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Messages - JWinslow23

#61
Consoles / Re: Wal-Rush! NES
April 27, 2017, 03:32:33 PM
This will have sounds and music, but keep in mind that that was the very last step I took in designing Wal-Rush! 2600. It'll be a while before I add sounds (once the core gameplay is there, at least sounds will probably be there).

Yes, I will add the moving mines! In fact, it would seem that obstacles have to be my next step in development.

Also, new update! I now have a death animation that I can trigger on-command, and it then waits until you press start to restart the game. It's less gruesome than an explosion, but this was easier to program :P

Download attached.
#62
Consoles / Re: Wal-Rush! NES
April 26, 2017, 02:38:41 PM
Bump.

I've added boundaries, and dying! When you die, the screen turns red for 1 second, and the game starts again (this will not be final behavior, this is just a test). Also, you can't move too far to the left or right, and you can't go up and off the screen.

Download attached.
#63
Consoles / Re: Wal-Rush! NES
April 25, 2017, 04:17:55 PM
Yes, but what's the point when this is barely playable? :P

Also, bump.

This game now has some graphical updates! Here's a screenshot:



Download attached.
#64
Consoles / Re: Wal-Rush! NES
April 25, 2017, 12:41:21 PM
Well, you're in luck, I have motivation to make this game yet! And no, not for GameCube. Some other homebrewer will have to cook that up for you.

In fact, I just made some progress: I have flapping wings and a scrolling background now! (Of course, still screenshots won't showcase any of this, and I don't have a way to record .gif's with my emulator, so play it yourself, and tell me what you think!)

Download attached.
#65
Consoles / Re: Wal-Rush! NES
April 24, 2017, 09:51:04 PM
Quote from: DJ Omnimaga on April 24, 2017, 07:47:16 PM
Will the final graphics be exactly like the screenshot above and will it be grayscale?
The walrii probably won't change (that is, unless I refine the design I already have to be "rounder"; I did notice this looked a little "square" to be the plump walrii :P ). There are only 3 colors (and transparency) available for any given sprite, so I'm using black for the outline, grey for the body, and white for various white things. If I slightly modified the eyes, I could change the palette for the 8x8 block that makes up his eyes to make them blue, but that's about it.
EDIT: Here is the Walrii with blue eyes (had to make the eyes more "square"):


The background almost definitely will change. I'll definitely try to make it like the Super Walrii Land screenshot (like the one from the CW trailer), in that the sky would be blue, the background would be green, mines would be red, etc. This is just a placeholder palette.
#66
Consoles / Re: Wal-Rush! NES
April 24, 2017, 07:30:40 PM
Bump.

I polished up the code internally, making it less like the template I used. I now have self-written code for left and right movement! Soon to come is constant falling and flying.

Game file attched.
#67
Consoles / Wal-Rush! NES
April 23, 2017, 11:46:02 PM
Maybe this will become a thing. Maybe not. I'll just set this here for now.

#68
Other / Personal list of NES Game Genie codes
April 15, 2017, 03:33:00 AM
@DJ Omnimaga wanted me to make this, so I am :P

I have an Everdrive N8 and an NES at home, and I love to play on it often. One thing that's sometimes fun to do, besides playing the games, is making up useful, funny, or just interesting Game Genie codes. I will post new codes I make for new games as I create them.

Also, yes, every code here is of my own creation. Almost.

Big Bird's Hide & Speak

ASETPAEYYou will select the right person, no matter who you select (game might softlock)
ENKLTTEIEveryone, no matter if they're the right person, nods their head after you choose them
ESETPAEYYou will select the right person if you select anyone that's not him
PEUTIAGAYou only need to select 1 person correctly to win the round
YLXVUTYTBig Bird NEVER speaks
ZZEUTZTZAs soon as the characters enter, they are all Ernie; game softlocks after round

Blurred Lines 2048 (yes, that's a thing)

AAATATOnly 4 tiles spawn
EIIVTGMute the DPCM channel (no "Hey hey hey"s or "Everybody get up"s or similar will play)
ZEYVAIAlternate code to AAATAT

Dr. Mario

EAAOUTPills appear at the beginning of each round instead of viruses
ENLEUGPills float in the air, instead of falling
IXPAGZThe last music track to play will continue to play through each level
GOALOKAlternate code to TELAEI
TELAEIThe game thinks it's being pirated (crashes when you place a pill)
YUPAEYPlace viruses instead of pills

Kirby's Adventure

AAAPKTInfinite energy

Mario Bros

ENTSZZEarthquake when POW block is hit

Pac-Man

AYATLAOnly need 1 dot to win

Sesame Street Countdown

ASPLULEvery number you choose within the level, no matter what, is counted as correct
AYIZELThe Count says that every number is correct, but it might not be
POPZAANo matter what number you choose, The Count will always say a glitch number called "ah ah ah"

