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Messages - gameblabla

#811
Games / Re: SDL ports for TI Nspire
September 03, 2015, 11:06:21 PM
Quote from: DJ Omnimaga on September 03, 2015, 11:03:57 PM
Do you mean RAM or Flash? I got 67.3 MB out of 115.2 MB.
I mean RAM but due to TI, the more you use flash memory, the more it will eat RAM.
I guess you should try to reinstall ndless again.
You really just can't start the emu ?
What game are you trying to play ?

EDIT: You can check RAM usage with TILP.
If you have TILP, connect your calc to your PC.
Right below "Memory:",
it should show the memory available on your calc.
#812
Games / Re: SDL ports for TI Nspire
September 03, 2015, 11:00:00 PM
QuoteEDIT: By the way I cannot run PocketSNES on my TI-Nspire. I am using Ndless 3.1 revision r914 on OS 3.1 and when I run the emulator, the calc simply reboots.
I have the same configuration.
I guess you don't have enough memory, could you try again ?
Maybe you have to much files on your calc, which is eating memory up...

Voginator got it to work so i'm pretty sure it's that.
You need the TI Nspire CX with 64 Mb of RAM, any other ti nspires won't work.
#813
Games / Re: SDL ports for TI Nspire
September 03, 2015, 07:16:20 PM
Quote from: DJ Omnimaga on September 03, 2015, 07:06:20 PM
Shaq-Fu on the TI-Nspire *.*

But more seriously, Mario Kart will rule on that calc. Are there frame-skipping options to improve speed like in TI-Boy CSE?
PocketSNES has auto-frameskipping so it will skip frames when needed.
The more power you have, the less frame it will skip.
#814
Games / Re: SDL ports for TI Nspire
September 03, 2015, 06:06:50 PM
Yo, Good news everyone !
I have ported PocketSNES to Ti Nspire and it runs pretty well on it !
I basically had to remove the spu & apu and disable the menu and i got it to work.
All the games compatible with Snes9x 1.43 will work on it as well.
I tried Megaman 7 and even the Megaman X3 with its own special chip and they work great.
Super Mario World should work faster than those games.

NOW YOU CAN FAP TO MEGAMAN ON THE GO

Already excited ?
Download it here
Github repo
#815
Games / Re: SDL ports for TI Nspire
September 03, 2015, 02:16:01 AM
Quote from: DJ Omnimaga on September 03, 2015, 02:10:07 AM
Aah I see. Too bad it couldn't be made faster, but nice job nonetheless. I'm glad to see that some of the obscure consoles are getting some love too.
Yeah, i hope the Prime gets ASM support soon because that's the only calc can see it run it fullspeed :/

Quote from: DJ Omnimaga on September 03, 2015, 02:10:07 AM
I wonder how feasible a SNES emu would be... I know that people can simply use SNESAdvance through gp-SP Nspire, but I heard that SNES advance was extremely unreliable.
Yeah, SNESAdvance is the only solution for now and it is indeed pretty bad. (still impressive for the gba though)
The only emulator i can see being ported to Nspire is PocketSNES.
To get it to work, i need to get rid of the menu.
After that, i will have to hope it doesn't crash on nspire....

SMSPlus, NeoPop, Genesis Plus GX, that crappy Handy emulator...
I ported all of them and they either crash or they just suck. (Handy)
#816
Games / Re: SDL ports for TI Nspire
September 03, 2015, 02:06:09 AM
QuoteI wonder if Final Fantasy III (the remake of the NES game) will work on it.
^That was funny
Square never released FF3 on Wonderswan due to technical problems.
On the other hand, FF1, FF2 and even FF4 were released on WS.
Square even said how they fell real hard on their asses when they tried to port FF3 to WS.

QuoteWhen the calculator is overclocked, how much slower than the real console is it?
When overclocked to 266mhz, about 3 times slower.
Oswan badly needs an ARM recompiler

To answer your question, yes, they work properly.
I still need to check if it crashes randomly though...
#817
Games / Re: SDL ports for TI Nspire
September 02, 2015, 11:45:40 PM
Thanks alex !
I guess i should talk about Gameblabla's Oswan too, even though it has its problem on Nspire...

Gameblabla's Oswan
EDIT: Click here for the latest version.
#818
Games / Re: SDL ports for TI Nspire
September 02, 2015, 09:53:24 PM
Hello,
i'm currently porting some of my emulators from SDL to n2DLib and it results in a small but nice speedup.
I'm currently fixing Oswan but i have completed the port for PokeMini.

PokéMini

PokéMini is a Pokémon Mini emulator by JustBurn.
This release now uses n2DLib instead and all but the biggest screen size were removed.
(Because it already achieve fullspeed without overclocking)
It comes with a homebrew game, Psychic Seeds.

You can download it in the attachments below.
#819
Games / Re: SDL ports for TI Nspire
August 30, 2015, 04:26:20 PM
I have not done much because i was trying to improve Oswan for GCW0.
I still found some time to fix a annoying bug my RoQPlayer.

