My favourite language by far is D! Jai looks like it is going to be pretty awesome too.
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auto window = SDL_CreateWindow("An SDL2 window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
assert(window, SDL_GetError()); //doesn't work because SDL_GetError returns a C string and assert takes a D string
cassert(window, SDL_GetError());
platform.cassert@platform/walrus.d(42): Failed to create window because you lost the game
core.exception.AssertError@platform/cassert.d(18): Assertion failure
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