CodeWalrus

Featured Member Projects => Walrii Games (TI/HP/PC/2600) => Topic started by: Unicorn on December 17, 2015, 05:40:45 am

Title: WalTourney [walrii contest] [TI 84+ CSE] [xLIBC] [BASIC]
Post by: Unicorn on December 17, 2015, 05:40:45 am
So, I finally came up with an idea for the contest!  :w00t:

WalTourney:

Storyline:
You are the lowly :walrii: and you must advance through the annual WalTourney to get the prize money that is needed to keep your forum alive. As you go, you get some amounts of money from the battles, but you need that money to train and get better skills to be able to be the WalTourney Champion.

Gameplay:
The game is essentially a bunch of battles randomized in a tournament style. The battles will be something like an RPG's battles, turn based. As you go along, you get new :walrii: skins as you reach certain training levels. Once you become the champion (it may take a few years) money will rain down upon you and you will get to choose which calc site you would like to give your money to. There will also be an "Other" option. (Would this be ok? I'm not sure, it might cause some problems)

Technical Stuff:
Will be written in xLIBC/Celtic/BASIC for the TI 84+ CSE
Screenshots to come!

Any Suggestions?
Title: Re: WalTourney
Post by: DJ Omnimaga on December 17, 2015, 06:45:56 am
Interesting idea. I am curious about what you'll come up with. Will you be able to move around or will it be mainly arena-based?
Title: Re: WalTourney
Post by: Unicorn on December 17, 2015, 07:13:50 am
Just arena based. I might put some minigames in as easter eggs, but we'll see.
Title: Re: WalTourney
Post by: DJ Omnimaga on December 17, 2015, 08:37:47 am
Ok I see. I can't wait for more updates :)
Title: Re: WalTourney
Post by: alexgt on December 17, 2015, 02:02:28 pm
Great idea, suggestion: make lots of powers :)
Title: Re: WalTourney [walrii contest] [TI 84+ CSE] [xLIBC] [BASIC]
Post by: p4nix on December 17, 2015, 07:56:23 pm
Connect it to calcnet and make a poll out of the finish :P
/me runs
Title: Re: WalTourney
Post by: Unicorn on December 22, 2015, 12:11:05 am
Well, it looks like I won't be able to complete this idea, unless I get a sprite sheet figured out. To bad the Walruses aren't 16x16 <.<
I'm looking around for another idea, though.\!
Title: Re: WalTourney
Post by: alexgt on December 22, 2015, 12:33:19 am
Good luck :/
Title: Re: WalTourney
Post by: Unicorn on December 25, 2015, 07:40:20 pm
Well, it looks like I'm not participating in this contest. WalTourney would just take to much time, and I haven't come up with a better idea. If I do, though, I'll try to through it together before the deadline.
Title: Re: WalTourney
Post by: DJ Omnimaga on December 28, 2015, 07:36:33 am
Maybe you could do a smaller game or something still based on fighting, but simpler? It could even be something like whack a mole, a memory game, a space shooter, etc
Title: Re: WalTourney
Post by: Unicorn on January 02, 2016, 06:46:44 am
Quote from: DJ Omnimaga on December 28, 2015, 07:36:33 am
Maybe you could do a smaller game or something still based on fighting, but simpler? It could even be something like whack a mole, a memory game, a space shooter, etc

idk, I have this one idea... Like you are at a carnival, and you have to throw a baseball into a hat, and each baseball you get, you get money, and with your money you could buy new characters (walruses, of course) and then save money to buy new throwing items and upgrades for those items and such. Then theres endgame when you through a nuke :P
Title: Re: WalTourney
Post by: DJ Omnimaga on January 02, 2016, 06:55:17 am
That would be cool actually. Maybe you could play as Walrii (not necessarily see it when throwing balls) and when getting new characters, you could use them and they would have slightly different attributes (eg throwing speed, accuracy, etc)
Title: Re: WalTourney
Post by: Unicorn on January 02, 2016, 06:56:59 am
Quote from: DJ Omnimaga on January 02, 2016, 06:55:17 am
That would be cool actually. Maybe you could play as Walrii (not necessarily see it when throwing balls) and when getting new characters, you could use them and they would have slightly different attributes (eg throwing speed, accuracy, etc)

There we go! And to throw, you actually spit them :D

Time to write up the entire game in the op and start coding!
Title: Re: WalTourney
Post by: DJ Omnimaga on January 02, 2016, 08:07:06 am
Will it be for calcs or in Ruby?
Title: Re: WalTourney
Post by: Unicorn on January 02, 2016, 06:23:13 pm
Quote from: DJ Omnimaga on January 02, 2016, 08:07:06 am
Will it be for calcs or in Ruby?

