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Ascii Breakout [ucc3]

Started by _iPhoenix_, November 18, 2017, 02:58:00 pm

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_iPhoenix_

DISCLAIMER:
Although I cannot and will not enter this into the contest, I will still be making a UCC3-style entry. This time around, the contest seems really fun. If you want to create Breakout for your entry, feel free to do so. It will probably be better than mine.
  :thumbsup:

I will be creating an Atari Breakout clone, in grayscale, using the full char palette, uhh, I provided.

I will try to make it multiplayer in a time based fashion, where Player 1 does a playthrough, and Player 2 has to beat his/her time. (I might be able to get them to play simultaneously, it depends.)

[No screenshots yet]
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"walruses are better than tuxedo chickens, all hail the great :walrii:" ~ me
Evolution of my avatar:

_iPhoenix_

November 18, 2017, 06:53:52 pm #1 Last Edit: November 18, 2017, 08:35:44 pm by _iPhoenix_
I did some work and got the drawing of numbers working.



Here's the 'font' I'm using, if anyone is interested. (Project resources shouldn't count as code, IMHO):
Spoiler: ShowHide
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Feedback is appreciated :)
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"walruses are better than tuxedo chickens, all hail the great :walrii:" ~ me
Evolution of my avatar:

_iPhoenix_

November 19, 2017, 01:57:54 am #2 Last Edit: November 19, 2017, 02:15:09 am by _iPhoenix_
Update:

Ball movement works, paddle movement works, bouncing off of surfaces works, and all kinds of other cool stuff! (vid coming when I can get it to reliably not crash)

It runs at ~15fps, but you don't notice it. It is extremely smooth.  (due to some magic :) )
GIF that is roughly a scaled down video running at 113% speed.
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"walruses are better than tuxedo chickens, all hail the great :walrii:" ~ me
Evolution of my avatar:

Ranman

Pure ASCII sweetness.  :thumbsup:

Another one that I'm very interested in see how it turns out.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

_iPhoenix_

Quote from: Ranman on November 19, 2017, 01:59:41 am
Pure ASCII sweetness.  :thumbsup:

Another one that I'm very interested in see how it turns out.

To be honest, I am too.

I have no clue how I am going to implement (in no order):
1) Powerups
2) Levels omfg
3) Brick-breaking
4) Brick-drawing
5?) Multiplayer?

To-do list (in no order):
1) Powerups
2) Levels omfg
3) Brick-breaking
4) Brick-drawing
5?) Multiplayer?
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"walruses are better than tuxedo chickens, all hail the great :walrii:" ~ me
Evolution of my avatar:

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