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What if ROL4 '07 would have gotten color graphics?

Started by DJ Omnimaga, April 14, 2015, 07:26:57 am

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Duke "Tape" Eiyeron

That'd be a neat status ailment : hallucinations. Cycking colors and wrong tiles/enemy sprites drawn.

DJ Omnimaga

I think that would be kept for battle animations actually. I already use color cycling of the sort in First Fantasy, except that it's slower since the game is full screen instead of 160x240. And for status aliments I can always cycle just the character sprite, but I think I'll stick to text for that (eg replacing the character name or part of it)

Duke "Tape" Eiyeron

Why not bubbles with icons reflecting the status ailment?

DJ Omnimaga

Ideally I prefer having as less stuff as possible in the battle area so that after magic animations redrawing the scene is faster. Another idea could be to replace the char sprite, though (eg a green sprite for poisoned).

Snektron

So are you actually going to make this or is it more of a "what if" scenario? :P
Legends say if you spam more than DJ Omnimaga, you will become a walrus...


DJ Omnimaga

What if, but when I get extra ideas I try to draw them or write them down just in case one day I decided to so it but ended up forgetting about some ideas.

Snektron

Legends say if you spam more than DJ Omnimaga, you will become a walrus...


Duke "Tape" Eiyeron

That's why I always bring my little dev book everywhere. If I have an idea, it's written down on it and I won't lose it. I should get some ideas these times :|

Snektron

Legends say if you spam more than DJ Omnimaga, you will become a walrus...


Duke "Tape" Eiyeron

You should, they can be very useful when you have these genius moments.

DJ Omnimaga

I prefer also keeping a digital copy in case I lose my physical notes.

DJ Omnimaga

June 29, 2016, 03:54:58 am #26 Last Edit: June 29, 2016, 05:07:42 am by DJ Omnimaga
This is an updated version of the sprite palettes, still using xLIBC palette (with the same style as above for fade in/out effects in xLIBC):



In this one, CW and TI-Planet are included, as Walritia and Tiplatia. Because the game story parallels with 2007 TI community events, this means both those locations wouldn't exist during the main game time period, but beecause the world is about to end, including those two locations 7 years later would make no sense. So I had the following ideas (if such game was ever made, of course):

1) Have the world not be 100% destroyed, but rather crippled (with the void sucking almost all life and some buildings away), with those two newer locations still happening anyway, but nearly empty, available via time portals. They could simply be survivors who moved far away to the South (although Walritia is snowy :P). In the game ending, those areas would be shown again but more populated.

2) Change the final battle+plot twist so that the plot twist still happens when the void strikes the first time around, but postpone the true final battle until later in the game. After the first fight, the game would move 7 years later, with the world in danger again and most action happening in Walrifia, Tiplatia, Cemetia and Omnitia. Unitia and Revitia would be gone (with rumors about another Revitia settlement elsewhere, perhaps one house in the woods somewhere?), Omnitia would be locked down (perhaps unless you wear a Cemetian costume so you can sneak in to retrieve special items) and Maxitia completely empty. Then the final battle would still occur as originally planned, with the world threatening to destroy the world again.

The final battle events would probably not be as interesting this way but the story might be longer I guess. I'll see if I ever revive this game, one day. Plus if I decided to use Sprites I would not use that limited color palette anyway (since I could switch to any color I want). Also those villages wouldn't be that sprite-hungry since I would need 11 or 12 sprites (roof, wall, INN symbol, shop symbol, NPCs, grass (or snow), road, tree leaves and tree bottom.)

I could also set the story 10 years after the events and have Omnitia disappear entirely with most people moving to Cemitia, but that is not guaranted to be accurate :P

3) Or I could do the above but have the main hero disappear after the initial final battle, then warp 10 years later after being warned the world is in danger again, then he would need to find the now-aged allies again. In this scenario, he would disappear immediately after the first fight, so the two other guys would have little memories of seeing his true colors a decade ago, so perhaps that could make it challenging to convince them to help him again?

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