Summer Carnival '92 - Recca

AXUSYKGG+KSKIPGUIActivates an interesting (unused) intro: the SEGA logo and jingle appear, then explode, and then the Nintendo logo drops down and plays the Game Boy startup sound effect

Super Mario Bros
Spoiler


AATLKYGravity is not imposed on enemies and powerups
AATLOGPowerups don't come out of blocks
AAZUZTMario can always shoot fireballs, regardless of his powerup
AEGISSHold LEFT against any solid object to enter a subworld (where you go depends on where you are in the level)
AEGLKGPowerups don't move
AETAIGMost things that give you points give you 1-Ups
AILALL2-player mode is disabled
AIPVEZEach Toad looks like Peach
AITELGPress B at a Toad to go back to the title screen and unlock "hard mode", effectively beating the game
ANYAAZA rather...umm...interesting way of starting on World 2
ANNEPIEYMario has the palette of Luigi
ASALPA+TGYOPOWalk around in the intro of 1-2 (can't escape)
ASPOULAlmost every hole in the ground is filled
AYAPKLHidden 1-Up blocks are always active (as opposed to only being active after collecting a certain number of coins)
AYOETGEY+YZVAEEZY+YZVASALIMario is always referred to as Luigi in-game
AYPVEZYou rescue Toad at the end of the game
AYTELGYou continue on to 9-1 at the end of the game (seems to break Coin Heaven; game crashes at World A-1 if you fall down)
AYZEPGPeach will tell you the princess is in another castle at the end of the game
AYZIPYAs Fire Mario, press B to kill all enemies on-screen
AYZSVAInstead of becoming Fire Mario when collecting a Fire Flower, you go to the next world after a few seconds
AZPIOEMushrooms behave like 1-Up Mushrooms
EIAGOP+YYAGEOAll enemies are Bowser
ENAISAEnemies are powerups and powerups are enemies
ENZUUKMushrooms don't move
ESIINKHitting a block gives you 200 points and may kill some enemies
GAGLITMario can't shoot fireballs underwater (because physics)
GIZSVAInstead of becoming Fire Mario when collecting a Fire Flower, you turn into Small Mario, but he can't hit blocks
GTAOZPThe Starman music plays instead of the regular music
GTLPXZEvery brick is loaded as a cloud
GVAPZGThe ground is rendered as clouds
GVPLAPYou don't die by falling down pits, but you come down in a sublevel (for example, falling down the pits in 1-1 put you in the underground section)
GVPOZGOnly one row of the ground is rendered
LAAIKEPowerups, in addition to their power, also give 1-Ups
LALISPMario never dies when getting hit
LYZSVAInstead of becoming Fire Mario when collecting a Fire Flower, the sky changes to night
LZZENKHidden 1-UP blocks are revealed! The blocks' location is revealed with a small exclamation point
NGZEUKHidden coin blocks are revealed! The blocks' location is revealed with a small letter C in a circle
NNILXIEvery mushroom/flower is replaced with a weird Koopa-shell powerup that acts like a Starman
OOIINGBecome Starman-invincible whenever you hit a block (WARNING: can crash emulators)
OSIINKHitting a block gives you 400 points and may turn some enemies into Koopas
PEZLEKFire Flowers move like Mushrooms
PZAEUK+PZPENKStarmen in bricks are revealed! The blocks' location is revealed with a small * icon
PZPPANEvery screen in the game scrolls (even the intro to undergroud/underwater stages, and the Warp Zones)
SUYLUYAnything that falls down the bottom will appear on the top, and vice versa (you can't escape Coin Heaven; buggy behavior with lifts)
TEYIUTPress DOWN on any solid surface to go to a subworld (where you go depends on where you are in the level)
TGGITNFireballs can kill all enemies instantly, even "unkillable" ones (except Firebars)
TITLPZ+VGLIVOA Fire Flower gives you one extra hit
TXZYGVThe death noise sounds like a pulse fading out...I dunno how to describe the sound
TZAENK+TZZAUKCoins in bricks are revealed! The blocks' location is revealed with a small coin icon
VELLZNThe pipe that leads to the Minus World leads instead to World 8 (not completely tested)
VGAAUK+VGPANKPowerups in bricks are revealed! The blocks' location is revealed with a small Mushroom icon
VKPAUKPowerups in ? Blocks are revealed! The blocks' location is revealed with a small Mushroom icon
VTAETUOnce you beat the game and can press B to select a world, you may select any world from 1 to 255 (world numbers appear as graphical garbage, and levels are loaded as garbage data; some may crash)
VTLAPEImmediately start in an inescapable water world (not the Minus World), but return to the title screen as normal once you die
XTLGGKLakitu's Spiny Eggs do not fall straight down; they veer to the sides based on your position, speed, and random chance (not tested completely)
XYTEIXPress B at the title screen to change the world you start in

