CodeWalrus

CodeWalrus Website => Contests => Topic started by: DJ Omnimaga on December 09, 2015, 08:22:41 am

Title: (Results out!) CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 09, 2015, 08:22:41 am
UPDATE: The deadline has been reached. Vote for your favorite entry at https://codewalr.us/index.php?topic=1017 .

Since CodeWalrus opened, there are many members who became fans of our walrus mascot called Walrii, which takes the form of a 24x24 sprite (http://codewalr.us/Smileys/cwsmileys/walrii2.gif). It quickly reached the point where our users became united to create fan art of it (https://codewalr.us/index.php?topic=38.0). While there were some hand drawings of the mascot at first, the main fan art came out in the form of different variations of the original sprite, keeping the original eyes, tusks and flippers, but editing the rest to allow Walrii to take the form of almost anything, including popular characters from video games and TV shows (Pokémon, Mario, Star Wars, etc), zombies and even some unlikely objects. Eventually, all of the fan-made walrus sprites that kept elements from the original were placed in the first post of the related topic and that topic became the largest and most viewed of all CW forums.

A few weeks ago, the Walrii fan art thread has reached 151 different walrus sprites based on Walrii. To celebrate this commitment from our members, today we are officially launching our second official CodeWalrus contest: A Game About Walruses!

(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fbabywalrii2.gif&hash=9421f339c4bf1074166493b80b779e16)(https://codewalr.us/walrusirc/smileys/walrianne.gif)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fyellowii.gif&hash=679f2465495c9bc3526d6ce9d0a7a197)


Description
Basically, you have to create a video game that includes one or more of the sprites located in the first post of the Walrii Fanart topic (https://codewalr.us/index.php?topic=38.0) (a zip file with the animated ones is also available there) and the game must be themed after walruses. It can be anything, like a puzzle game, platformer, RPG, racing game, whatever... as long as Walrii or one (or more) of its 149 other relatives are in the game.

The goal of this contest is not to showcase your programming skills in particular, but rather to show what kind of game you can create under this theme. In other words, be creative!

Who is allowed to participate?
-People who have a CodeWalrus forum account, except the 5 staff members.

What platforms are eligible?
-TI-73, TI-82/+/Stats, TI-83/+/Premium CE, TI-84+/SE/CSE/CE
-TI-85, TI-86, TI-89
-TI-Nspire Clickpad/Touchpad/CX (game must be OS 3.6 compatible)
-Casio 9750GII, 9860G, fx-CG10/20 or ClassPad II
-HP Prime
-PICO-8
-Windows (as long as it can run on Windows 7)
-Linux (Linux entries will be judged by a different staff)
-Android
-Web browsers (as long as it runs in the latest stable release of Firefox, Chrome, Opera, Safari or IE)
-We also accept NES, SNES, N64, Sega Genesis, Game Boy, GBC and GBA homebrews (in ROM format), but we do not accept ROM hacks.

Which programming languages are eligible?
Everything. But keep in mind that all entries compete against each others regardless of the platform and language, so ClassPad II BASIC might not be the best idea. Libraries are allowed, but no game engines such as RPG Maker that literally make the code for you.

What are the contest rules?
-You must use at least one of the following sprites (or the extra ones in the first post of the fanart thread) during gameplay (they can be animated and/or mirrored/rotated, of course. See the Walrii Fanart thread linked above for animated versions):
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fcensoredwalriispritesheet2.png&hash=b21ca147d902945027f9f052b3053770)
-The deadline is January 19th 2016, 11:59 PM, GMT (make sure to not confuse time zones). All entries will be made public afterward. Avoid starting at the last minute. Backup often as well.
-You must create a topic showcasing your entry (description, screenshots, progress) on the CodeWalrus forums at http://codewalr.us/index.php?board=34
-The source code must be provided if it's not already viewable by default in the binary.
-A readme explaining the game controls and what is needed to run and compile it must be included with your entry in .txt format.
-You cannot use other people's code, unless they are libraries. Same for pre-made engines (eg Game Maker).
-If you re-use code or ideas from your previous projects, your originality score will decrease considerably.
-Participants cannot release code or binaries of their entry before judging and voting begins.
-Judging will be performed by me (except for Linux entries, since I don't have Linux). More judges might be added later, depending of if they own all the electronic platforms we got entries for. Once judging and voting are done, the scores will be converted then merged together to design the winner.
-You will be asked a working e-mail address if you win, so that we can send you your prize.
-Grading will be done as follows:
Quote from: Grading*(20 pts) Originality: Is it just an old game of yours where you just replaced sprites with walruses? Is it just a guessing game (we never know)?
    *(20 pts) Walruses: How well did you integrate Walrii and/or its relatives into your game? Was your game choice reasonable?
    *(20 pts) Gameplay: How well does the game play? Are controls well-chosen? Is it too slow to be playable?
    *(15 pts) Fun: Is the game fun? Would you play it again in the future?
    *(15 pts) Graphics: How great the game looks like? How easy is it to distinguish stuff?
    *(10 pts) Size, speed, installing & bugs: Is the game file size reasonable for what it offers? Is it too slow? Is installation easy? is the game bug-ridden?


Prizes
This time, there will be prizes for the 1st and 2nd place, in the form of gift cards for Steam, iTunes or Amazon, depending of what you choose and country availability. The first place gift card will be $70 and second place $30, both in Canadian dollars.

Where to submit your entry
Zip up the source, binary and readme, even if it's a web page, and send it to the following address:
c o n t e s t @ c o d e w a l r . u s

So what are you waiting for? If you feel you are up to the challenge and want to give walruses their moment of fame, then start coding now!


UPDATE (Feb 2nd 2016): The final results are out! http://codewalr.us/index.php?topic=1074.0
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses p:3=
Post by: DarkestEx on December 09, 2015, 08:36:24 am
Nice!
I'll will be in.

