatantly start saying that a new calculator forum has been running since October, but that it's invite-only until New Year 2015. The splash screen
will be gone and the site domain name will lead to the forums directly (although still not open to public).
Coming soon: January 1st 2015
Around December 24th
, the following signature will start being used instead, fully unveiling what the site is about:
Coming soon: January 1st 2015
Then on January 1st 2015
, in the form of a programming group (for now), a new era will begin...
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November 16, 2018, 08:46:55 am by rowan_futurerave
Views: 96 | Comments: 2
Hi all. Am thinking of creating a custom bitmap format due to awkwardness I am experiencing with a lib (glaux.lib) which has been deprecated.
What would anyone else add to a custom bitmap format?
Not RLE. Possibly encryption. What else?? *edit ...
November 13, 2018, 04:44:17 pm by xlibman
Views: 146 | Comments: 3
In order to reduce costs, CodeWalrus website will shut down its DigitalOcean webspace on January 1st 2019 and everything located there will move to our second hosting provider, which already hosts both CW and WTFCity's Minecraft servers.
The website will also ditch Simplemachines forum so...
November 12, 2018, 07:29:14 pm by xlibman
Views: 120 | Comments: 0
Due to the whole Lévis/Super C fiasco, I lost almost my entire calculator and video game collection last Spring and pretty much everything else, so all I had left were a TI-84 Plus C Silver Edition, TI-84 Plus CE and a Casio PRIZM I couldn't locate until today. As it turns out, I actually brought th...
November 06, 2018, 05:54:05 am by xlibman
Views: 259 | Comments: 1
Although a lot of graphics in my game have been updated in the last two months already, I am continuing the process of changing the overall look of the game to be more consistent with the general direction the game has gone and also to replace most remaining placeholder graphics. Here are screenshot...
October 28, 2018, 09:41:33 am by Jean-Baptiste Boric
Views: 404 | Comments: 0
I'm baaack ('cause social network login was broken here for a while).
I'm working on an integrated turtle Python module for the NumWorks calculator (https://github.com/numworks/epsilon/pull/748
). It's coming along rather nicely:
[code]from turtle import *
for i in range(25...
October 26, 2018, 01:11:43 am by Juju
Views: 469 | Comments: 0
Cause I'm bored.
Assuming I didn't mess up, the first one to find out what this means wins forever. Bonus: write an encoder and/or a decoder and golf the source code.
In case you're...
October 23, 2018, 12:28:39 am by xlibman
Views: 694 | Comments: 6
Old timers will get what I mean.
October 17, 2018, 11:17:31 pm by xlibman
Views: 653 | Comments: 0
Social network login/linking/registration issues should have been fixed now. The API settings were outdated.
October 16, 2018, 08:05:44 pm by JWinslow23
Views: 586 | Comments: 0
If you thought my last esolang idea
was bad, wait until you see this one...
Languish is an (admittedly derivative) esoteric programming language in which there are 8 commands: E, T, A, O, I, N, S, and H. These commands can be mixed tog...
October 15, 2018, 09:07:40 pm by 123outerme
Views: 679 | Comments: 0
I noticed a few flaws in the groundwork I used to make Sorcery of Uvutu PC
and Gateway to Legend
. I noticed my rendering system was basically me just asking SDL to render an image rotat...
October 15, 2018, 11:13:02 am by _iPhoenix_
Views: 608 | Comments: 0
So apparently I don't have a thread for my current project here. Dang.
Village is my long-term project. It's an Esolang where you are a village chief and you get to command people around and do things. It's a lot of fun.
Here's a basic "hello, world" program:...
October 15, 2018, 02:34:59 am by Juju
Views: 760 | Comments: 2
Yet another thing I started working on that have been on my mind since a while. (I do a lot of stuff lately please stop me)
October 03, 2018, 11:16:43 pm by xlibman
Views: 1054 | Comments: 0
September 20, 2018, 09:48:40 pm by Juju
Views: 1119 | Comments: 0
it's dead so I made it betterhttps://calc.news
Now it's kinda like Twitter but Jack Dorsey or any of his s***ty AI lackeys don't have a say on the fate of your account (not that any of us have any problem with that but yeah, it's open source). Figured it would be far more usef...
September 18, 2018, 02:32:19 pm by rowan_futurerave
Views: 1126 | Comments: 2
I want to convert an old C++Builder project to using Visual Studio 2017, and have come across the following problem - because I want the project to be in C# - C# does not support certain library-specific routines - for example for DirectX, and others. So I want to do this.....
September 14, 2018, 08:53:54 am by JWinslow23
Views: 1415 | Comments: 2
Hey, y'all. I just got this idea for what might prove to be an interesting esolang:Technologic
Technologic is (or, I should say "will be") a language in which all keywords are words in the Daft Punk song of the same name.https://www.youtube.com/wa...
September 13, 2018, 12:06:55 pm by gameblabla
Views: 1556 | Comments: 4
Hello guys,i'm currently working on a PS Vita game (still in early stages though !) and i would like to (eventually) publish it on the PSN.
However, while becoming a dev on the Ouya, Firefox marketplace (both now dead) and Google Play store was fairly easy,
Sony asks for much more informa...
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