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[Android]Supersonic Ball[PC]

Started by Juju, November 14, 2014, 07:13:12 pm

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Juju

November 14, 2014, 07:13:12 pm Last Edit: April 21, 2016, 02:25:42 pm by DJ Omnimaga
This is the PC and Android port of DJ Omnimaga's Supersonic Ball, originally for TI-83+. In this game, you are a bouncing ball trying to get through a bunch of tunnels.

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DJ Omnimaga

November 16, 2014, 05:24:13 am #1 Last Edit: November 17, 2014, 05:17:48 pm by DJ Omnimaga
I liked how this came out, although I felt that at the same time there were some issues that made the game somewhat look unpolished or incomplete, especially considering there is a paid copy:

-Some features are missing compared to the TI-83+ original. For example, the background in Level 3 and 9 should normally scroll by itself (backwards in LV 9) or be animated to act like it's scrolling. The animations speed are sometimes wrong too.
-Although on the PC it's fine, on my Nexus 5 the frame rate is extremely choppy. I'm unsure if much can be done about it due to the language limitations, though, but I suspect that you are rendering the entire map every frame rather than only what's visible.
-We can change the resolution as we see fit, which gives an unfair gaming advantage to people playing in full screen mode. I think that instead, the game should scale itself up (using no smoothening filtering on the sprites) so that it always remains a 20x15 sprite grid in 4:3 or 27x15 in 16:9.
-Since there is music, maybe some bouncing or hit sound effects could be added.
-Also the highscore list no longer works.
-The title screen logo animation is missing

aeTIos

This needs a port to the Nspire :3 Wouldn't be too hard, I think.
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DJ Omnimaga

November 17, 2014, 05:10:07 pm #3 Last Edit: November 18, 2014, 10:38:46 pm by DJ Omnimaga
I agree. It would probably either need to be Ndless with full graphics like the above or Lua with limited graphics and scrolling. I think it should probably stick more to the original, though, by adding missing features mentionned above (although screen resolution should not be a problem).

Here is the level 3 background as it should be (looping through 4 cloud tiles at 20 fps like the original, although you could make it just scroll pixel by pixel with an offset value)

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