About the walrii, does it have to be 24*24 or is scaling allowed?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses p:3=
Post by: DJ Omnimaga on December 09, 2015, 09:00:34 am
It can be any size, but preferably scaled up, not down. Else a 11x18 scaling of the 24x24 sprites will probably result into a poor score for graphics :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: semiprocoder on December 09, 2015, 12:33:42 pm
Will using a library that has nothing to do with games(just a small graphics library I may not even use and a process library derived from a screen library from a tutorial that I now use in pretty much everything) result in a loss in originality? Because it isn't really for gameplay, its just useful things that help a lot, and rewriting it would result in very similar code
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 09, 2015, 01:02:47 pm
Quote from: DJ Omnimaga on December 09, 2015, 09:00:34 am
It can be any size, but preferably scaled up, not down. Else a 11x18 scaling of the 24x24 sprites will probably result into a poor score for graphics :P

/me uses 8x8 sprite


Fun aside great contest idea!  will definitely participate
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: aeTIos on December 09, 2015, 01:13:59 pm
Quote from: semiprocoder on December 09, 2015, 12:33:42 pm
Will using a library that has nothing to do with games(just a small graphics library I may not even use and a process library derived from a screen library from a tutorial that I now use in pretty much everything) result in a loss in originality? Because it isn't really for gameplay, its just useful things that help a lot, and rewriting it would result in very similar code

I can't really speak for DJ but I guess using e.g. graphics or input libraries will not hurt your score.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: c4ooo on December 09, 2015, 01:16:29 pm
Quote from: semiprocoder on December 09, 2015, 12:33:42 pm
Will using a library that has nothing to do with games(just a small graphics library I may not even use and a process library derived from a screen library from a tutorial that I now use in pretty much everything) result in a loss in originality? Because it isn't really for gameplay, its just useful things that help a lot, and rewriting it would result in very similar code

Well, TBH, in the end you will always end up using some library, unless you are programming a Kernel from 100% scratch :P
Quote from: alexgt on December 09, 2015, 01:02:47 pm

Quote from: DJ Omnimaga on December 09, 2015, 09:00:34 am
It can be any size, but preferably scaled up, not down. Else a 11x18 scaling of the 24x24 sprites will probably result into a poor score for graphics :P

/me uses 8x8 sprite


Fun aside great contest idea!  will definitely participate

That may be a problem for me. I dont really have the opportunity to program for PC much, so that leaves me with the TI84+ and 8*8 sprites <_<
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 09, 2015, 02:10:10 pm
well the spites for the ti 84+ are bigger than on the prime's 320x240 screen so that would be fine ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: Streetwalrus on December 09, 2015, 03:21:59 pm
Quote-You cannot use other people's code, same for pre-made engines (eg Game Maker).
-If you re-use code or ideas from your previous projects, your originality score will decrease considerably.

I think this should be modified slightly as it excludes the usage of libraries and it's also pretty annoying/harmful for eg C programmers. Making a game in such a language requires a lot of structure code and not allowing someone to reuse his existing backbone to focus on contents is counter productive. I have a wip game engine that is 500 lines with no contents yet, just to give you an idea of how annoying this would be. And it took me over a month to write. Of course I can't enter the contest but if I could and would enter, I'd be very frustrated if I wasn't able to use this code.
Reusing chunks of code from other things is common practice for pc programmers, probably less so for calculator games.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DarkestEx on December 09, 2015, 03:32:43 pm
Quote-You cannot use other people's code

So this would mean I had to write a whole operating system from scratch and build a graphics library on top. Including all the drivers as these are coded by others too.
Oh of course would I also need to rewrite the whole set of C libraries or do it in assembly entirely.
Pretty doable in a month :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: p4nix on December 09, 2015, 03:37:52 pm
Even some other guys who want to program everything from scratch use Javascript :D
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DarkestEx on December 09, 2015, 03:42:23 pm
Also, we can't make a game for Linux  ???
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: Streetwalrus on December 09, 2015, 03:51:06 pm
All the staff can run Linux with the exception of DJ and Juju and Ivoah also have access to OSX, no reason why they shouldn't be supported.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DarkestEx on December 09, 2015, 03:52:10 pm
Quote from: Streetwalrus on December 09, 2015, 03:51:06 pm
All the staff can run Linux with the exception of DJ and Juju and Ivoah also have access to OSX, no reason why they shouldn't be supported.

Great, now I don't have to use slow .NET Framework and use C :)
Getting C and graphics to run on Windows is a real pain.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 09, 2015, 04:31:00 pm
If you guys don't mind that Linux entries are judged by a different judges, potentially skewing the results a bit (eg some people might use 6/10 for good graphics and others will use 8/10 for the same quality of graphics), then yes Linux support can be added


The reason why Linux was not added is because I, the judge, knows zero thing about Linux, let alone have it installed anywhere. Only platforms I own were added. But if you don't mind seeing Linux entries judged by someone else then you can use Linux now.

OS X is ruled out until further notice because none of the CW staff might have access to a non-broken Mac computer on January 20th . we need to ensure that @Ivoah is interested to judge OS X entries


Edit: rules edited to allow Linux and to specify that libraries are allowed (they were, but didn't take them in account). Just not 100% premade game code like with RPG Maker and the like
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DarkestEx on December 09, 2015, 04:32:38 pm
Quote from: DJ Omnimaga on December 09, 2015, 04:31:00 pm
If you guys don't mind that Linux entries are judged by a different judges, potentially skewing the results a bit (eg some people might use 6/10 for good graphics and others will use 8/10 for the same quality of graphics), then yes Linux support can be added


The reason why Linux was not added is because I, the judge, knows zero thing about Linux, let alone have it installed anywhere. Only platforms I own were added. But if you don't mind seeing Linux entries judged by someone else then you can use Linux now.

OS X is ruled out until further notice because none of the CW staff might have access to a non-broken Mac computer on January 20th

Btw, DJ, you should get Ubuntu. It's easier than ever to use Linux. You could install it into a virtual machine.

Also I have a fun idea for a game: A game for Android. If you loose your whole phone gets wiped :trollface:
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 09, 2015, 04:44:30 pm
The problem is I had so much bad luck with computers in the past that I cannot guarantee using Linux would be successful in time for contest judging, even if I get help. And I don't want to risk ruining my self-esteem again like everytime I did computer or software setup in the past just in the middle of holidays.

