The account sign-up bug has been fixed.
Started by Adriweb, March 19, 2016, 05:04:02 am
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Quote from: DJ Omnimaga on March 19, 2016, 05:53:26 amBy the way, since it's open-source, does it mean that anyone could put the folders on his web server and it would run almost on the fly?
Quote from: DJ Omnimaga on March 19, 2016, 06:03:16 amCool, thanks. Would it pose a risk of slowing down the rest of the server stuff if RAM is limited? (as an example, CW hosting only has 1 GB of RAM and a single-core CPU)
Quote from: DJ Omnimaga on March 19, 2016, 06:03:16 amAlso will CEmu integration in the future require an online version of CEmu to be made
Quote from: DJ Omnimaga on March 19, 2016, 06:03:16 amwill the project builder simply ask permission to open CEmu on the computer after specifying the directory the emulator is in (and letting the user change the setting)?
Quote from: DJ Omnimaga on March 19, 2016, 06:18:27 amMy main concern about requiring CEmu to be online to work with project Builder is if the host decides to provide the ROM files on emulator launch rather than doing like jsTIfied and requiring the user to supply his own calculator ROM himself. Because if the online CEmu launched with ROMs hosted on the server then not only linking to it would be against the rules of most forums, but also Texas Instruments would not like that (they already shut down TI-Emulation a few years ago).
Quote from: MateoConLechuga on March 21, 2016, 06:46:39 pmThe CEmu keybindings are a lot easier and make more sense once you get used to them.
Quote from: Adriweb on March 21, 2016, 05:02:49 pmIt obviously won't be a full-blwon CEmu-desktop alternative, but rather some kind of "just the things" to get it working on online IDEs, for instance.Also, I have some unexpected work this week so I won't be working on that as soon as I've had hoped
QuoteWhat would be cool is if clicking compile launched your game in CEmu, like TIEmu does
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