Probably calcs, I don't really have moving sprites around set up in ruby.
Title: Re: WalTourney [walrii contest] [TI 84+ CSE] [xLIBC] [BASIC]
Post by: 123outerme on January 02, 2016, 06:30:07 pm
If you need help with setting up xLIBC sprites and stuff, I'm happy to help.
Title: Re: WalTourney
Post by: Unicorn on January 02, 2016, 06:39:03 pm
Quote from: 123outerme on January 02, 2016, 06:30:07 pm
If you need help with setting up xLIBC sprites and stuff, I'm happy to help.

I'm all set for that, xLIBC makes sense to me now :P
Title: Re: WalTourney
Post by: DJ Omnimaga on January 03, 2016, 02:28:48 am
Quote from: 123outerme on January 02, 2016, 06:30:07 pm
If you need help with setting up xLIBC sprites and stuff, I'm happy to help.
Note that the contest doesn't allow people to help each others with code and stuff, though :P
Title: Re: WalTourney
Post by: alexgt on January 03, 2016, 04:02:41 am
I don't think Unicorn in participating anymore :(
Title: Re: WalTourney
Post by: DJ Omnimaga on January 06, 2016, 08:01:35 pm
Ah that sucks D:
Title: Re: WalTourney
Post by: Unicorn on January 07, 2016, 06:52:24 am
Woah, I still am! I was just hanging out with friends last weekend, I'm still in this! ;)

Anyways, I just messed around on-cac (my spritesheet was already uploaded) and now all the sprites are displaying. I just need to implement the gameplay, along with a background (that reminds me, I also need a tophat to through things into) , then the walrus spinner (to get walriis and throwing items), then walrus powerups, then throwing item powerups. Then, the game is done! Hopefully I can add more characters to keep the game going for a while if I have extra time.
Title: Re: WalTourney
Post by: DJ Omnimaga on January 08, 2016, 05:11:51 am
Actually maybe it was c4ooo that wasn't participating anymore, but he said he might try to sneak in a quick entry. I'm glad that you're still in, by the way. :)

Will the walrus spinner be the walrified Pok├ęball sprite? :P
Title: Re: WalTourney
Post by: Unicorn on January 08, 2016, 06:09:00 am
Thanks! :)

Actually... that is a good idea. I won't have to create some weird spinning animation.

Gameplay/Info
Through a baseball at a moving object as a :walrii:
Get 1 coin when a Coin object appears and you hit it.
Once you get 10-20 coins (I'm going to finalize a number for that once the gameplay is done), you get a walriiball to get either a new throwing object or new character.
Each object and character gives you certain perks, like more money made and so on.

Item and Character Buffs
Will be listed soon
 
Title: Re: WalTourney
Post by: DJ Omnimaga on January 08, 2016, 08:25:07 am
Oddly enough, I once wanted to make a baseball Walrii sprite, but I finally didn't due to lack of motivation :P

a sports game would probably be quite hard under such time frame, though. It would have to be a dumbed down version of baseball or whatever you want to make.
Title: Re: WalTourney
Post by: Unicorn on January 08, 2016, 04:49:16 pm
Oh, lol, its not a sports game :P
You throw an item at a moving object, and once you hit it you get points and rarley some coins.
Title: Re: WalTourney
Post by: Unicorn on January 10, 2016, 06:49:36 am
Bumpdate!

Got general game mechanics halfway done, and I'm ready to implement a menu, scoring, and character selection. (Currency and character unlocking will come later)

Just a note to myself: add a separate spritesheet with rotated silhouettes to erase characters.
Title: Re: WalTourney
Post by: DJ Omnimaga on January 10, 2016, 08:48:42 am
Oh I see about the game genre now, lol. Glad to see updates, by the way :)
Title: Re: WalTourney
Post by: Unicorn on January 12, 2016, 06:27:22 am
Thanks :) And yeah, if I buckle down for an hour and just program this thing I should be able to have the game done, along with half of the currency system finished. :3
Title: Re: WalTourney
Post by: DJ Omnimaga on January 12, 2016, 06:47:41 am
What have you done so far?
Title: Re: WalTourney
Post by: Unicorn on January 12, 2016, 06:55:00 am
Well movement of the player is set, along with the movement of the target, and you can now throw things. There is no collision detection, but that will come after I make the throwing items smaller. Should have a screenshot by tomorrow.
Title: Re: WalTourney
Post by: DJ Omnimaga on January 12, 2016, 07:48:46 am
That is good. I was a bit worried since you resumed this recently and the game changed a bit, plus with DarkestEx not having started coding yet I was worried that some other entries had no line of code written yet either, just a week before the deadline >.<
Title: Re: WalTourney
Post by: Unicorn on January 13, 2016, 06:29:42 am
Well, you get to see some progress!