  • Combine ANNEPIEY, AYOETGEY, YZVAEEZY, and YZVASALI for full gameplay as Luigi, even in 1 player mode! (Requires 2 chained GG devices, or some method/apparatus for entering more than 3 codes.)
  • Combine GTAOZP, GTLPXZ, GVAPZG, GVPLAP, and GVPOZG for a full Coin-Heaven-like experience! (For normal GG devices with only 3 codes, the middle 3 suffice.)
  • Combine VTAETU and XYTEIX to access any world from 1 to 255 right from when you start the game!

Super Mario Bros 2 (USA)

AENEOGPPEveryone can float by holding A
AEOUETTPThe screen is always shaking as if you just threw a POW block; strange gravity with some objects
AESOTAIAPull up a big vegetable to freeze time
AEUEKKGLJump way higher than usual
AIUENLEYPress UP and DOWN to climb invisible vines (doors don't work; you must climb down in front of them)
AYOENGEIJump in midair
EEEAXXEKNo matter how many lives you lose, you never get a game over
IENOTSLPSnifits spit Snifits (and they spit Snifits who spit other Snifits, etc)
KEOOXXSEThe Super Mario Bros 1 theme plays at the title screen
OXXOKAEU+VOXOSAOOShells bounce off obstacles
SXOUXVVKThrow down a POW block, and kill every enemy in sight until you go through a door
TONOTSLOSnifits spit eggs
ZAXPGGALSubspace looks normal (but with graphical glitches)

Super Mario Bros 3

AATEVTPause is disabled
ALUZZIYZFire Mario now looks more like he did in SMB1
AOZULTImmediately get forced into an unused level (possibly a rejected World 6 level)
EIGXLTIf you duck on any platform for long enough, you will fall through to the background
EYEZEZEITurn into Fire Mario when collecting a Fire Flower while small (instead of turning into Super Mario)
EYUZXGEITurn into Raccoon Mario when collecting a Super Leaf while small (instead of turning into Super Mario)
LPOGVPYXPress Select to toggle invincibility
GGUXSKXV+KZUXNKXV+OGUXVKXVActivates Debug Mode on the menu if holding A+B on controller 2
NNXXKGAEAlways run as if your P-Meter was full
PAIUUTYou fall through to the background on white blocks instantly
ZPXXTSZXLuigi is usually a slightly lighter green in-game than on the map screen; this code makes the color consistent

Takeshi no Chousenjou

EGOYESOKPress A at the title screen to warp to the final room
GONNOGLEAlternate code to EGOYESOK

Tetris (Nintendo)

AYIAEPPieces go down faster when you hold DOWN
ENTONAThe demo is desynced; you get the same pieces every time you play
EYTZAGPress START at the title screen to immediately skip the copyright notice
PALEGZShorter wait at the copyright notice (not too noticeable, though, to be honest)
ZALAAPPartly-functional 2 player mode!

  • Combine EYTZAG and PALEGZ to skip the copyright notice altogether!
#69
Media Talk / Re: Funny/awesome Youtube videos
March 25, 2017, 12:54:03 AM
Heh at the censoring of the word "c***" in "cpit".

Also, if you remember that one-time song from this one-time group called BgA about having to take a dump? THEY'RE BACK.



I would legitimately blast this in the car.
#70
Other / Re: Politics? Where's your dot? :)
March 22, 2017, 09:10:47 PM
I got these results, pretty much what I expected:

#71
Media Talk / Re: Funny (and awesome) picture thread
March 19, 2017, 10:28:29 PM
Also, I would soooooo not be a Twilight Sparkle. :P
#72
Other / Re: The funny quote thread (NSFW)
March 18, 2017, 04:20:55 PM
You can also say "Hello" and "How are you".
#73
Media Talk / Re: Funny (and awesome) picture thread
March 15, 2017, 12:35:02 PM
Dude, that hits way too close to home :P
#74
Media Talk / Re: Funny/awesome Youtube videos
March 13, 2017, 08:19:21 PM
But was left behind was...an editor

#75
Media Talk / Re: Funny/awesome Youtube videos
March 04, 2017, 06:58:33 PM
Trump can feel it coming! In fact, he's already drafting an executive order to deport it.


Also, I have a glorious MIDI skull:
http://sendvid.com/keb4saci
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