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CodeWalrus Website => Contests => Topic started by: alexgt on April 30, 2015, 05:11:35 pm

Title: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: alexgt on April 30, 2015, 05:11:35 pm
NAGOJI 4x3 pronounced NA-GO-JE is a game for the HP Prime. You are a skillful ninja with super human powers to jump, dive, and smash through anything in your way! But there is one catch you must defeat the master of all pixels. He is taller and stronger than you, he throws obstacles at you and he is incredibly scary  >B) but you the  :ninja: shall only prevail if you got da skillz. The question is if you can make it past all ten levels and defeat the master of all pixels to free your self from his cruel rule.

This game also has the retro feel of the z80's lcd just to make it feel more awesome!

Spoiler: ShowHide
I am not responsible for any rage this game causes comparable to flappy bird, also in higher tier levels you make have seizures if so consult your doctor promptly and see if this is right for you



EDIT:Here is the GIF
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FapqpzoX.gif&hash=3dbc3e8235a4f6d63c0a56a6e6e46e4d)
Sorry about the quality I need to tweak my OBS
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on April 30, 2015, 05:35:42 pm
I'm scared now...
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on April 30, 2015, 05:39:21 pm
OOh I was wondering if someone would do such game. Will it be like Mario, Flappy Bird or more top-down view where you move up or down? Also can you jump outside the screen?

And I like the TI-83+ style :)
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on April 30, 2015, 05:40:02 pm
Cool idea :D
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on April 30, 2015, 05:44:55 pm
You will be a 2 pixel tall :ninja: and you will be able to jump, dive, and smash the obstacles. The boss will have a damage meter (I don't know where) and it will have 3 or 4 pixels for the health and when they all turn red he will die.

Quote from: DJ Omnimaga on April 30, 2015, 05:39:21 pm
Also can you jump outside the screen?

I don't know what you mean but you reminded me that you will control him by tapping - for a smash, swipe up for a jump, and swipe forward (or to the right) to dive

Thanks for the ideas :)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on April 30, 2015, 07:26:14 pm
Ooh I see now, I like the diving idea. Maybe you could make some obstacles gray so that you can go through them when smashing into them accurately and others that you can go through?

As for jumping outside the screen I meant so that the guy isn't limited to the 3 pixels in height and be able to jump above obstacles. But that could cause some problems since people might just jump above every obstacle outside the top of the screen.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on April 30, 2015, 07:33:46 pm
He isn't 3 pixels tall he is 2 :P when he jumps he will move up 1 then down 1.

The obstacles are
Jump - The ones that are 1 pixel from the bottom
Dive - The ones that are two pixels from the top
Smash - The one that covers the entire 3 pixels

All of those you can get over without going over the screen!

I am working on controlling the player!
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 01, 2015, 05:13:37 am
Oh I was talking about the screen vertical height, not the guy. Hence why I said 3 pixels :P

Also I like the idea. If the game speed increases the further you progress, this will definitively be fun to play :)
Title: Re: :ninja: NAGOJI 4x3
Post by: Snektron on May 01, 2015, 09:23:28 am
Quote from: alexgt on April 30, 2015, 07:33:46 pm
He isn't 3 pixels tall he is 2 :P when he jumps he will move up 1 then down 1.

The obstacles are
Jump - The ones that are 1 pixel from the bottom
Dive - The ones that are two pixels from the top
Smash - The one that covers the entire 3 pixels

All of those you can get over without going over the screen!

I am working on controlling the player!
\
Ah, that clarifies a few things :) Great idea :D
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 01, 2015, 12:26:27 pm
Got the player movements down stayed home "sick" from school today so I can work on it some more. Once you transfer to another level things will get faster by a little but I plan to make it more difficult in other ways...
I quote from original post
Quote
Spoiler: ShowHide
I am not responsible for any rage this game causes comparable to flappy bird, also in higher tier levels you make have seizures if so consult your doctor promptly and see if this is right for you

...Secrets
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 01, 2015, 03:50:08 pm
Quote from: DJ Omnimaga on May 01, 2015, 05:13:37 am
Oh I was talking about the screen vertical height, not the guy. Hence why I said 3 pixels :P

Also I like the idea. If the game speed increases the further you progress, this will definitively be fun to play :)

That might work but I wan't only one way to get over each obstacle and that would provide more than one.

