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Messages - unknownloner

#181
Drawing & Animation / Re: Walrii fanart
December 12, 2014, 04:04:48 AM
You could always tell Axe to use the MOS header and call the MOS routine with an Asm() block, if you weren't worried about adding MOS as a dependency
#182
Drawing & Animation / Re: Walrii fanart
December 12, 2014, 03:49:43 AM
If you RLE encode it, it'll be significantly smaller, Brass can auto-rle encode data/pics, and DCS/MOS include an RLE decoder routine...
I love my assembly :P
#183
Web / Re: HTML5 osu!mania (and later osu! standard)
December 11, 2014, 06:39:47 PM
Yeah
Put it this way, the laptops at my school with integrated intel graphics can run it.
#184
Web / Re: HTML5 osu!mania (and later osu! standard)
December 11, 2014, 04:35:04 PM
Nope, that stuff is actually 100% on the GPU
#185
Web / Re: HTML5 osu!mania (and later osu! standard)
December 11, 2014, 02:35:30 PM
Got some bezier curves and circles rendering,

Bezier curve:


Circle arc, same points:


For those who don't know, in osu! all sliders are defined by a set of control points.
2 points = straight line
3 points = arc that intersects all three points
4+ points = bezier curve

So in all actuality that first bezier curve would never be seen in game, but it proves that the code works.

If you want to try and run it yourself you can go to http://z80.ukl.me/bezier/ but depending on when you try it, it might not work, because I'm actively working on it.
#186
Gaming / Re: Does anyone here plays Starcraft II?
December 11, 2014, 01:23:53 PM
Well I own SCII wings of liberty, haven't played it in ages though. Haven't played supreme commander in ages either, really need to go back and play that. I think I prefer supreme vommander to starcraft but I couldn't say right now honestly.
#187
Media Talk / Re: Ponies
December 11, 2014, 12:53:07 PM
If I remember right the Japanese intro is like 100% Japanese anime intro style, complete with a length of 1:30. Feels really weird to me, haha. IIRC the Japanese version of This Day Aria was pretty good, I don't know if that was official or a fan made thing though
#188
PC, Mac & Vintage Computers / Re: Ludum Dare 31
December 09, 2014, 01:23:13 AM
I'd like to have contests with size restrictions similar to the Java4k compo, or the 4k/64k demoscene compos.
Something like "You are allowed to use these libraries (like DoorsCS), and the program must be X bytes or less in the 2nd->memory window"
I always find those much more interesting to participate in, especially if you have a good chunk of time to make your program in. Really makes you think about the value of every byte you put in your program. Especially in assembly, it helps you start to see that there's no real difference between data and code, and your code can be used for other data too if you need it to be.
#189
PC, Mac & Vintage Computers / Re: Ludum Dare 31
December 08, 2014, 12:52:46 PM
Yup, main competition is 48 hours, and the jam (less strict) part of the competition is 72 hours
#190
PC, Mac & Vintage Computers / Re: Ludum Dare 31
December 08, 2014, 12:32:13 AM
I got sidetracked repurposing it to make a parody video with that song
(Thats not part of the final gameplay)
#191
PC, Mac & Vintage Computers / Re: Ludum Dare 31
December 08, 2014, 12:19:14 AM
*Sigh*
Stuff like this is why I never finish ludum dares
#192
PC, Mac & Vintage Computers / Re: Ludum Dare 31
December 07, 2014, 06:47:46 AM
Going to sleep but you can mess around with what I have at
http://z80.ukl.me/ludum31/ludum31.html
WASD/Arrow keys = move
Space / Left click = shoot
Shift / Right click = laser, but it doesnt do damage yet it just looks neat.
If you turn completely red you're dead, but no lose state yet. Shoot magenta (temporary graphic) glowy red things, don't die :)

Tomorrow hopefully I can add some sort of goals and variation to the gameplay, make it better as an actual game.
#193
PC, Mac & Vintage Computers / Re: Ludum Dare 31
December 06, 2014, 08:09:34 PM
Yeah the idea right now is enemies swarming in from the sides of the screen and you have to kill em
Here's a video of the graphics I've got going, music isn't from my game it's just something I had on in the background.
I completely switched art styles because I realized I can't draw something that would match a 'realistic' ish graphics like the dirt was, so I'm going with geometric shapes and fancy glow.
#194
PC, Mac & Vintage Computers / Re: Ludum Dare 31
December 06, 2014, 04:24:30 AM
Might as well hop on the ludum dare thread here rather than make another. Theme is "Everything on one screen" and right now I'm thinking of making one of those games where enemies swarm in from everywhere and you can shoot them with different kinds of cool guns.
Currently got some dirt rendering in webgl
#195
Actually, now that it's been mentioned I'm seriously considering switching to writing like a synthesia type display (notes fall down and whatever) :P. I think I can fit 5 octaves on screen, maybe a bit more. Not sure why I didn't think of it last night actually... has anyone made one of those on the calc?
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