CodeWalrus

Multimedia => Music => Music Showcase & Production with other softwares => Topic started by: DJ Omnimaga on October 09, 2015, 07:20:36 am

Title: (Finished) One Axe to Save us All - HT2 chiptune cover [chiptune][1-bit][8-bit]
Post by: DJ Omnimaga on October 09, 2015, 07:20:36 am
So I decided to remake one of my songs using Houston Tracker 2 (https://codewalr.us/index.php?topic=758.0) by @utz and it's One Axe to Save us All that is receiving the chiptunes treatment:

https://soundcloud.com/djomnimaga/ht2oneaxeintro

The end of the intro is completely messed up but I'll fix it lol. I don't know if I'll finish the entire track but it will most likely have most of the first verse and chorus.


UPDATE: Song is finally complete! Here is the final version at https://soundcloud.com/djomnimaga/one-axe-to-save-us-all-8-bit-cover  :walrii:
Title: Re: HT2 One Axe to Save us All - chiptune version [Houston Tracker][chiptune][1-bit]
Post by: utz on October 09, 2015, 11:47:58 am
Yesss! Sounding good. If you like, I'll include the finished track in the compilation of HT2 tracks which is due to appear in a couple of months or so.
Title: Re: HT2 One Axe to Save us All - chiptune version [Houston Tracker][chiptune][1-bit]
Post by: Snektron on October 09, 2015, 09:52:52 pm
Sounds good :) Nice job dj
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: DJ Omnimaga on October 10, 2015, 03:23:21 am
Thanks a lot guys. :D Hopefully I can make a full song soon :) And no problem @utz :)
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: DJ Omnimaga on October 11, 2015, 07:36:13 pm
Guys, here is an update :D https://soundcloud.com/djomnimaga/ht2oneaxeintro3 (the first two parts are finished and I'm now doing the third)
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: Juju on October 11, 2015, 11:09:04 pm
Well that sounds good for 1-bit music.

(Edit: 1000th post!)
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: DJ Omnimaga on October 11, 2015, 11:50:16 pm
Congrats on your 1000th post and thanks for the comments. :)
Title: Re: HT2 One Axe to Save us All - chiptune version [Houston Tracker][chiptune][1-bit]
Post by: utz on October 12, 2015, 12:54:06 pm
Yeah! I like where this is going :)
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: Streetwalrus on October 12, 2015, 02:59:21 pm
Sounds pretty awesome so far, I'm impressed with the complexity of the sound HT2 can pull off.
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: DJ Omnimaga on October 13, 2015, 07:13:55 am
Yeah, even moreso that it runs on 6 MHz. Most quad channel engines only supported 15 MHz calcs before, IIRC. It's really an amazing feat, and to think utz said the engine could be better... imagine how much better it would sound if he rewrote it. As it is now it's really great, though. We can do some Mega-Man style material.
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: Streetwalrus on October 13, 2015, 07:52:27 am
Well I know that utz has a lot of experience with 1 bit music, especially on the ZX Spectrum. This sounds a lot more detailed than what he did on that, and it's normal since the calcs are faster than the Speccy.
Title: Re: HT2 One Axe to Save us All - chiptune version
Post by: DJ Omnimaga on October 22, 2015, 03:53:07 am
What would be cool is if those music routines could be used in real-time as Axiom. However, the fact that most new calcs no longer have a link port might cause this feature's audience to be nearly non-existent. After all, I think there are about 3 calculator games with full music out there (other than TI-Boy SE).

EDIT: Update: By the way, this song will actually be two Houstontracker 2 save files playing one after each others, because I have just hit the 64 note sequence limit. (There cannot be a sequence higher than 3F (63)

EDIT 2: Wait, nevermind, I thought that this applied to both notes and drum loops, not just drums. False alarm.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: DJ Omnimaga on October 22, 2015, 07:00:47 am
GOOD NEWS: The song is finally complete! Here is the final version at https://soundcloud.com/djomnimaga/one-axe-to-save-us-all-8-bit-cover

You'll notice that I also fixed the pitch so that it's the same as the original (https://soundcloud.com/djomnimaga/one-axe-to-save-us-all).

@utz you are free to use this as example song by the way (just link to this thread I guess). Let me know how you would prefer the song format and how to send it to you. :)
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover [chiptune][1-bit][8-bit]
Post by: utz on October 22, 2015, 10:20:19 am
Horray! Sounding great. I'll PM you about sending the track.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: Streetwalrus on October 22, 2015, 04:19:44 pm
Nice. The sound cloud page says "8bit cover" though, might wanna fix that. :P
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: DJ Omnimaga on October 22, 2015, 04:23:09 pm
I feel it's 8 bit as much as it's 1 bit personally. :P 8 bit due to using a 8 bit processor, but 1 bit for using a monochrome screen platform :P
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: Streetwalrus on October 22, 2015, 05:14:08 pm
The 1 bit thing is because it's done by toggling one signal (bit).
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover [chiptune][1-bit][8-bit]
Post by: p4nix on October 22, 2015, 06:44:40 pm
But on TI 2x 1bit I guess.
By the way, does someone know if 2x output is possible on Casio too? I'd guess not since they have crossed two pins of the 2.5mm-3pin-cable, which makes me think that 1pin is Input, the other Output (and 1 GND of course)...
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: Ivoah on October 22, 2015, 06:47:23 pm
Are you going to have the HT2 file available for downloading? I'd like to listen to this on my calc.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: DJ Omnimaga on October 22, 2015, 10:00:04 pm
I don't mind, if Utz is comfortable with people sharing copies of HT2.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: Streetwalrus on October 23, 2015, 04:02:35 am
From the docs :
QuoteHoustonTracker 2 is free, open source software. It is released under a "revised" BSD-License. This means you're basically free to use, modify, and redistribute this software both in binary as well as source form, as long as you don't pretend that I endorse what you're doing, or try to hold me responsible for any damage done.

Additionally the license requires you to credit the author. See the docs for the full license.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: DJ Omnimaga on October 23, 2015, 04:42:08 am
Ah right. There is always the issue of my version being outdated, tho, so I will probably recommend ppl to use the official release for production :P
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: Streetwalrus on October 23, 2015, 04:42:32 am
Yeah obviously.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover [chiptune][1-bit][8-bit]
Post by: utz on October 23, 2015, 01:58:19 pm
Sure, you're welcome to share the file online, especially if you link to the official release.
The in-development savestate utility can now export single savestates to a custom format, but there's no way of reimporting them yet, so it's fairly pointless atm.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: DJ Omnimaga on October 23, 2015, 05:12:39 pm
Maybe a converter could be done at one point for people who wants to upload to soundcloud?
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover [chiptune][1-bit][8-bit]
Post by: utz on October 27, 2015, 11:09:47 am
I'm afraid not - that'd be a project of the scale of HT2 itself, if not bigger, 'cause you'd basically need a full TI emulation to do that.
Title: Re: (Finished) One Axe to Save us All - HT2 chiptune cover
Post by: DJ Omnimaga on October 28, 2015, 03:45:07 am
Ah right, too bad. It could have been done by someone else, but if it's gonna be this much work then I guess it's not worth it.