The last time I did such software setup I had to let someone I trust remotely take control of my PC to do it for me because I couldn't figure out anything I had searched nor that he was telling me.

So I need a backup plan, which would involve different judges for Linux entries. That is the main challenge by allowing that many platforms.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: Snektron on December 09, 2015, 05:18:54 pm
Too bad i can't join in the contest :P

Quote from: DarkestEx on December 09, 2015, 04:32:38 pm
Also I have a fun idea for a game: A game for Android. If you loose your whole phone gets wiped :trollface:


There was a game that deleted itself when you won it. IIRC a decade back or so one of the last copies was sold to a guy who was going to play it on stream. The only video ever released was just the guy sobbing in front of his PC...
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 09, 2015, 05:23:15 pm
There are people who actually sold such games? O.O

I hipe such game won't make it into the contest, though, else most people won't even test it and thus, it will stand no chance at winning
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: p4nix on December 09, 2015, 05:26:19 pm
That's quite cool :) I've only heard about games which would delete themselfves or save states if you cheated in them yet. Can you recall the name of the game?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 09, 2015, 05:36:19 pm
This is an interesting contest! I might try to come up with an original game. Might be a puzzle arcade sort of game.

Only thing is, the huge 24x24 size (and colors) of most of the sprites don't go too well with the relatively small 96x64 screen size of the TI-84+...if I do a sprite size such as 10x10 or whatever, and make a bunch of walrii types (as many as I can), would that be fine? If not (or even if it is), I'd do a cutscene between levels or something with a walrii animation in 24x24.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 09, 2015, 05:38:16 pm
There is a 16*16 :walrii: in the first post of Walrii Fanart @JWinslow23 that you can use. There is even a 8*8 one but  unlike the 16*16 one, it's not animated.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 09, 2015, 05:51:43 pm
Quote from: DJ Omnimaga on December 09, 2015, 05:38:16 pm
There is a 16*16 :walrii: in the first post of Walrii Fanart @JWinslow23 that you can use. There is even a 8*8 one but  unlike the 16*16 one, it's not animated.

Thank you for pointing me to that, I didn't see it. And that 8x8 sprite was made for Desolate's 8-lvl gray magic, not for me :P If I make a entry, I will use as many walrii from the topic as I see fit, and I'll have quite a few originals.

Now to conceptualize the game  :w00t:
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: p4nix on December 09, 2015, 06:31:33 pm
Are the NSFW walriis allowed? And how child-friendly has my game to be? Can it be flashy and stuff?  8)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: Juju on December 09, 2015, 06:46:09 pm
If you make a game for Linux, there's good chances it also works on Windows and OS X too, porting it should be easy enough. If you need help about that you can always ask me.

Also, DJ, Linux Mint in a VM. Works out of the box. Again, if you need help, ask me.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 09, 2015, 07:23:29 pm
I got a idea (kinda :P) soon I will make a topic ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: brentmaas on December 09, 2015, 07:55:03 pm
Can I do multiple entries? If not, can I kinda cheat by doing an n-in-1 game?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 09, 2015, 08:06:22 pm
@JWinslow23 that's fine, as long as the game also includes one of the originals. :)

@p4nix NSFW is discouraged, since voters are mostly under 18 or voting from public computers. However, if you insist on including the NSFW walrus (the marijuana leaf-shaped one) then you should put (NSFW) in your topic title and we will mark the entry as NSFW as well to warn downloaders. Of course, stuff like shock imagery, harmful softwares or anything that blatantly breaks the forum rules is not allowed.

@Juju you can't help people on their code directly, but if you have fast ways to convert a program to Mac or libraries that allows doing so then that's fine.

@brentmaas They will count as 1 entry. They should be in 1 zip file and if possible, 1 multi-game install/launcher with some menu to select the game.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: Unicorn on December 10, 2015, 01:40:54 am
I definitely want to participate, but could I submit WalrusAdventure? It might help me finish it :P If not, I'm sure I could make something up.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 10, 2015, 02:07:22 am
Ideally you should probably make a derivative such as an actual RPG (with different dungeons and a difficulty curve based on the dungeon). You could also do a puzzle game based on the game maybe?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 10, 2015, 03:31:30 am
Quote from: Unicorn on December 10, 2015, 01:40:54 am
I definitely want to participate, but could I submit WalrusAdventure? It might help me finish it :P If not, I'm sure I could make something up.

Have you released any code?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: Unicorn on December 10, 2015, 04:03:24 am
Quote from: alexgt on December 10, 2015, 03:31:30 am
Quote from: Unicorn on December 10, 2015, 01:40:54 am
I definitely want to participate, but could I submit WalrusAdventure? It might help me finish it :P If not, I'm sure I could make something up.

Have you released any code?

Well, yeah

And DJ, I think I'll just make some weird arcade-like game.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 10, 2015, 07:52:06 am
It doesn't have to be very complex. Just see the 4x3 contest. Lots of games were mega simple, even for 4x3 standards, yet still fun to play. :)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 10, 2015, 02:46:18 pm
Yeah, I am not going with simple I may regret that :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 10, 2015, 07:34:21 pm
I'll try to do something almost like an endless runner...only it's an endless FLIER! This will be inspired by (but not an exact clone at all of) a mobile game I vaguely remember playing last year. I just hope I can get everything I want done in time.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: Ivoah on December 10, 2015, 07:35:28 pm
Quote from: DJ Omnimaga on December 09, 2015, 04:31:00 pm
If you guys don't mind that Linux entries are judged by a different judges, potentially skewing the results a bit (eg some people might use 6/10 for good graphics and others will use 8/10 for the same quality of graphics), then yes Linux support can be added


The reason why Linux was not added is because I, the judge, knows zero thing about Linux, let alone have it installed anywhere. Only platforms I own were added. But if you don't mind seeing Linux entries judged by someone else then you can use Linux now.

