Started by DJ Omnimaga, November 22, 2016, 09:25:52 am
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Quote from: DJ Omnimaga on November 22, 2016, 07:05:05 pmWell, to be honest, if you're gonna program anything with inline sprite data on a TI-84 Plus CE, unless you put your sprite data at the very end of the code (via a Call or Goto <lblName> instruction), then I don't recommend on-calc programming. It takes over 20 minutes to scroll past the sprite data. SO the on-calc argument is not as strong on color models as it was on monochrome ones, but it's still a good argument for smaller games.
Quote from: DJ Omnimaga on November 27, 2016, 05:30:42 amOh I forgot that PHASM had that implemented already. What about people who uses Cesium, though? Can they use PHASM as well without having to uninstall Cesium?
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