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Messages - Max Leiter

#61
Filled out :) Will definitely participate if I have the time
#62
Quote from: DarkestEx on October 28, 2015, 06:39:23 PM
Awesome news!

Hardware recognition finally works in the BIOS!
We can now determine RAM size and configuration at run time.
Looks awesome! Did you ever decide what size to make the stack?
#63
Played the guitar for ~4 years before stopping due to time, hoping to take it back up sometime. Homeworks no fun :(
#64
Don't have many goals this year:

1) Finish with a 3.9 or above GPA (lol like that's happening)
2) Finish KIMP (a knightos image editor im working on)
3) Finish a game I've been working on for a few years off and on in Unity, just need to figure out proper networking
#65
Kinda upset I found it so late (Thanks @Ivoah d:); happy birthday CW :)
#66
Really cool to see some kernel work being done on KOS, also surprised at how fast you added it. +1
#67
Agree with Araidia, a D-Pad would be super awesome. Personally I don't care about headphones, but it should definitely have a speaker/port
#68
I really like the new images, and also recommend a responsive/mobile design, as the site looks bad on phones.

Still really great work :)
#69
Really glad KOS is still moving forward, really hope I can help with kernel dev at some point in the future. Should be a little easier now that I have a physical calculator to run it on d:
#70
Other / Re: New member introductions: Say hello here!
October 17, 2015, 04:21:22 AM
Quote from: calcplays on October 17, 2015, 04:16:24 AM
Hello everyone. I have played games for my TI-89 Titanium since I acquired it in 2013, but this my first time actually engaging with the TI (HP, art, whatever) community.

I am a junior in highschool who does things. I have never programmed a game for a calculator, but I have some experience with Python and (through a still-ongoing AP CS class) Java.

o/ fellow highschooler (except I'm a sophomore). Any plans to try programming a TI-game or something sometime?
#71
At the moment it has no saving, loading, or editing lol, but the idea is to support kimg (KnightOS's format), grayscale png, and whatever else there is in the calculator community.

I use ffmpeg with x11grab to record. The gif was made with imgur's video-to-gif thing.

#72
Got the cursor to be functional, now to implement actual drawing :)

#73
Gaming / Re: (split) CodeWalrus Minecraft Server
October 15, 2015, 06:43:31 AM
I have a free server and can run MC on it, should be able to hold ~15 people with a few mods (~10 with a full FTB pack), willing to start it up if there's interest
#74
Added a basic cursor, doesn't really like to work yet...


Any suggestions as to how to auto-generate the grid/cursor positions welcome, I have no idea as to how to go about doing it (i. e. input size, generate table)
#75
I, for one, welcome our new walbot overlords.
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