OS X is ruled out until further notice because none of the CW staff might have access to a non-broken Mac computer on January 20th . we need to ensure that @Ivoah is interested to judge OS X entries

I can judge linux and OS X entries
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 10, 2015, 07:44:42 pm
Quote from: JWinslow23 on December 10, 2015, 07:34:21 pm
I'll try to do something almost like an endless runner...only it's an endless FLIER! This will be inspired by (but not an exact clone at all of) a mobile game I vaguely remember playing last year. I just hope I can get everything I want done in time.

Sounds cool, kinda like super walrii land?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 10, 2015, 08:52:53 pm
SWL was more like Mario overall. His idea is more like Rainbow Dash Attack, I assume.

Good luck btw!
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 10, 2015, 10:02:17 pm
Quote from: alexgt on December 10, 2015, 07:44:42 pm
Quote from: JWinslow23 on December 10, 2015, 07:34:21 pm
I'll try to do something almost like an endless runner...only it's an endless FLIER! This will be inspired by (but not an exact clone at all of) a mobile game I vaguely remember playing last year. I just hope I can get everything I want done in time.

Sounds cool, kinda like super walrii land?

Sky...Narwhal.

...

...yeah. Sky Narwhal. That's it. :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 10, 2015, 10:06:08 pm
But narwhals are different from walruses :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 10, 2015, 10:12:26 pm
Quote from: alexgt on December 10, 2015, 10:06:08 pm
But narwhals are different from walruses :P

Narwhal-rii, how about that? :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 10, 2015, 10:28:22 pm
Lol, I was just kidding but that flows pretty well. We should make a Narwalrii O.O
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: brentmaas on December 10, 2015, 11:07:54 pm
Is distribution by means of testing allowed (like sending it to a friend), I might want to do some networking for some part to be not entirely impractical.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 11, 2015, 04:33:31 am
I think so as long as they do not release it. But I am not in charge ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 11, 2015, 04:45:21 am
THis is an high risk to take. You cannot publicly release source code and if you get help from someone else without us knowing then the person who helps is penalized since he won't get the prize if you win. And just giving a copy of the game to a friend is a big risk if the friend isn't trustworthy, since he could either release it and claim the work as his own, or he could release it publicly, disqualifying that entry in the process. So it's best to be careful.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: brentmaas on December 11, 2015, 08:09:57 am
Quote from: DJ Omnimaga on December 11, 2015, 04:45:21 am
THis is an high risk to take. You cannot publicly release source code and if you get help from someone else without us knowing then the person who helps is penalized since he won't get the prize if you win. And just giving a copy of the game to a friend is a big risk if the friend isn't trustworthy, since he could either release it and claim the work as his own, or he could release it publicly, disqualifying that entry in the process. So it's best to be careful.
No source code will be shared and I assume my friends are trustworthy enough, could even include my little brother or just use some random laptop and my left and right hand on different keyboards.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 11, 2015, 08:21:00 am
Ah ok that's good. As I said, though, be careful. Also, if it's an online entry or something, make sure that it doesn't have dependencies or anything that could prevent judges from playing it. :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: brentmaas on December 11, 2015, 01:17:03 pm
Quote from: DJ Omnimaga on December 11, 2015, 08:21:00 am
Ah ok that's good. As I said, though, be careful. Also, if it's an online entry or something, make sure that it doesn't have dependencies or anything that could prevent judges from playing it. :P
Java 8 shouldn't be a problem right? It's usually pre-installed anyway.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 11, 2015, 05:32:32 pm
It's fine, but I hope I can run it. With recent java builds, I always get security errors on any web-based java applications .
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: c4ooo on December 11, 2015, 07:54:51 pm
I've starting making something akin to super warlus land. I spent like 15 minuts, set up a tile map ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: alexgt on December 11, 2015, 08:28:21 pm
Quote from: brentmaas on December 11, 2015, 08:09:57 am
Quote from: DJ Omnimaga on December 11, 2015, 04:45:21 am
THis is an high risk to take. You cannot publicly release source code and if you get help from someone else without us knowing then the person who helps is penalized since he won't get the prize if you win. And just giving a copy of the game to a friend is a big risk if the friend isn't trustworthy, since he could either release it and claim the work as his own, or he could release it publicly, disqualifying that entry in the process. So it's best to be careful.
No source code will be shared and I assume my friends are trustworthy enough, could even include my little brother or just use some random laptop and my left and right hand on different keyboards.

I just go to school and say hey play this, is it good :P

Quote from: c4ooo on December 11, 2015, 07:54:51 pm
I've starting making something akin to super warlus land. I spent like 15 minuts, set up a tile map ;)

Cool :)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 11, 2015, 10:54:41 pm
Quote from: c4ooo on December 11, 2015, 07:54:51 pm
I've starting making something akin to super warlus land. I spent like 15 minuts, set up a tile map ;)

Oh yeah, that. Was the original version ever made into a full game? Please remind me.

I wish you good luck on your project! Can't wait to play/look at screenshots of/wish I could program something like/cry about me losing to your final game!
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 12, 2015, 01:28:11 am
Quote from: c4ooo on December 11, 2015, 07:54:51 pm
I've starting making something akin to super warlus land. I spent like 15 minuts, set up a tile map ;)
Do you mean a platformer? Good luck and once it progress more don't forget to make a project topic in the contest sub-forum :)
Quote from: JWinslow23 on December 11, 2015, 10:54:41 pm
Quote from: c4ooo on December 11, 2015, 07:54:51 pm
I've starting making something akin to super warlus land. I spent like 15 minuts, set up a tile map ;)

Oh yeah, that. Was the original version ever made into a full game? Please remind me.

I wish you good luck on your project! Can't wait to play/look at screenshots of/wish I could program something like/cry about me losing to your final game!
SWL went on indefinite hiatus due to life and lack of motivation to work on larger projects other than RPGs.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: c4ooo on December 12, 2015, 10:40:26 pm
I know this isnt exactly the place to ask, but since it is related to the contest i will ask it here. Can someone make me 16*16 b/w mario based spites?
It seems my project is a monochrome Super Walrii land port <_<
Quote from: DJ Omnimaga on December 12, 2015, 01:28:11 am
SWL went on indefinite hiatus due to life and lack of motivation to work on larger projects other than RPGs.