UPDATE:
I have put in a leveling system and finalized the player movements. You will go up to level 10 then fight the boss (from my ~5 minutes of actual playing I only got up to level four but I am not very good at my own game :P )

At the start I made a timer that goes from red, yellow, green, then starts with 1 second spaces between them but that might be shortened

Sadly I am on my laptop that does not have the linking software so I will not be able to post screenies :( but they will be here soon.

Sorry for the double post but is it ok because it is a update?
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 02, 2015, 06:16:11 pm
Yep it's OK :). Also how will boss fights be like, gameplay-wise?
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 02, 2015, 06:54:19 pm
Still have to work that out I have ideas like dodging stuff would damage him but I'm not certain yet.
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 03, 2015, 05:54:00 am
Aah ok. I can't wait to see what you have in store :)
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 03, 2015, 04:37:10 pm
I started thinking on it again for the boss and I have the gameplay down pat. But I could use some ideas for the boss, the ones I come up with just wouldn't go well with 4x3 resolution :(
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 04, 2015, 01:36:50 pm
Hmm I'll see if I can come up with ideas for 2x3 or 3x3 sprites, but I can't promise anything. >.<
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 04, 2015, 08:15:09 pm
Opps... I meant the actual boss game play like should there be fast moving obsticals that you doge and damage the boss or something like that. I didn't really mean sprites :P
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 06, 2015, 05:14:50 am
Oh right. I don't know really. I guess maybe at the end of each stage the obstacles could suddenly go much faster with the screen colors inverted or something like that. Or you could go with no boss and just have the difficulty slowly increase. It would still be fun.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 10, 2015, 06:17:25 pm
I made the boss at the end make the screen go all trippy and there are random speeds to through you off (I haven't got to the end yet though). The game has no end it just gets really weird. Also when you die it displays a 8 bit binary representation of your score!
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on May 10, 2015, 06:20:27 pm
Sounds good! I need to work on my ending too.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 10, 2015, 06:21:24 pm
I need to practice my own game since I don't know if it works because I never got to the end :P
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on May 11, 2015, 12:39:02 am
lol, thats used to be true for catnipper.
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 13, 2015, 08:24:10 pm
Quote from: alexgt on May 10, 2015, 06:17:25 pm
I made the boss at the end make the screen go all trippy and there are random speeds to through you off (I haven't got to the end yet though). The game has no end it just gets really weird. Also when you die it displays a 8 bit binary representation of your score!
Now that you mention this, you could make some bosses so that as the obstacles approach, they become harder and harder to see, then in later levels, they are even harder to see, only visible when in the second half of the screen, to finally only be visible for 1 frame.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 13, 2015, 09:43:54 pm
When you play it you will figure out how impossible that would be O.O. It is really hard at level 8 for me, displaying it for only 1 frame... I cannot bare to think of the rage...
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 15, 2015, 07:12:59 am
Oh wow O.O. By the way, will there be new screenies soon to show the new additions? :)
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on May 15, 2015, 09:24:52 am
Quote from: alexgt on May 10, 2015, 06:17:25 pm
Also when you die it displays a 8 bit binary representation of your score!


Oh i really like this :) can't wait to play the finished game :D
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 15, 2015, 05:30:21 pm
Quote from: DJ Omnimaga on May 15, 2015, 07:12:59 am
Oh wow O.O. By the way, will there be new screenies soon to show the new additions? :)

I am at school now so when I get home I will.

I also got to level 10 and then when the screen spammed I died instantly I tried again and I got back and it is really hard like I want it to be :). I also made it possible to win at 130 points, level ten starts at 100 before that you increased a level every ten, so there is 30 obsticals in level 10.

Quote from: Cumred_Snektron on May 15, 2015, 09:24:52 am
Quote from: alexgt on May 10, 2015, 06:17:25 pm
Also when you die it displays a 8 bit binary representation of your score!


