Now with 20% more walruses
Started by 123outerme, October 15, 2015, 10:35:37 pm
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Quote from: DJ Omnimaga on October 26, 2015, 03:56:39 amLooks better and better. I think you should make the game menu look like the battle menus for consistency purposes or maybe add a border to the game menu then make the battle menu a different color (eg blue with gray border). Also, inside houses you should add a row of wall tiles at the top like the ones in the middle with maybe some windows.
Quote from: DJ Omnimaga on October 29, 2015, 04:33:25 amI like the new name by the way. It's clearer what the game is about now I think. Also I like the house better. You could add some tables maybe. This is coming along nicely.
Quote from: DJ Omnimaga on November 08, 2015, 04:30:31 amAwesome progress. I like the icons and when leveling up I like how you can increase one stat of your choice. You should make the battle background blue or gray like the sky.
Quote from: DJ Omnimaga on November 10, 2015, 06:55:43 amIt looks better and better and closer to an RPG more and more now. Also I like the new backgrounds in battles. NOw I got an idea, but I am unsure how hard it would be to implement, but would you be able to add gradients to the sky background using line and rectangles in xLIBC? That might be a problem for very large magic spells such as lightning or comet, though, if the animation spans through the screen. I'll try to post a mockup if I can.EDIT: [large, impressive image]Basically, a gradient would be drawn, then lines on top of it, so the gradient would look like old NES and Atari games. It would be done through a For loop that increments by 1, 32 or 33 each iteration, depending of your choice (32 allows for lower gradient contrasts, thus, allowing dark rooms, while 33 allows some extra gradient choices, including one with lots of gray). I added extra gradient ideas in the mockup above to give you ideas. That increment setting could be set on dungeon loading in an extra list or variable element and if set to zero then no gradient would be applied.Make sure to backup before experimenting, though, in case.
Quote from: Streetwalrus on November 10, 2015, 12:19:57 pmLooking good so far, it's kind of sad that you can't have nice animations on the CSE, would make the game more lively. Is it possible to change movement to be one or two pixels at a time ?
Quote from: DJ Omnimaga on November 10, 2015, 05:29:15 pmAnimations are actually possible by using some tricks such as switching back and forth between GRAM or drawing small stuff like lines. The screen also has hardware horizontal scrolling, 3 bits mode and inverting, which are instant.
Quote from: 123outerme on November 10, 2015, 08:16:21 pmUnfortunately, movement can't be anything less than 8 pixel intervals. I tried 2 and 4, and both took a long time to move around.
Quote from: 123outerme on November 10, 2015, 08:16:21 pmAlso thanks to the mods for hooking me up with a sweet sub-forum!
Quote from: 123outerme on November 10, 2015, 08:16:21 pmI haven't heard of 3 bits mode before, what exactly is it? Also for powerful attacks (like endgame type of stuff), I think I'll have inverting colors.Also thanks to the mods for hooking me up with a sweet sub-forum!
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