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Messages - 岩倉 澪

#46
PC, Mac & Vintage Computers / Re: Piworld
February 04, 2015, 01:33:56 AM
Yes there will be multi-layering :P

As for progress updates: the hotswap module rewrite is going well and I'll be pushing it to the github repo in the next day or two hopefully, I just implemented handling for the case where an object file fails to build, it will wait for the next change rather than spamming rebuild lol
#47
PC, Mac & Vintage Computers / Re: Piworld
February 02, 2015, 06:23:51 PM
I'm planning on 2D graphics that sort of fake 3D with a fixed perspective, but I'll go full 3D if I find it necessary. I would love to see calc spinoffs made, but won't be doing any myself.

Currently writing usage code for the hotswapping module. I realized that my current functions won't work well in practice because I'll need to support compiling many different files, should have written the usage code first!
#48
PC, Mac & Vintage Computers / Re: Piworld
February 01, 2015, 02:01:21 AM
Yeah! I'll be working more on mocking up artwork once the game has more of a platform layer in place, just threw that hexagon together in blender quick (well, not really quick because first time I've used blender haha) to confirm that the math I did on paper was right and to experiment with viewing angles

Will do!
#49
PC, Mac & Vintage Computers / Re: Piworld
February 01, 2015, 12:17:56 AM
piworld now has a github repository, and I've commited a module for hotswapping
https://github.com/miotatsu/piworld/blob/master/source/platform/hotswap.d
#50
bf is a fun language to warp your brain, the one thing I didn't like about it was the cell size, I never wanted to implement routines to work on multibyte ints :P
#51
Calc Projects, Programming & Tutorials / Re: Axagon
January 29, 2015, 11:00:40 PM
awesome project, super hexagon is one of my favourite games :)
#52
PC, Mac & Vintage Computers / Re: Piworld
January 29, 2015, 09:56:08 PM
There is now a progress log in the first post, strikethrough = finished, green = in progress, red = not started

#53
PC, Mac & Vintage Computers / Re: Piworld
January 29, 2015, 06:58:07 PM
Right now I am envisoning a more modern art style, but that is still up in the air since it is in such early stages. I'll keep the idea of a retro look in mind now :)

haha, nice! The original piworld is the game that really started it all for me. I don't have much left my self, though I do have a couple pages of code printouts, it is fun to look back on and see all the mico-optimizations that were necessary
#54
Other / Re: New member introductions: Say hello here!
January 28, 2015, 11:50:41 PM
Quote from: Caleb Hansberry on January 28, 2015, 10:41:48 PM
I suffer from depression, and struggle with trusting people because of past events.

Same here, hang in there! Have you tried therapy and antidepressants? It's a long battle, but they've helped me come a long way
#55
PC, Mac & Vintage Computers / Re: Ludum Dare 31
January 28, 2015, 09:55:59 PM
just a simple 2 player fighter inspired by SSB. The idea was damage is based on friction and taking a hit decreases your friction, rather than it increasing how far you get knocked back like in Smash. This game mechanic didn't work out in practice and players end up just feeling like velocity is random, but it was worth a try. I'm pretty happy with my entry because I managed to implement all the major features I was hoping to. The controls are simple as possible because I was worried about keyboards that don't let you press many buttons at once. There are multiple moves you can do and if you discover them it really speeds up the game (although there are still way too many lives and health), I purposely didn't document the different moves so players would have to discover them (if you want to see what they are though, you can read the comments people left on the page).

Here is a timelapse of the development:
#56
PC, Mac & Vintage Computers / Re: Piworld
January 28, 2015, 01:02:43 PM
Linux, Windows, and OSX at least, and it will be open source
#57
I use an Acer C710 upgraded with a better battery and more RAM.

System:    Host: c7 Kernel: 3.17.6-1-ARCH x86_64 (64 bit) Desktop: i3 4.8 Distro: Arch Linux
Machine:   System: Google product: Parrot v: 1.0
           Mobo: N/A model: N/A Bios: coreboot v: 4.0-4744-gac16405-dirty date: 10/23/2013
CPU:       Dual core Intel Celeron 847 (-MCP-) cache: 2048 KB
           clock speeds: max: 1100 MHz 1: 910 MHz 2: 997 MHz
Graphics:  Card: Intel 2nd Generation Core Processor Family Integrated Graphics Controller
           Display Server: X.Org 1.16.3 driver: intel Resolution: 1366x768 @ 60.02hz
           GLX Renderer: Mesa DRI Intel Sandybridge Mobile GLX Version: 3.0 Mesa 10.4.3
Audio:     Card Intel 7 Series/C210 Series Family High Definition Audio Controller driver: snd_hda_intel
           Sound: Advanced Linux Sound Architecture v: k3.17.6-1-ARCH
Network:   Card-1: Qualcomm Atheros AR9462 Wireless Network Adapter driver: ath9k
           Card-2: Broadcom NetLink BCM57785 Gigabit Ethernet PCIe driver: tg3
Drives:    HDD Total Size: 320.1GB (25.7% used) ID-1: /dev/sda model: ST320LT020 size: 320.1GB
Partition: ID-1: / size: 20G used: 14G (75%) fs: ext4 dev: /dev/sda1
           ID-2: /home size: 272G used: 61G (24%) fs: ext4 dev: /dev/sda2
           ID-3: swap-1 size: 2.15GB used: 0.00GB (0%) fs: swap dev: /dev/sda3
Info:      Processes: 115 Uptime: 22 days Memory: 2457.4/7925.9MB Client: Shell (zsh) inxi: 2.2.17
#58
Tech, Science, IT discussion & News / Re: OS WAR!
January 28, 2015, 09:10:34 AM
*nix OSs are the only OSs worth using IMO




[spoiler]OSX doesn't count[/spoiler]
#59
Other / Re: New member introductions: Say hello here!
January 28, 2015, 09:06:03 AM
hi I'm a human male who a few might remember idk
#60
PC, Mac & Vintage Computers / Re: Ludum Dare 31
January 28, 2015, 08:56:16 AM
Quote from: Streetwalrus on December 07, 2014, 05:04:44 PM
Hmmm... Vimperator hates js stuff. :P

press the insert key on your keyboard and it passes everything through like a normal browser. insert again to go back into normal mode
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