Oh i really like this :) can't wait to play the finished game :D

I think it is the same speed on the emulator because I have a wait() command in there so you should be able to :). I made the arabic to binary converter in a separate program so I will release it here (http://codewalr.us/index.php?topic=400.15).
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 18, 2015, 08:28:43 pm
I beat it! Now I need to make the screen that appears when you win, any ideas?
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 19, 2015, 05:01:13 am
The trick I found to make sure that a game is hard enough (unless you're really skilled) is to make the game about 4 times slower then try to beat it that way. If you have an hard time on your first few tries then it might be hard enough. It can be overkill in some cases, though, so it's not always the ideal solution, but it speeds up development and testing. :P

As for when you win I am unsure. you could always make the game scroll a banner of text through the screen or even just GG (which stands for good game in online games)
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Unicorn on May 19, 2015, 08:01:37 am
You cauld also use a 3x4 font that says made by alexgt cdewalr.us 4x3 challenge!
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on May 19, 2015, 12:48:41 pm
You can also do some fancy pixels flying around :) And a message that says "You win" (or: "The game" and then a 4x3 trollface)
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: alexgt on May 19, 2015, 05:33:13 pm
Quote from: DJ Omnimaga on May 19, 2015, 05:01:13 am
The trick I found to make sure that a game is hard enough (unless you're really skilled) is to make the game about 4 times slower then try to beat it that way. If you have an hard time on your first few tries then it might be hard enough. It can be overkill in some cases, though, so it's not always the ideal solution, but it speeds up development and testing. :P

As for when you win I am unsure. you could always make the game scroll a banner of text through the screen or even just GG (which stands for good game in online games)

I think I will make it so it speeds up allot instead of randoming speeds because with the flashing screen you can't really tell :P

Quote from: Cumred_Snektron on May 19, 2015, 12:48:41 pm
You can also do some fancy pixels flying around :) And a message that says "You win" (or: "The game" and then a 4x3 trollface)

Ooo... can anyone make a 4x3 trollface
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 20, 2015, 04:01:27 am
Considering I had a very hard time making a trollface for a 24x24 walrus, I can't see how a 4x3 trollface will be possible... >.<
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on May 20, 2015, 01:51:25 pm
It would be just a bunch of pixels... like most things on a computerscreen actually
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 20, 2015, 07:46:52 pm
Lol, it could say YOU WIN! :trollface: makes screen go crazy and makes you play :P. Contest ends in 11 days O.O.
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 21, 2015, 05:39:02 am
Just "WIN!" would be enough I think :P
Title: Re: :ninja: NAGOJI 4x3
Post by: Duke "Tape" Eiyeron on May 21, 2015, 04:45:55 pm
"You sucessfully win The Game!" And don't allow the user to skip. :p
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on May 21, 2015, 05:42:39 pm
Quite ironic... They win the game, and right after that they lose THE game :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 21, 2015, 07:25:07 pm
Quote from: Cumred_Snektron on May 21, 2015, 05:42:39 pm
Quite ironic... They win the game, and right after that they lose THE game :P

Yeah I think that I will stick to winning the game (All the friends that I made play it couldn't get past the first level O.O then again they just played for 5 min :P)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 22, 2015, 06:22:24 am
You distributed the entry before the deadline? O.O

