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Messages - LD Studios

1
Media Talk / Re: Star Wars Episode VII, who's going?
December 06, 2015, 12:10:58 AM
I'll be going to see it. I recently watched all the films in one sitting in the Machete Order except that I didn't skip Episode I. It was a pretty good order for watching it.
2
Just a few spots of advice
1) You should make your documents 3.1 compatible ;)
2) I usually use on.save and on.restore rather than saving math variables. I find it to be a little neater in the code, and it also prevents people from cheating by altering the variables from a calculator page, not to mention math variables will take up more space in your document! See here for more info on that.

EDIT:
Quote from: semiprocoder on November 29, 2015, 09:23:42 PM
3. When you open the game again without closing it fully(like when you open another file), the game doesn't work at all. You have to open something else to make the game work again.
There is some sort of bug where the timer glitches out upon minimizing lua documents. I recommend pausing the timer on on.deactivate() and resuming it with on.activate()
3
Quote from: DJ Omnimaga on November 30, 2015, 09:12:49 PM
Oh right, I didn't realize that the cookies were animated. Is the lag still present on OS 3.6 or was it only on 3.1 and lower?

Also, I wonder if some PICO-8 games would be feasible in Nspire Lua (eg that racing game I posted in the PICO-8 thread)
No, the lag would be present on any OS considering how it outputs one cookie for every cookie created (so when you're outputting thousands per second...)- I could have sworn I blocked it from displaying more than about 30 at a time, but I just tested it and apparently not. *oh well*

There are a fair amount of commands in PICO-8 that don't exist in Nspire Lua such as the setPixel and getPixel (or whatever they're called), as well as tall the built in tilemapping stuff.

EDIT: ***This thread should probably get back on topic though*** :P
4
Quote from: DJ Omnimaga on November 30, 2015, 09:05:53 PM
I seem to recall at least another with a white background, but I forgot who made it. I know that JWinslow23 made two versions, but neither were for the Nspire. Spenceboy98 made a PRIZM version and Kerm a CSE version.
That was probably me with the white background, but then I updated it- Not a very good update though because I added falling cookies in the background which create a lot of lag when you get to higher scores :P
5
Quote from: semiprocoder on November 29, 2015, 09:23:42 PM
the first version of cookie clicker for the nspire
lies :P
Yours looks better though :P

Might I suggest adding some more spaces though before text? Like, add a bit of  margin between the left side of the screen and the Money, Output labels, and the same thing for your stats next to the different things you can buy.
6
Calc Projects, Programming & Tutorials / Re: Pac-Attack!
November 22, 2015, 11:22:30 PM
Quote from: DJ Omnimaga on November 22, 2015, 11:12:34 PM
Does Pac Man spawn automatically, randomly or by doing some stuff in particular?
Every eighth drop is a pacman
7
Calc Projects, Programming & Tutorials / Re: Pac-Attack!
November 22, 2015, 02:49:38 PM
Quote from: 123outerme on November 22, 2015, 03:16:27 AM
Look great LD Studios! I can see you either watched the Game Grumps episode of this or really enjoy Tetris spin-offs :P
Although I can't play it, makes me long for an Nspire!
Or I had Pac-Man collection on GBA :P

Quote from: DJ Omnimaga on November 22, 2015, 06:04:06 AM
Yeah I know but I was more wondering how you turned the ghosts blue.
They automatically turn blue when a pacman spawns

Quote from: DJ Omnimaga on November 22, 2015, 06:04:06 AM
EDIT: By the way @LD Studios I edited your first post so that it uses a static screenshot that goes to the original when clicked, because I noticed it was 21 MB large. O.O Ideally it's better to link to screenshots when they are large.
Okay, not a problem
8
Calc Projects, Programming & Tutorials / Re: Pac-Attack!
November 22, 2015, 03:11:40 AM
Quote from: semiprocoder on November 22, 2015, 02:16:29 AM
I know I shouldn't be asking it here, but how do you record gifs of nspire gameplay?
There's nothing built in to do it, you need to use external screen recording software while running the nspire program on Student Software or some other emulator.
9
Calc Projects, Programming & Tutorials / Re: Pac-Attack!
November 21, 2015, 12:15:47 PM
Quote from: DJ Omnimaga on November 21, 2015, 06:35:32 AM
Looks really nice and fun. I wonder how do you delete ghosts but I guess I'll have to play it to figure out. :P This is also now on the front page. :)
Thanks, and as you can see in the screenshot, ghosts are eliminated by dropping pacmen on them
10
Calc Projects, Programming & Tutorials / Re: Pac-Attack!
November 20, 2015, 11:35:36 PM
Quote from: semiprocoder on November 20, 2015, 11:29:17 PM
Really cool game! Although I've never played this before, I think I get the point. How do you delete wood though? Also upon me losing and pressing an arrow key I had a crash on line 224. You probably reset the var map but didn't update states yet or something, I'm not sure, but anyways, just reporting this.
Strange, I don't get this crash...
To delete wood, fill up an entire row, and it will collapse (much like in standard tetris)
11
Pac - Attack combines elements of Pacman and Tetris for a unique experience!



Controls:
Left / 4: Move block left
Right / 6: Move block right
Up / 8: Rotate block
Down / 5 / 2: Speed up time
Enter / Escape: Pause

You will unlock new ghosts/backdrops by getting higher scores.
Score 500 in Normal to unlock Hard.

Compatible with OS 3.1+, Tested on OS 3.6, 4.0

https://codewalr.us/index.php?topic=867.0
12
Drawing & Animation / Re: Walrii fanart
November 11, 2015, 06:17:47 PM
13
Games / Re: Sorcery of Uvutu
November 11, 2015, 05:56:34 PM
Quote from: 123outerme on November 11, 2015, 05:41:59 PM
Quote from: LD Studios on November 11, 2015, 01:40:52 PM

* LD Studios runs
Wow, that looks really good! Could I use that? All I have to do is change the text from red to blue and it'd be perfect! Do you mind if I borrow the robed character sprite also? That also looks better than mine.
Feel free to use both and let me know if you want me to draw up some other sprites for this project
14
Games / Re: Sorcery of Uvutu
November 11, 2015, 01:40:52 PM

* LD Studios runs
15
Drawing & Animation / Re: LD's Art Room
November 10, 2015, 11:48:32 PM
Quote from: p4nix on November 10, 2015, 11:19:27 PM
As always, really great artwork. But what would be the topic/goal of such a game you show here? Just curious.
A game idea I had that sort of combines roguelike/fireemblem/towerdefense mechanics, where you organize troops to defend your ship from invading aliens and travel to different systems where you can hire crew members and buy/sell ship parts.
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