September 20, 2019, 10:19:29 am

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Other / Re: Insider blows the whistle ...
Last post by DJ Omnimaga - September 18, 2019, 06:10:41 pm
I remember in 2009 when any attempt at discussing 9/11 or certain religious/politic matters in Youtube comment, the comment would mysteriously fail to post, just like when you tried posting a web link.
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Other / Re: Insider blows the whistle ...
Last post by gameblabla - September 17, 2019, 05:28:02 pm
Just though i would update on this.

Google is now advising their employees to avoid political subjects. Some of them were not too kind to this.
http://www.businessinsider.fr/us/google-community-guidelines-no-politics-2019-8
Though i think it's hypocritical for some of those people ("conservatives" in particular) to agree with such thing especially when they are doing the exact same thing over on twitter and elsewhere.

Another thing that happened was said insider revealed a blacklist :
https://torrentfreak.com/google-blocked-torrentfreak-from-appearing-in-search-feature-190815/

Now, he said that they mostly blocked "conservatives" from Google Now stories (including Alex Jones) but they also blocked 2 gay websites, torrentfreak, numerous torrent websites and more.
I can't help however but feel like Project Veritas greatly exaggerated the importance of said leaks.
What they did leak was important but nowhere near the scale they suggested it would affect things.

It did however explain why you would get pictures of black people when you specifcally search for pictures of white people.
The cruel irony is that Qwant, which had fiercely denied copying Google's search results, also has the same results when searching for white couple.

Kind of sad that no one took the defence of torrentfreak and other innocent websites for being blocked from Google now stories...
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Web / Re: Ticalc.org web design turn...
Last post by tr1p1ea - September 15, 2019, 05:28:17 am
Yeah it's essentially been the same for 2 decades - for an active website it's sure to be close to a record!
4
Interesting. I didn't know this game would be online in some ways. I'm glad this is still being worked on.
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Consoles / Re: Opossum Massage Simulator ...
Last post by gameblabla - August 22, 2019, 05:28:54 pm
Quote from: DJ Omnimaga on August 22, 2019, 04:43:17 pmToo bad it doesn't run on Project 64 and Mupen 64.
Yup, N64 emulators are still in shambles. And none of them support direct access to the framebuffer for example, which most homebrew games (including OMS) do.
MAME still has broken controls (although it does boot) while only Cen64 can play it. (but it requires an official 4k PIF file. Thats the bootloader)


Quote from: DJ Omnimaga on August 22, 2019, 04:43:17 pmGlad to see this updated, though. Does it work well on the real console?
After i fixed it, it works okay although its a bit slower than i would have liked. (and as a result, its easier too lol...)

I'll show it running on the real console at some point along with Evil Australians.
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Consoles / Re: Opossum Massage Simulator ...
Last post by DJ Omnimaga - August 22, 2019, 04:43:17 pm
Too bad it doesn't run on Project 64 and Mupen 64. I can't figure out how to run Cen64 on Windows. Glad to see this updated, though. Does it work well on the real console?
7
Consoles / Re: Opossum Massage Simulator ...
Last post by gameblabla - August 21, 2019, 03:15:14 am
Well i got my flashcart like yesterday and decided to try out my homebrew games : none of them worked.
Of course, things always break when i am involved...

Turns out disabling AA would break it on real hardware but not on emulators for some reasons !



Evil Australians is now working too... so i have updated all of my links to reflect that and updated my builds.
Of course, i reported the bug to the libdragon team..
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A few major updates to this project, which is very much not dead, just slow moving due to RL stuff.

Anyway. The project has been split into 3 distinct segments, each with a different team working on it.
The client side program, for the calculator, is being mainly developed by myself with some help from beck on the 3D rendering of the map.
The server is being worked on by myself, Greg, and beck, with a web-frontend being worked on, which I am working on solo.
To interface the two, we are awaiting the completion of the USB device library in the C libs.

The web frontend will be at http://srv.titrek.us (please do not register on there yet), with the main project page at http://titrek.us. I am hosting the server for the time being on the raspberry pi 3, but am looking to upgrade that to the new RPi 4 with 4g of RAM, which will likely be the final resting place of this server.
Anyone wishing to contribute to this goal, feel free to donate at http://titrek.us/contribute.php.
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I used the CE C toolchain developed by members of the community (https://github.com/CE-Programming/toolchain). This allowed me to program in C and not worry about any hooks. The toolchain compiles the code and cleverly compresses and decompresses it so that it can execute on the calculator despite the fact that the decompressed binary is 117721 bytes! Much larger than the usual ~64kb limit. It executes as a program, not an app, and I haven't had any problems with that yet thanks to the great work by the toolchain programmers :)
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Great! I didn't expect this to come out so fast. We are right before the start of school year, so it's good to see this come out right now.

Did you have trouble implementing hooks (assuming you use them)? I am not familiar with how ASM and C programmers circumvent the lack of third-party Flash APP support on this machine, since I was mostly active with older models before TI cracked down on third-party Flash app support.
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