Kidding aside, if it didn't leave your calc and the calc didn't leave your eyes while they were playing, then it's fine :P. It's more if you put it online for download or if you distribute the game to other calcs at school that it would be a problem. :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 25, 2015, 07:31:29 pm
Well it did leave my eyesight but the he was really addicted to it ad we were at school nowhere near computers so it is fine I think. I wanted to have some 3rd party input on the gameplay :).
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 27, 2015, 09:17:11 pm
Aah OK that's fine then. :P
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on May 28, 2015, 04:43:35 am
lol, I did the same thing with my friend. He wasn't very intrested as he wanted to play calcuzap. :P
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 28, 2015, 06:01:34 am
Quote from: Unicorn on May 28, 2015, 04:43:35 am
lol, I did the same thing with my friend. He wasn't very intrested as he wanted to play calcuzap. :P
Well at least he didn't do like many other kids and expect Nintendo 64 quality (or better) graphics on the calculator. :P
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on May 28, 2015, 06:52:43 am
Well I had given him DCS and pheonix so he knew what to expect. He really didn't expect games anyways. :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 28, 2015, 08:35:08 pm
It is sent :)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 30, 2015, 04:11:58 am
Confirmed to work and has everything included. It's almost as hard as Flappy Bird, though O.O, but I didn't play through it much yet.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on May 31, 2015, 02:46:01 pm
yeah you have to get used to it (I just beat the final game yesterday for the first time O.O)

Also the app info is also a readme :)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on May 31, 2015, 03:59:23 pm
On a side note, have you gotten any luck with custom app icons? I am wondering, since this contest entry just uses the default icons.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 01, 2015, 01:35:11 am
Really because I did have a custom icon for it! The same one in by sig, that is weird.  I think that is a bug O.O
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 02, 2015, 05:42:20 pm
I guesa maybe custom icons aren't preserved during app transfer D:
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 02, 2015, 09:12:00 pm
I know that it is in the .zip but you might have to set the icon :-\
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 03, 2015, 02:01:05 am
Aah I see. That is not really convenient from HP's part, though. Maybe I should report the issue to them or suggest them to auto-assign icons to apps so users don't have to manually do it.

On a side note, now that the contest is over, one suggestion I have for the game itself would be to make it so that you have to press the down arrow to crouch instead of left. Otherwise it's kinda weird and harder to remember it seems. That's unless that control choice was intentional to increase difficulty, though.
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: alexgt on June 05, 2015, 11:27:20 pm
Here is an updated download, just unzip the file and plop the unzipped file into the Application Directory :)

Thanks for the help and support toward my first official finished game and thanks to DJ_O for conducting it ;)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 05, 2015, 11:28:06 pm
Thanks and no problem. I'm gonna switch to this version later. Do you plan to add a delay in it so that it's playable in the emulator?

EDIT: And your icon doesn't show up. It still shows the quadratic equation icon. EDIT Nevermind I was doing it wrong. I was sending the files from inside the folder rather than the folder itself.
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 06, 2015, 12:31:31 am
Great job Alex! I wish it was a little slower in the emulator. :-/
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 07, 2015, 04:52:45 am
Sorry if I have time I will make a version for the emu :)
Title: Re: :ninja: NAGOJI 4x3
Post by: Snektron on June 07, 2015, 09:03:45 am
Quote from: Unicorn on June 06, 2015, 12:31:31 am
Great job Alex! I wish it was a little slower in the emulator. :-/


On wabbit you can slow it down by a custom percentage, you can just set it to 75% or something
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 07, 2015, 03:31:56 pm
Yeah but this is for the HP Prime and there is no speed control on the emu sadly :(
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on June 07, 2015, 04:45:54 pm
oh :/ I though this was made for the Ti 84 :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 07, 2015, 05:06:10 pm
Nope :P
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 07, 2015, 06:31:03 pm
Quote from: Cumred_Snektron on June 07, 2015, 04:45:54 pm
oh :/ I though this was made for the Ti 84 :P

So informed you are. O.O
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 07, 2015, 09:58:38 pm
Well the screenshot is kind of deceving since it is based on the z80 lcd color but as you progress it turn different colors :P
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 14, 2015, 08:04:28 am
You can still play in the emulator, but this particular game lacks delays so if your computer is too fast the game will be emulated way too fast to be playable (in my case, after the 3-2-1-Go part you die instantly.

What I suggest for delays is to use the TICKS command. I don,t remember how many TICKS one second is, though, but basically return the current time using that command into a variable, then once your loop is over, use the WAIT command to wait until enough TICKS elapsed. I have yet to figure out the proper formula to do it, though, but if done properly, it should keep the frame rate capped to something you want.

