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The rant topic

Started by aeTIos, September 29, 2015, 04:08:03 pm

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DJ Omnimaga

Wait you can do that? Just make sure it's safe. X.x

Juju

Yeah, it's pretty safe. I just withdraw all the money before going to the landlord company.
Read Zarmina!
YUKI-CHAAAANNNN
In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader :walrii: --Snektron



if you wanna throw money at me and/or CodeWalrus monthly it's here

DJ Omnimaga

Ah ok, because some places just tell you to keep the money in an envelope in your mailbox or another place many people can reach easily. So anyone could just take the content with them. >.<

DJ Omnimaga

October 08, 2015, 02:10:12 am #18 Last Edit: October 08, 2015, 02:11:52 am by DJ Omnimaga
The moment when your $65/month Internet connection of 30 megabits per second with 4 mbps upload per second spends the last few hours hovering around this:


Streetwalrus


DJ Omnimaga

Indeed. I blame http://canadiens.nhl.com/ and people streaming the game all at once. Or perhaps the TV network was slowing down Internet? Not sure. They don,t have a very high-quality network (TVA Sports is often unreachable after games).

Streetwalrus

Well sometimes they give people a bandwidth cap but the total of all caps is more than the network can handle because peak loads like that are extremely rare.

Juju

Let's say the bitrate of a HD stream is about 2 Mbit/s. (In real life most people will watch it in the ol' standard 480p definition, so the numbers I give are way less, probably less than 500 Kbit/s, but let's say the bitrate is a constant 2 Mbit/s for everyone.) Let's say every user of your ISP in your neighborhood comes down to a single line with a capacity of 1 gigabit/s heading to the QIX (some datacenter where every ISP's network meets each other) in Montréal. So, according to some wicked and overly complicated math, they would be able to support 500 users in your neighborhood watching the Canadiens stream at the same time before it would become an issue, maybe even 2000 if they all watch it in 480p.
Read Zarmina!
YUKI-CHAAAANNNN
In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader :walrii: --Snektron



if you wanna throw money at me and/or CodeWalrus monthly it's here

DJ Omnimaga

It's possible that TV signal is separate from their Internet network, but that there are that many people or more who watches games on illegal streams or online (especially games that are on CBC). Bell is supposedly giving speed like advertised no matter the traffic, except that their customer service is crap and they have some shady tactics.

p4nix

...the moment when you have to take a screenshot, gimp and grep to find a certain part in open source code which isn't yours.

DJ Omnimaga

October 17, 2015, 02:10:51 am #25 Last Edit: October 17, 2015, 02:14:32 am by DJ Omnimaga
Ouch >.<, do you mean having to search text from the image itself or do you mean it more in the way that you had to prove someone wrong? I still remember when someone kept arguing that Walrii was 24x24 and had to make a schematic and number each row/col of pixels as proof.



Thankfully that person no longer does such stuff. I also nearly had to do the same thing on Omni when someone argued that the 83+ screen was 95x64 or something.

Juju

Quote from: DJ Omnimaga on October 17, 2015, 02:10:51 am
I also nearly had to do the same thing on Omni when someone argued that the 83+ screen was 95x64 or something.
They have a point, though. The screen is advertised in TI's docs as 95x64, mainly because the last column is inaccessible in BASIC.
Read Zarmina!
YUKI-CHAAAANNNN
In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader :walrii: --Snektron



if you wanna throw money at me and/or CodeWalrus monthly it's here

DJ Omnimaga

Yeah true, although I am not 100% sure if that is the resolution the guy claimed. IIRC it might have been 96x63, 93x65 or something. Plus he was talking about Z80 assembly/Axe, not TI-BASIC.

p4nix

No. I needed the collision-line-detection-code of DDNet, a modified Teeworlds-Client. But I didn't find the code, so I made a screenshot with 'hookcollision' on (which shows if your hook will touch anything if you 'fire' it), found out the color of the hookcollision and searched for one of the RBG-numbers in code to finally find the collision-line-detection :P

DJ Omnimaga

Hm I see. Is it a bit like pixel-test? :P

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