Not if my project succeeds ;)
/me runs
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: SiphonicSugar on December 12, 2015, 11:49:58 pm
I wish that I could help you, but I am horrible at pixel ar  :(t.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 13, 2015, 04:27:14 am
Quote from: c4ooo on December 12, 2015, 10:40:26 pm
I know this isnt exactly the place to ask, but since it is related to the contest i will ask it here. Can someone make me 16*16 b/w mario based spites?
It seems my project is a monochrome Super Walrii land port <_<

I can. Which sprites/blocks of all of them do you need?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: c4ooo on December 13, 2015, 02:59:36 pm
Quote from: JWinslow23 on December 13, 2015, 04:27:14 am
Quote from: c4ooo on December 12, 2015, 10:40:26 pm
I know this isnt exactly the place to ask, but since it is related to the contest i will ask it here. Can someone make me 16*16 b/w mario based spites?
It seems my project is a monochrome Super Walrii land port <_<

I can. Which sprites/blocks of all of them do you need?

well, i hope this isnt to much, but: cracked stone, brick, dirt, and top layer of dirt. :)
Maybe if posible you coul make a darker dirt (kinda hard in black and white) to serve as a background when walking through a dirt cave.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 13, 2015, 06:36:08 pm
If you decide to make a color game, keep in mind there exists an actual walrus sprite of Mario and we even have a koopa. :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: JWinslow23 on December 13, 2015, 07:59:23 pm
Quote from: c4ooo on December 13, 2015, 02:59:36 pm
Quote from: JWinslow23 on December 13, 2015, 04:27:14 am
Quote from: c4ooo on December 12, 2015, 10:40:26 pm
I know this isnt exactly the place to ask, but since it is related to the contest i will ask it here. Can someone make me 16*16 b/w mario based spites?
It seems my project is a monochrome Super Walrii land port <_<

I can. Which sprites/blocks of all of them do you need?

well, i hope this isnt to much, but: cracked stone, brick, dirt, and top layer of dirt. :)
Maybe if posible you coul make a darker dirt (kinda hard in black and white) to serve as a background when walking through a dirt cave.

Here you go:
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRCQ166g.png&hash=41bbf9c87fc2641de54a24c240addaf7)
Need anything else, just ask ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses
Post by: DJ Omnimaga on December 13, 2015, 11:33:54 pm
By the way, I want to remind all participants that in order for your entry to be eligible, you must create a separate topic about it on CW in the contests section. I also highly encourage people to post progress updates regularly so that they can gain some popularity.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: JWinslow23 on December 19, 2015, 06:34:40 pm
I'm not sure anymore that I'm participating in the contest. I have a month, though, so maybe I'll have something hacked together by then.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on December 19, 2015, 06:45:02 pm
Good luck if you do have time ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on December 22, 2015, 05:24:33 pm
It looks like we will have to extend the deadline but we'll see I guess. For ideas, you can reuse past ideas such as console classics. It's mainly a matter of integrating Walrii in it. Also Walrii doesn't need to be an animal or character. It could even be part of the decor (eg trees if you use thr bush walrus)

Good luck c:3=
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on December 22, 2015, 07:26:19 pm
But if it can be a copy of a old game with walriis in it what about the originality part of judging?!
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on December 22, 2015, 10:32:43 pm
Just a blatant copy where only the character or enemy sprites are replaced would be a big no-no. For example, if someone took Supersonic Ball PC and all he did was change the ball for a walrus, then originality would be zero for sure, and it might even affect the rest of the score.

What I mean is for example if someone wants to make a Tetris, a shoot-em-up or Bejeweled clone from scratch, but replace blocks with walruses, then that would be fine, since he would need to use larger sprites, after all. It's best to add twists to the game, though, to maximize the score. For example, the game could have extra features and stuff.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on December 23, 2015, 02:33:06 pm
Ok, I see now, thanks for clearing it up ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DarkestEx on January 03, 2016, 01:10:06 am
I need a 8x8 3 color walrii sprite! Can somebody help please.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 03, 2016, 01:39:23 am
There is one in the first post of the fanart thread actually: (https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Ftinywalrii.png&hash=5321da73ced799936e15dd4eff4f4413)

Not sure if it fits your needs, though. It's next to impossible to draw a 8x8 walrus >.<
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DarkestEx on January 03, 2016, 01:50:20 am
Quote from: DJ Omnimaga on January 03, 2016, 01:39:23 am
There is one in the first post of the fanart thread actually: (https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Ftinywalrii.png&hash=5321da73ced799936e15dd4eff4f4413)

Not sure if it fits your needs, though. It's next to impossible to draw a 8x8 walrus >.<

Thanks :)

I'd love to actually do a bigger sprite, but the C64 has some trouble with that. I will see if I can cheat somehow to create a 16x16 or 16x8 sprite.
Well actually 8x8 is pretty small even for the C64. I'll see.

Also I have decided to program my game, whatever it'll be, in C. Learning 6510 assembler is not worth it.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 03, 2016, 02:15:52 am
Aah, sorry to hear. Can you mimic sprites by just moving tiles around, even if it means moving by 16x16 chunks instead of pixel by pixel? What kind of issues do you have by the way? Is it speed-related? Or is it something like the Atari where you have to draw 3 sprites max per frame, causing flicker? I guess I wouldn't mind the flicker if that's the case. After all, we got used to flickering sprites in the Atari 2600 and 84+CSE versions of Pac-Man :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on January 03, 2016, 03:46:00 am
you could do 4 8x8 sprites but that would probably be really slow <_<
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DarkestEx on January 03, 2016, 10:45:58 am
Quote from: DJ Omnimaga on January 03, 2016, 02:15:52 am
What kind of issues do you have by the way? Is it speed-related? Or is it something like the Atari where you have to draw 3 sprites max per frame, causing flicker? I guess I wouldn't mind the flicker if that's the case. After all, we got used to flickering sprites in the Atari 2600 and 84+CSE versions of Pac-Man :P

Speed is surely a problem too, but except for that the C64 is way superior to the Atari 2600.
It has a proper graphics chip that does all the screen refreshing and it has 64KB of ram opposed to a few hundred bytes. I also have a lot more program space therefore. I want to stay away from assembler so I will not use any hacks. Flicker won't happen in any way.

