The color houses aren't mine. They're from an old NES game called Crystalis.
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Show posts MenuQuote from: CKH4 on March 05, 2015, 01:36:58 AM
Off topic: Art_of_camelot, didn't you leave for a while like a few years ago? ( or am I really confused? )
On topic: I think that Mateo likes cemetech the most.
Quote from: DJ Omnimaga on March 04, 2015, 07:35:38 PM
I'm sorry you feel this way. I can understand why you feel that way though with what happened yesterday. The issue though is not that it didn't have much users, but rather that most of the ones who joined would leave only a few weeks later, even before yesterday's post. I wish that if people were unhappy about the site that they would let us know why. That's how we can improve and avoid repeating some mistakes.
Have we done something that scared people like Art of Camelot, Mateo, AssemblyBandit, Phyxie and some others away? Was there something missing on the site that made them never come back? Has somebody said negative things about us in our back and people decided to only listen to their side of the story?
We might not get many members (maybe we could just be like Revsoft), but it helps if we know what not to do to avoid scaring people away. So thanks at least for speaking your mind (although I feel that leaving would be a very counter-productive thing to do). There are things we can do to guarantee that this site will remain open.
Quote from: CKH4 on January 09, 2015, 02:44:01 AMThat's pretty much how grayscale works (on calcs). For 4 level, the "dark buffer" is displayed 2/3 of the time and the light buffer is displayed 1/3 of the time. If a pixel is clear on both buffers it will be clear. If a pixel is on on the light buffer, but off in the dark, you get light gray. If a pixel is off on the light buffer and on in the dark buffer you get dark gray. If a pixel is on in both buffers you get black. Hope that makes sense.
I'm considering 8lvl grayscale by displaying different buffers for different lengths of time so that you get faster higher quality grayscale. You'd put stuff that you'd want to display the lightest on the main buffer and darker on each buffer used after. Each buffer would be assigned a numerical value so that you know what buffers to combine to make certain shades of gray. Is this even a possibility? I'll try it tomorrow to see if it works.
I'm taking what I know to make a grayscale pong game, I'll post my progress when I'm done. How do you display a variable as the characters instead of the gibberish?
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