CodeWalrus

Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: aeTIos on November 13, 2014, 04:44:09 am

Title: Illusiat XI Eyecandy
Post by: aeTIos on November 13, 2014, 04:44:09 am
Basically, eyecandy will go in this post. Rest of thread is for shouting how beautiful it is.
Title: Re: Illusiat XI Eyecandy
Post by: TIfanx1999 on January 02, 2015, 01:34:20 am
Needs moar eye candy. :P
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 02, 2015, 04:40:14 am
^This. This is why I didn't include the game in the CodeWalrus trailer on Youtube and HCWP. :P (I would have included a screenshot of what Street had in the pictures of youself thread on Omni, modified to have the new characters instead of the placeholder he had, but I wasn't sure if the battle design/layout was final)

Also first necropost on CodeWalrus, sort-of? (Although all topics made before Jan 1st are pretty much grandfathered for the time being) :trollface:
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 06, 2015, 06:55:37 am
._.

Kick my ass if you want anything to happen. :P
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 06, 2015, 11:05:04 pm
inb4 the ticalc.org screenshots shows that one pic of Street with the calc rather than the game itself. <_<

But yeah take your time lol, especially with school. Posting might take less than 2 minutes, but in order to code you need to sit down for at least 30 or so before you can concentrate and it requires even more motivation.
Title: Re: Illusiat XI Eyecandy
Post by: aeTIos on January 09, 2015, 10:20:38 am
Streetwalrus first has to get the engine down before I can start working on maps :P I already have a few ideas, though, but I'm keeping them a secret (read: I only have them in my head and they change all the time and I'm not taking the time to write them down)
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 09, 2015, 03:36:18 pm
He had an engine a year ago, though ??? (unless he scrapped all of it or lost everything?)
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 21, 2015, 05:12:31 pm
I actually have a mapping engine but aeTIos bitched about 6*8 tiles so we basically need to rewrite one from scratch with scrolling lol.
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 21, 2015, 07:23:59 pm
Yeah I remember it used 6x8 before. It was to preserve the 16x8 maps, though. That said since this pretty much moved over the PC instead of calcs you might as well use 16x16 with 20x15 display, though (or go hi-res with 32x32)
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 21, 2015, 09:21:31 pm
Wait. Since when are we doing it on PC ? I would like to finish it on calc though.
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 21, 2015, 10:02:45 pm
I thought you quit it and only kept Tetris as remaining calc projects? O.O I was even told to remove the two sub-forums ??? http://codewalr.us/index.php?topic=197.0
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 22, 2015, 06:05:03 am
We don't really need a subforum. Pokespire is an titanesque project, and we feel too limited by the platform for it to go anywhere. Besides it would take years to have anything interesting going. I'd love to finish Illusiat though, but for now it's on hold.
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 22, 2015, 06:43:23 am
I personally didn't see the Nspire as too limited, but the many attempts by TI at blocking Ndless makes it hard to convince anyone to make games for the Nspire.
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 22, 2015, 07:02:53 am
There's that too. Pokespire is just overly ambitious with not enough motivation.
Title: Re: Illusiat XI Eyecandy
Post by: Duke "Tape" Eiyeron on January 22, 2015, 01:42:42 pm
Don' t say that, that's will be easy once you have the motivation! I have some engine ideas if you want some help.
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 22, 2015, 04:05:06 pm
Let's finish this first. Besides we have some other project ideas so yeah. :P Tons of inspiration but the motivation never comes lol.
Title: Re: Illusiat XI Eyecandy
Post by: Snektron on January 22, 2015, 04:06:27 pm
Sadly i don't have both atm :( Motivation is often there though, i just never
have have any inspiration :P
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 22, 2015, 10:01:38 pm
Ikr. Back in the days I was actually productive I didn't really have any inspiration to make big stuff. I think the largest project I've ever completed was an Uno game (which I don't have anymore but it sucked code wise so yeah :P).
Title: Re: Illusiat XI Eyecandy
Post by: Snektron on January 22, 2015, 10:03:35 pm
My largest project is probably the game i had to make for school (quantuminfinity.net (http://quantuminfinity.net))
Which reminds me, i should probably make a topic to show it off ^^
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 22, 2015, 11:33:21 pm
I agree about a topic :P

Also in my case I was mostly motivated around 2002-2005. Nowadays it's sporadic, but most likely because I am busier with life. At school when I had nothing to do and was done with my school work I could program on my calc. :P


