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I have begun working on a 12th full-lenght music album called Maze of Life and this is the tracklist so far:

1 - Eurodance Spectrum Disorder - 4:20 (yup, the song actually got completed yay!)
2 - Maze of Life - 4:20
3 - ?????? - ?:??
[...]
?? - ??????? - ?:??
?? - Ultimate End (Alternate Version) - 5:16
?? - Maze of Life (Demo 1) - 1:24
?? - Maze of Life (Demo 2) - 3:19



https://djomnimaga.bandcamp.com/album/maze-of-life
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3-sphere 1:15

SKETCH 01 to 3-sphere.

Probably not going to actually do anything more with this, since it doesn't fit in with what I have planned for The Messenger Trilogy, part I at the moment – I could keep it until Album 4 if I don't use it there, but that's many years down the line from now.

Either way, this is just an idea that I wanted out of my system. Got a little inspired from Hack Music Theory's video on TesseracT (who's video in turn was inspired from TesseracT's "Luminary") and, to music-theory-geek-out for a moment, wanted to write a song in a similar style that also didn't put emphasis on the "1" beat, as well as faff around with some polyrhythms (the middle section in particular having an instrument in 15/8 over the song's 12/8).

Maybe I'll do something with this in the future, maybe it'll get worked into The Messenger Trilogy, part I somehow, who knows.
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I ti-84+ce
« Last post by PT_ on Yesterday at 10:16:55 am »
I'm more than happy to say that units now work properly! As far as I could test, sorting them based on the offset in the isometric tile works, teamcolors work, offsets work, and they don't jump when scrolling, like in the post above :P This means basically every game-drawing is done, and I can move to either optimizing or start with the actual gameplay.

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Web / PolyJS
« Last post by _iPhoenix_ on Yesterday at 05:55:57 am »
PolyJS

PolyJS is a lightweight, fast, and easy to use JavaScript library for manipulating 2D polygons on the HTML5 Canvas.

It lets you create, modify and draw polygons. It also lets you attach points to other points (with or without an offset) so that you can potentially change everything on the screen just by adjusting one value.

I really want to see what kinds of games and art people can make using PolyJS. It lets you do this unique, simple, and interesting art style.


You can download the docs from here, and the latest build from here! Happy Polygoning!


(If you are interested in contributing or just want to poke around, my GitHub repo is here)
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It's a one way conversion from program to plaintext. Git can use this to show differences between two programs or versions using git show/diff etc. but it wont store the detokenized program.
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Hey, that is pretty neat. Ill use that if I can find a way to install python onto my thumb drive. I assume that you can detokenize programs to restore them to a previous version? Or are the detokenized files accompanied by the programs? If the program turns the detokenized strings back into programs, did you account for the fact that " and " and similar tokens can be interpreted multiple ways? The string " and " can be the 'and' function or it can be two space tokens and three lowercase letters. TokenIDE assumes that it is always the function so some parts of text could be converted to tokens by mistake which could cause problems in Axe (and I assume Grammer as well). Ti-BASIC would be unaffected as it uses strings of tokens not characters. But that is just a minor complaint if the problem exists at all. Nice work!
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by xlibman on May 18, 2018, 01:37:52 pm »
That tree caught my attention because of the grass map. I thought it was a glitch or something xd
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by PT_ on May 18, 2018, 06:27:52 am »
There's snow in the second tree. O.O
Yep, your eyes are properly working :)
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by xlibman on May 17, 2018, 09:59:09 pm »
There's snow in the second tree. O.O
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I ti-84+ce
« Last post by PT_ on May 17, 2018, 08:05:46 pm »
Good news! Units work! Bad news! Units don't work! :P

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