Juju thinks he's so clever by putting funny stuff here
Started by gameblabla, September 09, 2016, 02:05:54 am
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Quote from: p2 on March 30, 2017, 10:26:29 pmDoing SFG in Detail Recovery Mode on a 765x335px picture since 2 days..... Can't wait for the reults
QuoteI think we will have what is needed in ten years.
Quote from: p2 on March 29, 2017, 11:50:59 amcould someone maybe try this on a lil 20sec movie or something?I'd love to see how this style (u called it painting) looks like if its an animated thing *currently doing SFG Sharpen Edge in the walriiEdit01: resembles original image 1m) 99.553474%Edit01: resembles original image 2m) 99.43323%Edit: it didnt change much at all... looked like some jpeg artifacts all over the pic, nothing special... :/now trying some more fancy stuff (parts of AoE2 screenshots)
Quote from: semiprocoder on April 02, 2017, 08:26:16 pmA video of minecraft with a resource pack upscaled by waifu2x. The resource pack I used is faithful 32x, and I upscaled (only) blocks and items to 256x. I think the result looks pretty nice. Forgive the low fps; minecraft is being weird rn (Ex: when I take a screenshot, the res is 2304x1202, which is higher than my monitor. I have the res set to 1080p in optifine, so idk whats wrong.). Anyways, here is the video:
Quote from: p2 on April 02, 2017, 09:07:11 pmso thats how those 2k minecraft texturepacks are made jk those vids (especially the FF one) look really beautyful!
Quote from: p2 on April 02, 2017, 09:11:52 pmomg it's just too adorable how the character model looks like its getting simplyfied when further away btw that's EXACTLY how every game engine should do it!! No quality loss, no annoying blur effects, no enemies suddenly appearing once they're close enough, just simplyfied models ^.^
Quote from: gameblabla on April 02, 2017, 11:33:12 pm@VMike, i don't understand why you want to apply Waifu2x to PS1 games, especially 3D games.For 3D games, most people are better off using the OpenGL renderer and use Widescreen hacks.It won't look as odd as Waifu2x, at least for games like Resident Evil.But if you insist... it can be done but we would have to use the software renderer.In that case, it's better to experiment results using pcsx4all or a more primitive console like the Sega Megadrive/Genesis.
Quote from: VMike on April 02, 2017, 11:42:57 pmMay I ask why software rendering would be better? Since waifu uses cuda. Well, I am not good at this. But I really would like Waifu2x for ps1 emu, yes
Quote from: gameblabla on April 02, 2017, 11:47:31 pmQuote from: VMike on April 02, 2017, 11:42:57 pmMay I ask why software rendering would be better? Since waifu uses cuda. Well, I am not good at this. But I really would like Waifu2x for ps1 emu, yes We could use OpenGL rendering but we would have to render it again to a framebuffer so we treat it again with Waifu2x.With software rendering, we could simply pass the internal framebuffer to waifu2x to another bigger framebuffer.There's probably an easier way to do it though.
Quote from: VMike on April 02, 2017, 11:53:19 pmWhat about speed? To get the result I have got in the videos I have made, each frame took almost 0.5 seconds to render (980ti). I don't know how well optimized waifu is of course.
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