(https://usercontent.irccloud-cdn.com/file/f8143dpb/1452666385.gif)

I had erasing of the player down, but I tried a new way of erasing that didn't work, and I haven't changed it back yet. I'm working on erasing for the target, and I have a new sprite for that. If you notice that the tophats of the drawn walruses kinda disappear, that is when the throwing sprite is supposed to show up. I changed the sprite location, so that's gonna get fixed soon as well.

And dang, jsTIfied is sloooooow when recording in chrome O.O I should really make sure firefox works.
Title: Re: WalTourney
Post by: DJ Omnimaga on January 13, 2016, 06:39:22 am
That looks cool :D. Does erasing the old way slow the game down? It seems pretty fast. As for jsTIfied, I had issues as well, so I use WabbitEmu unless I don't need much speed. Wabbit crashes more, though, so when I don't take screenshots, jsTIfied is recommended.

Title: Re: WalTourney
Post by: Unicorn on January 13, 2016, 07:12:11 am
Erasing now is drawing a rectangle, and if I didn't want to do that (it looks much nice sithout using the rectangle) I would need to use 4 extra pixels on each side of the sprite on the spritesheet, but no rectangle command. That is how my target is erased. I may do that someday. A new screenshot right now would actially be worth it, but my kindle doesnt have a usb port. :P
Title: Re: WalTourney
Post by: DJ Omnimaga on January 13, 2016, 08:37:51 am
By the way, maybe the circle should be red if it's kept?
Title: Re: WalTourney
Post by: Unicorn on January 14, 2016, 03:53:26 am
Just what I was thinking, heres a screenshot update :)

I'm gonna remove the baseball as it hits the green, or not when it hits the target

(https://usercontent.irccloud-cdn.com/file/JT1wD3KU/version%20.5.gif)
Title: Re: WalTourney
Post by: DJ Omnimaga on January 14, 2016, 07:01:58 pm
It might be best to remove it when it hits the green, since it looks a bit weird when the target moves over (since the target isn't transparent). But overall this looks quite good :)

Also, aside from the sprites, this reminds me a bit of Atari 2600 games. :P
Title: Re: WalTourney
Post by: Unicorn on January 16, 2016, 07:56:40 am
Yeah, that is what I am working on. Hopefully more progress this weekend!
Title: Re: WalTourney
Post by: DJ Omnimaga on January 16, 2016, 08:13:58 am
Good luck Unicorn :)
Title: Re: WalTourney
Post by: Unicorn on January 19, 2016, 10:40:29 pm
Thanks! After a day of focusing more on programming then schoolwork, I have finished! It is a demo and a little bit more. The whole game works, but the highscores are saved as variables, and all the walruses are unlocked. I will fix that if I have time.
Title: Re: WalTourney
Post by: DJ Omnimaga on January 24, 2016, 07:51:51 am
There is a small display bug in the walrus selection screen: If you move the cursor too fast the other walrus remains in inverted colors with a square around him.
Title: Re: WalTourney
Post by: alexgt on January 24, 2016, 07:52:52 am
I noticed that on Critor's video too.
Title: Re: WalTourney
Post by: Unicorn on January 24, 2016, 06:27:59 pm
Quote from: DJ Omnimaga on January 24, 2016, 07:51:51 am
There is a small display bug in the walrus selection screen: If you move the cursor too fast the other walrus remains in inverted colors with a square around him.

Yeah... There is no remove invert rectangle command in xlibc (that I know of), so I'm gonna need to do something about fixing that. Maybe use  another variable or something.
Title: Re: WalTourney
Post by: JWinslow23 on January 24, 2016, 06:32:04 pm
Quote from: Unicorn on January 24, 2016, 06:27:59 pm
Quote from: DJ Omnimaga on January 24, 2016, 07:51:51 am
There is a small display bug in the walrus selection screen: If you move the cursor too fast the other walrus remains in inverted colors with a square around him.

Yeah... There is no remove invert rectangle command in xlibc (that I know of), so I'm gonna need to do something about fixing that. Maybe use  another variable or something.

You know, inverting something twice brings it back to how it was before...;)
Title: Re: WalTourney
Post by: Unicorn on January 24, 2016, 06:44:09 pm
Yes, that was how I had it blinking, but I think I have to put the invert command into an If statement and and change a variable between 1 and 0 when the invert command is called.
Title: Re: WalTourney [walrii contest] [TI 84+ CSE] [xLIBC] [BASIC]
Post by: SiphonicSugar on January 25, 2016, 04:01:33 am
Lol so much complicatedness!
Title: Re: WalTourney
Post by: DJ Omnimaga on January 28, 2016, 08:15:11 am
THe trick is to always make sure to invert the square again (to erase it) before changing the cursor position variable. If you are inverting the square once per frame to do an animation then it might be best to invert it twice every frame.