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Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108

Started by DJ Omnimaga, February 28, 2017, 11:15:28 pm

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DJ Omnimaga

I have worked more on the NPC convos to make them more relevant to the game's setting, while also updating some of the city maps.

I also updated the first post of the topic with a description of the game and the story setting. I'll add the story later.

By the way, you learn most of the game's setting by talking to NPC's.

DJ Omnimaga

Update: Aside from the other NPC additions I did after updating to 0.7, I also made the game intro much harder (you will probably have to make the farther monsters follow you all the way back to the beginning without getting hit too much by the plant-like monster, so that they can let you pass, and one very hard enemy was added at the end of the road before the ground collapses under you.

DJ Omnimaga

Project update:
-Boss names are now shown in battle, when applicable.
-Boss 2 and optional boss were renamed from Tanorial and Tutorial to Loneliness and Anxiety
-Title screen updated, but it will most likely change again in the near future.

DJ Omnimaga

A long-standing bug causing the amount of gold obtained from kills to be incorrect most of the time is being fixed right now. Basically, under the old system, the amount of gold gained per kill was directly tied to the total amount of damage the enemy took before dying, rather than their max HP, resulting into an unintentional "bonus gold feature" that caused lots of problems when offensive items were used.

Some enemy gold amounts were adjusted after fixing the bug.

Also, all item shops are now called Cears (in reference to Sears).

DJ Omnimaga

Good news: Superstar Hero can now be completed from start to finish with no skipping! All areas and bosses have been programmed. I'll continue adding content, though.

DJ Omnimaga

-Some graphics were added or updated to blend better with the rest
-More shadow effects added (mainly on Quebec Bridge II)
-New enemy implemented
-Crystal Hill area completed
-Wind in Crystal Hill no longer pushes the hero to the right when walking and instead just slows down walking overall. This made collision detection impossible due to RPG Maker 2003 limitations, otherwise.
-Treasure chests were added to the game. All of them are locked and contains gold. They can only be opened with the governor house's key.

DJ Omnimaga

-More bug fixes
-Various map changes around Hooleigan Village
-Fixed bug with HP bar not refreshing to 0 HP when dying
-More shadows added in Hooleigan area
-City of Gold will now be home of a secret dungeon of the same name
-Dynamic lighting effect added to one tile, sort-of.
-Added event that unlocks City of Gold dungeon.
-Warning about mature content and for epileptic people moved to a separate screen before the game intro
-Some new tiles added for City of Gold dungeon.
-When you have 25% HP left, a warning sound now starts playing and the HUD becomes orange.

DJ Omnimaga

-The second save point located in the ruins has been moved a bit further, to the City of Gold
-City of Gold expanded
-The boss called Anxiety now makes an appearance outside said boss fight and thus harasses you as you move through one of the City of Gold tunnel and the following room, but you can't beat him in those areas.
-A new monster has been added.

DJ Omnimaga

-Fixed bug with one of the final events being marked as completed earlier than supposed
-Added more glossy tiles
-Music changed for two bosses
-Fixed a collision bug with the ruins door
-Replaced some village graphics to match the rest of the artwork.
-Replaced some ruins graphics to match the rest of the artwork.
-The game is now gamepad-compatible, including item usage
-Fixed bug with first NPC talking twice (the second time always being in English no matter language options)
-Other things I forgot

DJ Omnimaga

Superstar Hero is set to release on Steam on June 13th. The soundtrack is already available at . The English version of the game is pretty much complete, while some text is missing in the French version (and will default to English accordingly). Here are the changes since the last news post:

-Translated entire village, bridge and entrance of Quebec city to French.
-Translated Sainte-Foy district to French.
-Translated the toy brick guards in Sainte-Foy and Harlaka to French.
-Translated Saint-Roch outdoor area and Montcalm tower to French.
-Fixed display issue causing messages to overlap on items.
-Fixed map visuals in the Quebec City entrance.
-Fixed map visuals in Hooleigan forest.
-Fixed loud acute noise when the mini-boss song starts.
-Fixed some text in shops
-Fixed the end text not showing
-Fixed bug with Godess of Light pathfinding after talking to her for the first time (she didn't make it to the river anymore)
-Moved Godess of Light one tile left to prevent accidental interaction when exiting Tibestia Lab. It was a long overdue, as she was really in the way.
-You can no longer open the quit/language menu during an event such as riding Walrus Express
-You can no longer walk over thin air right next to diagonal cliffs facing Southeast/Southwest
-Applied some changes to Hooleigan cliffs layout to accomodate the aforementioned bug fix.
-It's now possible to save your game during the intro, right before the first monsters, so if you die you don't need to re-watch the entire intro again.
-The sky is now lighter in color
-There are now two ways to beat the game.
-Toned down the flashing screen when you die
-Your character now interacts with shadows, meaning that he also becomes darker while walking through a shadow.
-Fixed shadows in Saint-Roch so that they don't overlap on sewer grids.
-Changed the reward for defeating one of the super-bosses.
-It is no longer possible to reach level 20 attack.
-The blue enemies in Crystal Hill now causes a minimum damage of 1 rather than 0.
-Game controls are now shown in the game menu rather than the title screen.


Here is the Steam store page:

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