Quote from: alexgt on January 03, 2016, 03:46:00 am
you could do 4 8x8 sprites but that would probably be really slow <_<

No it wouldn't be any slower but I already found out, that sprites can be set to a special mode and therefore can be bigger. I have 8 sprites total maximum on the screen at a time.

12*21 is the maximum size of a C64 multicolor sprite.
I plan using that. Could somebody do a walrus sprite that is 12 pixels wide and a maximum of 21 pixels high?
Don't stretch is unnecessarily ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on January 03, 2016, 04:20:38 pm
Sure, I can try, it will probably be 12x12 tho :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 03, 2016, 08:07:25 pm
I could try later, but I can't guarantee anything. Couldn't you just superpose multiple single-color sprites (basically each walrus color and the black border) with transparency on each others, though?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on January 03, 2016, 08:28:20 pm
actually 12x12 would be easy I think since you just have to scale it down 2x because 24 is divisible by 12...
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 04, 2016, 05:03:06 am
Quote from: DarkestEx on January 03, 2016, 10:45:58 am
Quote from: DJ Omnimaga on January 03, 2016, 02:15:52 am
What kind of issues do you have by the way? Is it speed-related? Or is it something like the Atari where you have to draw 3 sprites max per frame, causing flicker? I guess I wouldn't mind the flicker if that's the case. After all, we got used to flickering sprites in the Atari 2600 and 84+CSE versions of Pac-Man :P

Speed is surely a problem too, but except for that the C64 is way superior to the Atari 2600.
It has a proper graphics chip that does all the screen refreshing and it has 64KB of ram opposed to a few hundred bytes. I also have a lot more program space therefore. I want to stay away from assembler so I will not use any hacks. Flicker won't happen in any way.

Quote from: alexgt on January 03, 2016, 03:46:00 am
you could do 4 8x8 sprites but that would probably be really slow <_<

No it wouldn't be any slower but I already found out, that sprites can be set to a special mode and therefore can be bigger. I have 8 sprites total maximum on the screen at a time.

12*21 is the maximum size of a C64 multicolor sprite.
I plan using that. Could somebody do a walrus sprite that is 12 pixels wide and a maximum of 21 pixels high?
Don't stretch is unnecessarily ;)
Couldn't you instead use multiple single-color sprites? If the background is black, then you could use the following sprites by placing them on top of each others:

(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fseparatewalriicolors.png&hash=13df27b4e5fa4cda60ff665b27cdf864)

Otherwise, in the Walrii Fanart thread, you could use Custer Walrii (the one that looks like it's from the Atari 2600) and make it single-color.

I am unable to figure out how to draw a 12x21 walrus at the time.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DarkestEx on January 04, 2016, 01:57:47 pm
Quote from: DJ Omnimaga on January 04, 2016, 05:03:06 am
Quote from: DarkestEx on January 03, 2016, 10:45:58 am
Quote from: DJ Omnimaga on January 03, 2016, 02:15:52 am
What kind of issues do you have by the way? Is it speed-related? Or is it something like the Atari where you have to draw 3 sprites max per frame, causing flicker? I guess I wouldn't mind the flicker if that's the case. After all, we got used to flickering sprites in the Atari 2600 and 84+CSE versions of Pac-Man :P

Speed is surely a problem too, but except for that the C64 is way superior to the Atari 2600.
It has a proper graphics chip that does all the screen refreshing and it has 64KB of ram opposed to a few hundred bytes. I also have a lot more program space therefore. I want to stay away from assembler so I will not use any hacks. Flicker won't happen in any way.

Quote from: alexgt on January 03, 2016, 03:46:00 am
you could do 4 8x8 sprites but that would probably be really slow <_<

No it wouldn't be any slower but I already found out, that sprites can be set to a special mode and therefore can be bigger. I have 8 sprites total maximum on the screen at a time.

12*21 is the maximum size of a C64 multicolor sprite.
I plan using that. Could somebody do a walrus sprite that is 12 pixels wide and a maximum of 21 pixels high?
Don't stretch is unnecessarily ;)
Couldn't you instead use multiple single-color sprites? If the background is black, then you could use the following sprites by placing them on top of each others:

(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fseparatewalriicolors.png&hash=13df27b4e5fa4cda60ff665b27cdf864)

Otherwise, in the Walrii Fanart thread, you could use Custer Walrii (the one that looks like it's from the Atari 2600) and make it single-color.

I am unable to figure out how to draw a 12x21 walrus at the time.

No I can't use overlays as the platform has only support for 8 sprites total. Wasting more than two sprites for one character would be pretty bad.
We could use two 12x21 sprites to create a 24x21 sprite. That would totally work.
Could somebody modify the existing Walrii to create such a sprite; that would be really great.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: c4ooo on January 04, 2016, 08:07:17 pm
Meh
The end of January is when i have a ton of exams (and my birthday!!). I am already busy but i will see if i can finish a ti84 entry :walrii:
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 04, 2016, 10:54:19 pm
@DarkestEx the Walrii I provided above is actually 24x21 if you take the bottom one. If you need less colors then you could maybe make all of it light gray? Note that the black is transparent, though, so it's best used on dark backgrounds.
Quote from: c4ooo on January 04, 2016, 08:07:17 pm
Meh
The end of January is when i have a ton of exams (and my birthday!!). I am already busy but i will see if i can finish a ti84 entry :walrii:
Good luck @c4ooo I hope you can find some free time.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DarkestEx on January 05, 2016, 12:51:20 am
Quote from: DJ Omnimaga on January 04, 2016, 10:54:19 pm
@DarkestEx the Walrii I provided above is actually 24x21 if you take the bottom one. If you need less colors then you could maybe make all of it light gray? Note that the black is transparent, though, so it's best used on dark backgrounds.
Quote from: c4ooo on January 04, 2016, 08:07:17 pm
Meh
The end of January is when i have a ton of exams (and my birthday!!). I am already busy but i will see if i can finish a ti84 entry :walrii:
Good luck @c4ooo I hope you can find some free time.

