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1
I need to remember to write down or take pics of my passwords, because I always forget after beating the 2nd stage XD.
2
Thanks for the advice. I finally managed to get past the first stage now that I know I can buy key packs. (I thought we could only buy weapons/ammo)
3
Quote from: DJ Omnimaga on April 17, 2021, 04:06:41 PMFor some reasons I can't seem to find enough keys in the first stage of part 1 to get very far, though. I need to play it again to check what I might have missed.
You probably haven't missed any pickups, but there aren't always enough keys on the ground, sometimes you need to go to an Intex terminal and buy a key pack (which gives you 5 keys). And yes you will need to do this to complete Level 1. Alternatively you can shoot doors down, although this does chew through your ammo, so it's more of a last resort thing.

If you want, I could do a video showing the path I take through the first level :)
4
I love the fade-in/out effect with the screen going red. The escape sequence reminds me a bit of Super Metroid too.

For some reasons I can't seem to find enough keys in the first stage of part 1 to get very far, though. I need to play it again to check what I might have missed.
5
Quote from: DJ Omnimaga on April 15, 2021, 12:19:32 PMI love the attention to details so far, a lot of old calculator games just had enemies disappear instantly with no animation when dying. Very nice job so far. I also like the title screen star animation. Reminds me a bit of Final Fantasy The End screens. I would make it so that when pressing Clear you can reset the current stage (or quit the game) via a confirm menu, for when we get stuck. I can't wait to see the new sprites for enemies and bosses.
Thanks! I should have put some text in the pause screen to make it clear, but when you're paused (by pressing MODE), you can press CLEAR to quit back to the main menu. The current pause screen is just temporary anyway, eventually there will be a HUD, and the pause screen will be made to look prettier.

EDIT: Still working on cleaning up backend stuff, but I did improve the countdown sequence a little by adding in the screen shaking effect, and the level explosion sequence when the timer runs out.

6
I love the attention to details so far, a lot of old calculator games just had enemies disappear instantly with no animation when dying. Very nice job so far. I also like the title screen star animation. Reminds me a bit of Final Fantasy The End screens. I would make it so that when pressing Clear you can reset the current stage (or quit the game) via a confirm menu, for when we get stuck. I can't wait to see the new sprites for enemies and bosses.
7
Ok it's been a minute.. But I've been progressing steadily along on this for the last 2 months, and now have a beta version for anyone interested in trying out the CE build! You can get it here.

Below are a couple of recent screenshots showing some of the progress, from more fleshed out tileset gfx (there are now multiple tilesets & palettes), to cleaner transitions, animations, etc. Enemy & boss sprites aren't done yet.

 

There's still a lot of work to do but I'm much more organised than I was 4 years ago, so fingers crossed I get it finished!
8
Games / Re: [TI-84+CE] First Fantasy: ...
Last post by DJ Omnimaga - March 15, 2021, 03:46:19 PM
Version 4.1 of First Fantasy is now released! https://tiplanet.org/forum/archives_voir.php?id=185757


It adds treasure chests to most dungeons.
9
Games / Re: [TI-84+CE] First Fantasy: ...
Last post by DJ Omnimaga - March 11, 2021, 09:55:58 PM
Major update with version 4.0 release!



-Four bonus dungeons added via an entirely new quest unlocked at the end of the original
-Some graphical improvements in dungeons and the village
-Title screen copyright layout changed and reduced in size
-In-game controls that are displayed on-screen now shows up as button icons for better readability.
-Fixed save loading bug introduced in 3.1.
-Some dungeon colors and graphics changed.
-If a second quest is started after beating the game, a star now appears besides the save file on the title screen.
-The last error mentioned in the previous version changes might have finally been fixed once and for all.

https://tiplanet.org/forum/archives_voir.php?id=185757
10
A new expanded version of First Fantasy: Mana Force for the TI-83 Premium CE and TI-84 Plus CE is underway. Four bonus dungeons with even harder enemies are being added. Here are some of the changes in the menu:


The following screenshots did not have the crystal shard and orb displayed in the game menu but they still shows some updates:

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