RoQPlayer
RoQ is a video format similar to CinePak.
To convert a video to RoQ, you can use ffmpeg.
This new update removes the annoying cursor when a video was playing.
You can download it here :https://tiplanet.org/forum/archives_voir.php?id=296214

Quote
Quote
Wow, that looks amazing! I wish the CSE could do that kind of thing.
Since the TI-84+CE is faster and can run C, I wonder if SDL could be ported to it and allow such games to be ported? After all, since Out of this World could run on a SNES, shouldn't the 84+CE be able to run it too?
No, he's right, something like SDL would probably be infeasible due to overall low memory.
I have to remind you that the proc is still 8-bits...
Something like Out of this World could be done even in C if properly coded but that's about it.
Also, that C compiler you're talking about is proprietary. I'm not even willing to touch that.

QuoteAnyway I am curious about what gameblabla have in store next in terms of TI-Nspire SDL game ports.
If the issue with floats is solved then i can release a proper version of Genesis Plus GX, Meritous, NeoPop etc...
If not, well i would have to look for new software to port.
I do plan to re-release my old nspire games (Cass' Gueule, Rainbow Dash v1.5, Where's Derpy), make them faster
and release them as a part of a compilation.
There's also Ganbare Natsukisan i need to port as well.
#820
Games / Re: SDL ports for TI Nspire
August 20, 2015, 01:05:43 AM
Quote from: DJ Omnimaga on August 19, 2015, 10:09:17 PM
I am curious if the frame rate is better on the Nspire than on the SNES?
Yeah, definitively.
It's actually on par with the MS-DOS port, look here :


(Also, look more closely at 3:10 at the easter egg i inserted, i proud of it lol. It's now fixed though)
#821
Games / SDL/n2DLib ports for TI Nspire
August 19, 2015, 08:48:31 PM
I always make sure to link to the latest version, don't worry.
A secondary goal to the project is to then port them to n2DLib, for speed.
I already did so for PokéMini, Oswan, Potator, PocketSNES and PicoDrive.

Emulators/Interpreters:
PicoDrive
Megadrive/Genesis emulator by notaz, ported to nspire by me.
PocketSNES
SNES emulator based on PocketSNES. Very fast
ScummVM
Point&Click Interpreter
Another World
Another World bytecode interpreter
PokéMini
PokéMon Mini emulator. Runs fullspeed.
Gameblabla's Oswan
Wonderswan emulator, forked from Oswan.
Potator
Watara Supervision emulator. Fullspeed when overclocked to 224Mhz.
SMS_Plus
Master System/Game Gear emulator. Runs almost fullspeed with no frameskip, no overclocking
Pom1
Apple I emulator.
Temper
NEC PC-Engine emulator.
Cannonball
Game engine for Outrun.

Games:
Alterego
Puzzle game
Helicopt3rs
A Swing Copters clone i originally did for 3DO.
Where's Derpy
Reprogramming of a flash game originally made by pepperpunk.
Super Methane Brothers
Game similar to Bubble Bobble.
Shisen-Seki
Game that plays similar to Mahjong.
Opossum Massage Simulator
Stupid game that was originally created by DJ Omnimaga, this is my own take on it
KillMinds
Puzzle game.
Wolfenstein 3D
Port of Wolfenstein 3D. Precessor to Doom.
Homing Fever
Survival game, game by Artur Rojek.

Tools:
RoQPlayer
Video Player that plays RoQ files.

=========================================================
Due to overall low activity on Omnimaga (i need feedback u no),
i have decided to post my thread here as well.
Let's start with the last 3 projects i have ported :

ScummVM

This time, the port was handled by rwill (he did nQuake) so kudos to him.
i only fixed Dragon History's support and compiled it.
ScummVM allows you to play some point-and-click games, such as Monkey Island.
Two versions are provided, a big and small version.
The big version is more compatible but takes more memory.
You can download it here

Another World (raw)

I have ported raw, a bytecode interpreter of Another World by Piotr Padkowski.
You need the MS-DOS port for this game.
The screen protection has not been cracked, if you lost your wheel, see here.
You can download it in the attachments below.

Super Methane Brothers

Super Methane Brothers is an Amiga game by Apache Software Ltd.
It was later recreated by rombust and i ported it to the TI Nspire.
You can download it in the attachments below
#822
Quote from: Duke "Tape" Eiyeron on May 31, 2015, 07:41:05 PM
And that's the moment where the most hidden moderator pops up to say hello and welcome to another frenchie around here. (-_(//));
It's cool, thanks gent
#823
Thank you guys for the warm welcome, i'm almost crying right now...
#824
Hey dj, thanks !
The TI Nspire CX is quite capable but unfortunely,
most people are just too busy to even port a chip8 emulator.

Quote from: DJ Omnimaga on May 31, 2015, 03:38:08 PM
(Also I think you speak French as your native language, right? The entire CodeWalrus staff speak French as their native language)
Yup, french is my mother tongue.
I write/speak english on the web so much, at one time, i almost forgot how to write french !
#825
Hello, i'm gameblabla and you may have heard of me.
I spend most of my times making homebrew games for old and exotic platforms.
I got a Ti Nspire when i was still at school and made my first game for it, Cass' Gueule.
Nowadays, i mostly make ports and don't do a lot of original projects.
And i hate C++.
Classes look ugly and i think ANSI C is better, portable and easier to understand in everyway.
That is all
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