Thanks for reminding me ;)
About the colors, I will have to reduce it a bit, but not much is really needed. I have 16 different colors to choose from.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 05, 2016, 07:10:18 am
Do you mean you'll reduce the sprite to 2 colors (it uses 3 now, taking in account the fact that the black is intended to be transparent) or just change the existing colors to match the C64 palette?

Also I am ok with slight modifications to the walrus sprites if it's to get within specific platform limitations, as well as scaling up/down if the sprite is still recognizable afterwards. Just no 4x3 walrus game with a 1x1 Walrii sprite :P (well, you could theoretically make a Walrii game utilizing the original sprite in 4x3 resolution, though,  but it wouldn't even come close to fit in the screen :P)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on January 05, 2016, 07:44:29 pm
Zampy's Quest may have to take a swing in another direction if I can't get the AI and levels made in time D:
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 05, 2016, 11:16:57 pm
I would avoid using AI. You can probably just make the enemies move in one direction and the other or stuff like that and only include some levels and expand after the contest.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 06, 2016, 10:45:04 pm
Slight rule change: The following walruses are now included among the ones you can use in the contest:

(https://codewalr.us/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoRD4794.gif&hash=66194edcf78c63cf2dc3285bb20e9d5f)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzGagybg.gif&hash=5765b29b2156797ba0f4856a5bf3ca32)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fwirbiichu.gif&hash=892fabe5938b6692c6051cc1aa51affb)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fweirdrii.gif&hash=d8d5a4b4b49aff87e551f43a8b76aba6)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fpiskel-imgstore-b.appspot.com%2Fimg%2F74303391-a917-11e5-a58f-271123a1e563.gif&hash=6657ccc628704707cb3cdc45b06cb3ca)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fxmaswalrii.gif&hash=d526221f0b6fb47c398e428fba582112)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fpiskel-imgstore-b.appspot.com%2Fimg%2Fe16b775e-aa62-11e5-9a81-73097e21b29a.gif&hash=51e5c6b3b427e0bdec4bd76e42b53126)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Flennywalrus.gif&hash=e08a17422dea4ea6d4fd6309dfb6d0ab)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fairiichu.gif&hash=bb8b20c91260398d5058495f30b2df32)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fwalrusyoshi.gif&hash=d8c43603bae00aa22de6f89ec651b2b9)(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Fc64walrii.gif&hash=f8dbac19d785d27d693866db755bb26b)

They were added to the first post of the fanart thread. They could be used before, but you had to include one of the other 150 walruses somewhere in the game, such as the title screen.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: c4ooo on January 07, 2016, 08:04:19 pm
Lets hope mine wont be just another flappy birds clone:
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fm.imgur.com%2FEkbGD2U.jpg&hash=6aa462ec068f4f3662c7d9e608ff7130)
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fm.imgur.com%2Fn4AOLVJ.jpg&hash=2cbc3e2f497ca5a715660ca8ff5cb743)
sorry for blur :(
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: JWinslow23 on January 08, 2016, 12:38:13 am
Quote from: c4ooo on January 07, 2016, 08:04:19 pm
Lets hope mine wont be just another flappy birds clone:
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fm.imgur.com%2FEkbGD2U.jpg&hash=6aa462ec068f4f3662c7d9e608ff7130)
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fm.imgur.com%2Fn4AOLVJ.jpg&hash=2cbc3e2f497ca5a715660ca8ff5cb743)
sorry for blur :(

Well, that's just great. You're making a calculator version of the type of game I wanted to make! :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on January 08, 2016, 01:42:20 am
Looks great @c4ooo I hope you can get it done ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: Scipi on January 08, 2016, 02:08:42 am
Got a quick little video showing progress on my entry

https://dl.dropboxusercontent.com/u/10573921/Releases/Walriimon.avi (https://dl.dropboxusercontent.com/u/10573921/Releases/Walriimon.avi)

Note, the disappearance behind the tree is because that particular tile sprite includes the grass and doesn't have a transparent part and I'm too lazy to fix it. :P It's not an engine limitation.

Once I get something to show for the battle system proper, I'll make a post revealing my project. Though you can probably guess what it is ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: semiprocoder on January 08, 2016, 02:13:13 am
That looks really cool! I hope you can finish it before the deadline; it seems like a lot of work.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 08, 2016, 03:39:36 am
Quote from: Scipi on January 08, 2016, 02:08:42 am
Got a quick little video showing progress on my entry

https://dl.dropboxusercontent.com/u/10573921/Releases/Walriimon.avi (https://dl.dropboxusercontent.com/u/10573921/Releases/Walriimon.avi)

Note, the disappearance behind the tree is because that particular tile sprite includes the grass and doesn't have a transparent part and I'm too lazy to fix it. :P It's not an engine limitation.

Once I get something to show for the battle system proper, I'll make a post revealing my project. Though you can probably guess what it is ;)
You should upload the video on Youtube, in case some people don't have the codecs to play the file. :P

Anyway I'm glad you are participating. You should make a topic, though,  to register your entry :)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: Scipi on January 08, 2016, 04:59:31 am
Good point. I uploaded it to my Youtube
http://www.youtube.com/watch?v=cNQ1Fr5TJyM (http://www.youtube.com/watch?v=cNQ1Fr5TJyM)

Quote from: DJ Omnimaga on January 08, 2016, 03:39:36 am
Anyway I'm glad you are participating. You should make a topic, though,  to register your entry :)


I still want to make at least a proper battle system before I create a topic.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 08, 2016, 05:07:01 am
Oh I see now, and thanks for the video :)

By the way will the main character be a walrus? :P Also I think you should maybe use 20x15 maps instead of 40x30, else the tiles look very small. You could probably use scaled up tiles. Also perhaps get rid of the blur on scaled up graphics like the pokéball. Looks nice so far, though :D
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: Scipi on January 08, 2016, 05:22:44 am
I set the filtering mode to nearest neighbor interpolation, so that should take care of the blur. And once I make my own terrain sprites, I can see about making them larger.