That reminds me, when the 84+CE comes out I might port some Illusiat games to it. I think maps will be stored into strings, now that there is 150 KB of RAM instead of 24, plus the fact that CE pics are much larger in size than their monochrome counterpart. It would play like the original, but every chapter would be combined together.
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 23, 2015, 06:54:04 am
Yeah my most active years were middle and high school when I programmed in class instead of taking notes and doing the assignments. :P That said calculators might not be much of a motivation for me anymore (see for example that week I spent hacking the GameCube, I was extremely motivated, though kinda pushed by boredom because no internet :P).
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 23, 2015, 07:22:21 am
It sucks that you have stopped most calc stuff but I can understand that around 18-20 people usually lose interest and move on to other stuff for the most part. My biggest calc programming years in terms of motivatio were until feb 2005 when I was 18 and am half years old. I still occasionally coded afterward but my releases were usually spread a year apart. (See my TI-Story page http://tistory.wikidot.com/kevin-ouellet )
Title: Re: Illusiat XI Eyecandy
Post by: Duke "Tape" Eiyeron on January 23, 2015, 06:41:25 pm
A tip concerning motiation : stay away from Skyrim. I lost more than 11 hours from playing it since this week.
Title: Re: Illusiat XI Eyecandy
Post by: Snektron on January 23, 2015, 07:08:32 pm
Nub. I've lost much more (SKAYRUM FTW).
Title: Re: Illusiat XI Eyecandy
Post by: Duke "Tape" Eiyeron on January 23, 2015, 11:12:38 pm
Don't forget that I had like 80 hours on a PS3 character...
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 24, 2015, 12:14:51 am
Quote from: Eiyeron on January 23, 2015, 06:41:25 pm
A tip concerning motiation : stay away from Skyrim. I lost more than 11 hours from playing it since this week.
Don't do like what people did during the World of Warcraft era O.O
Title: Re: Illusiat XI Eyecandy
Post by: Duke "Tape" Eiyeron on January 24, 2015, 07:19:14 pm
I don't play this much on a day. And the advantage that Skyrim has over a MMO is that I don(t have to bear the stupid poeple.
Title: Re: Illusiat XI Eyecandy
Post by: Snektron on January 24, 2015, 07:27:34 pm
Also to me it seems like MMO's are generally just worse than other types of games.
Don't know why, but seems like they have just a lot more potential. But then again, i also
dont really play MMO's.
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 25, 2015, 04:58:41 pm
The main issue is having to spend 4 hours just to increase your character by one level. In Final Fantasy IV for the SNES (II in USA) it took less than 15 minutes.
Title: Re: Illusiat XI Eyecandy
Post by: Streetwalrus on January 26, 2015, 07:48:24 am
You mean like that week when I beat twilight princess in 4 days after 60 hours of saved gameplay ? :P
Title: Re: Illusiat XI Eyecandy
Post by: Snektron on January 26, 2015, 04:00:46 pm
Well if leveling was fun i would care it takes long. Instead is't just endlessly the same
attack animation.
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 26, 2015, 09:21:42 pm
Quote from: Streetwalrus on January 26, 2015, 07:48:24 am
You mean like that week when I beat twilight princess in 4 days after 60 hours of saved gameplay ? :P
Nah I mean like how in an actual RPG, you start at level 1, for example, and you need like 100 experience points to reach level 2 and higher stats. You gain experience by defeating enemies but in some games you will need to fight about 30 monsters, if not more, to gain a level. Sometimes this can take a long while if the enemies are hard or if you need to beat like 100. MMORPGs often try to get you hooked and buy experience boosters with real money to speed up grinding so they try to make grinding as slow as possible. What sucks the most, though, in all RPGs, is if enemies are so hard that you need to come back to the village after every battle. >.<

In regular RPGs, leveling up speed is also sometimes slowed down to artificially increase hours of gameplay.
Title: Re: Illusiat XI Eyecandy
Post by: Duke "Tape" Eiyeron on January 27, 2015, 06:06:42 am
It's probably about the game's economical goals. WOW (IIRC) comes from a time where in-app purchases were only a nightmare, not a reality. Now, F2P model has taken over. Just look at Elder Scrolls Online. It became F2P with a tiered subscription to boost progression because it was revised for the current gaming business model.

But well, I remember MOTHER on NES being very hard to make up with the fact that the game was relatively short as the NES doesn't have access to a lot of ROM memory.
Title: Re: Illusiat XI Eyecandy
Post by: DJ Omnimaga on January 27, 2015, 06:18:31 am
Even Starcraft II has somewhat became F2P, except that unlike MMORPGs, there is no in-game purchases. What I hate the most though is when a game requires a monthly subscription to play.

Also back on Illusiat, some of my games had grinding issues as well, although it was worse with specific ones. Illusiat 6 Original (back before easy mode was added, halving enemy HP), Illusiat 7, Illusiat 12, Illusiat 13 and Reuben 1 are quite the grind fest. ROL2 makes it hard to level up as well, but more by the fact enemies are very hard and you start with low HP. You actually level up somewhat fast. Also sometimes you lose characters for a long period of time and when you get them back, their level count is barely increased.

In ROL1 case it's more backtracking that is a problem. In many occasions you have to travel back and forth from the very start of the game to halfway through several times in a row. That said, all my games had their share of backtracking issues where after completing a dungeon you always had to exit it manually rather than being warped outside immediately after the fight. This is something I might need to fix in future games (if any).

Illusiat 11 (2002) grinding isn't too bad. In fact it's the opposite because of that infamous Graveyard area. This is why I think remakes should introduce experience caps for enemies like in Kin Master Quest or at least increase late level experience requirements.

(https://img.ourl.ca/illusiat11andKMQbestiary.gif)