QuoteBy the way will the main character be a walrus? :P


I'm kind of fond of my Tao sprite :3
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 08, 2016, 06:34:32 am
I would be fine even if you used low res sprites personally. After all, lots of people here like retro-gaming and old-school games. :P

Quote from: Scipi on January 08, 2016, 05:22:44 am
QuoteBy the way will the main character be a walrus? :P


I'm kind of fond of my Tao sprite :3
You could make a walrified Tao :trollface:

Also is Tao there in reference to The Mysterious Cities of Gold? Because one of the main characters has a yellow vest and is called Tao :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on January 08, 2016, 12:54:58 pm
Looks great Scipi, glad there are more entries ;)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 09, 2016, 10:44:41 pm
By the way, remember that there is less than two weeks left (10 days actually, if I count correctly), so hurry up, and remember that demos are also accepted :)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: c4ooo on January 10, 2016, 12:07:56 am
 :-|
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: Scipi on January 10, 2016, 12:09:33 am
Quote from: DJ Omnimaga on January 08, 2016, 06:34:32 am
Also is Tao there in reference to The Mysterious Cities of Gold? Because one of the main characters has a yellow vest and is called Tao :P


Taokaka
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fstatic.zerochan.net%2FTaokaka.full.1347275.jpg&hash=f1e43d799851fcfb99473df8e5e8c094)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: JWinslow23 on January 10, 2016, 12:49:21 am
10 days left! How are people going along on their projects? Update your threads with progress!

Myself, I'm almost done with a high-score implementation, then adding a title screen and Game Over screen.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: Unicorn on January 10, 2016, 05:30:27 am
I'm just about ready to finish up gameplay then a menu, then a currency along with a prize machinelike thing.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 10, 2016, 08:12:03 am
Quote from: c4ooo on January 10, 2016, 12:07:56 am
:-|
You should try to make posts that aren't just smiley posts in the future :P
Quote from: Scipi on January 10, 2016, 12:09:33 am
Quote from: DJ Omnimaga on January 08, 2016, 06:34:32 am
Also is Tao there in reference to The Mysterious Cities of Gold? Because one of the main characters has a yellow vest and is called Tao :P


Taokaka
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fstatic.zerochan.net%2FTaokaka.full.1347275.jpg&hash=f1e43d799851fcfb99473df8e5e8c094)
Ah I see now. :)
Quote from: JWinslow23 on January 10, 2016, 12:49:21 am
10 days left! How are people going along on their projects? Update your threads with progress!

Myself, I'm almost done with a high-score implementation, then adding a title screen and Game Over screen.
My main worry this year was not as much about people starting at the last minute, although some finally did, sort-of. But rather people focusing way too much on adding many features in their games, even if some aren't really necessary for a game created under such limited time frame. Of course I'm not saying to do like Big Rigs: Over the Road Racing, but hence why I kept suggesting people to not go overboard (especially RPGs). :)


Good luck everyone!
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DarkestEx on January 10, 2016, 12:24:55 pm
Quote from: JWinslow23 on January 10, 2016, 12:49:21 am
10 days left! How are people going along on their projects? Update your threads with progress!

Myself, I'm almost done with a high-score implementation, then adding a title screen and Game Over screen.

I hope that I can start with sprites soon. The platform required so much work and research. With some luck, I can finish some good game in time.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 10, 2016, 12:29:19 pm
8 and an half more days to learn and 12 minutes to make a full game is not a lot of time to finish before deadline though :P
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on January 10, 2016, 09:49:50 pm
If anything I can just post it as something like a parkour game :trollface: if I don't get enemies complete which I hope I can... either way it won't be very polished xD
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 10, 2016, 11:46:25 pm
I hope you don't give up, though. Something like a puzzle platformer where you just need to reach the end of the stage without dying would be nice too.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: c4ooo on January 13, 2016, 12:29:55 am
By the way, will the judges actually look at the code ???
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: semiprocoder on January 13, 2016, 12:34:31 am
No, they shouldnt. Even if they do, the score of your game will not depend on it(I know if it did mine would lose so many points). After all:
Quote from: DJ Omnimaga on December 09, 2015, 08:22:41 am
The goal of this contest is not to showcase your programming skills in particular

Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on January 13, 2016, 01:08:54 am
We will most likely glance through the code in case we notice anything suspicious (eg if someone wrote the entire game for you), but that is not the thing we are judging on. But of course if the code is horrible to the point where the game is completely unplayable or impossible to install, then of course that will affect the install/gameplay score.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: c4ooo on January 13, 2016, 01:16:58 am
I was thinking if it would be pointfull to out some secret text into my games source code >:D
And i was also wondering if i should optimize the game for l33t factor
/me runs

(JK)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on February 02, 2016, 01:26:04 am
So I have finished judging the entries. Once the poll is over I will calculate the final scores and release the results.
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: c4ooo on February 02, 2016, 01:38:08 am
Ohh the hype is building O.O How many more days are left?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: semiprocoder on February 02, 2016, 01:40:58 am
I think its 2. If I remember correctly the poll ends Feb 3. BTW are there any ways to see the results of the poll beforehand?
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on February 02, 2016, 02:38:47 am
Quote from: semiprocoder on February 02, 2016, 01:40:58 am
I think its 2. If I remember correctly the poll ends Feb 3. BTW are there any ways to see the results of the poll beforehand?

Yep you are tight, and nope no way to see the poll results until after Feb 3rd ;) (Unless you are a admin and can edit the poll then you can see who voted)
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: DJ Omnimaga on February 03, 2016, 02:22:24 am
Now that the poll results are out, I need to merge them with the judging results for the final score. I'll post the winners once I am done falling asleep/being sleepy
Title: Re: CodeWalrus Programming Contest II: A Game about Walruses c:3=
Post by: alexgt on February 03, 2016, 02:56:07 am
Hype! I have to sleep to xD