But yeah the next versions of this game, if any, really need to fix control issues, because having to press LEFT instead of DOWN in order to crouch doesn't make much sense IMHO. Otherwise the game is pretty nicely done. :)
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 14, 2015, 05:19:24 pm
RG! I really want to play this. :/
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 19, 2015, 05:18:20 am
What does RG stand for?
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 19, 2015, 05:27:03 am
Oops,I think I meant ARG!

:P
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 19, 2015, 05:28:35 am
This is why it's always better to proof-read what you post :P
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 19, 2015, 05:31:45 am
Indeed, though IIRC it was late and I was on my kindle which is famous for not recognizing keypresses. It gets exasperating sometimes.
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on June 19, 2015, 12:38:49 pm
My keyboard has started doing that :/ its really nnoying :/
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 19, 2015, 09:47:46 pm
I started getting KermM mad with my misspellings in the Cemtech SAX. O.o
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 20, 2015, 11:18:40 pm
Quote from: DJ Omnimaga on June 14, 2015, 08:04:28 am
You can still play in the emulator, but this particular game lacks delays so if your computer is too fast the game will be emulated way too fast to be playable (in my case, after the 3-2-1-Go part you die instantly.

What I suggest for delays is to use the TICKS command. I don,t remember how many TICKS one second is, though, but basically return the current time using that command into a variable, then once your loop is over, use the WAIT command to wait until enough TICKS elapsed. I have yet to figure out the proper formula to do it, though, but if done properly, it should keep the frame rate capped to something you want.

But yeah the next versions of this game, if any, really need to fix control issues, because having to press LEFT instead of DOWN in order to crouch doesn't make much sense IMHO. Otherwise the game is pretty nicely done. :)

The reason for that control layout is because I was going for the feel of diving forwards and not falling on your face :P

Also that is what made the game a little difficult so you had to get used to it :P
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 24, 2015, 10:57:53 pm
Aah that explains it then. I am too used to Mario crouching controls. :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 25, 2015, 02:55:13 pm
It took me a little to get used to it too :P

Also imagine trying to play with touch screen controls O.O

I think I will make a version that has them just to see how hard it would be to play O.o


Also did you ever beat it if not what was your high score?
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 26, 2015, 01:49:38 am
I bet the touchscreen would be very much harder, unless the player could swipe the whole screen to move
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on June 26, 2015, 06:12:09 am
Quote from: alexgt on June 25, 2015, 02:55:13 pm
It took me a little to get used to it too :P

Also imagine trying to play with touch screen controls O.O

I think I will make a version that has them just to see how hard it would be to play O.o


Also did you ever beat it if not what was your high score?
My highscore is 5 >.<. It's almost as hard as Flappy Bird O.O , but the only reason why is crouching controls. I always end up mixing up crouching and dashing controls XD
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 26, 2015, 02:26:34 pm
Well I will make a new version for you :P
Up = Jump

Down = Dive

Left = Smash

Are those good controls :)
You have to get to the end it is, well, I can't tell you :P
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 29, 2015, 09:19:25 pm
Multiple gamemodes? Custon controls? O.O
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on June 30, 2015, 05:49:42 pm
Quote from: Unicorn on June 29, 2015, 09:19:25 pm
Multiple gamemodes? Custon controls? O.O

No I just am making another version for whoever wants a different control layout :P

BTW it is finished I just need time to upload it :)
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on June 30, 2015, 11:36:13 pm
Good!

I've been looking for a prime recently... But I only have 40$ atm :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 02, 2015, 05:11:27 pm
After I bought my airsoft gun I am almost broke too :(
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 02, 2015, 05:37:36 pm
Yeah, my computer wiped me out :P
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on July 06, 2015, 05:52:54 am
Quote from: alexgt on June 30, 2015, 05:49:42 pm
Quote from: Unicorn on June 29, 2015, 09:19:25 pm
Multiple gamemodes? Custon controls? O.O

No I just am making another version for whoever wants a different control layout :P

BTW it is finished I just need time to upload it :)
Cool to hear. I can't wait to try the new version with the controls. :)
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: alexgt on July 06, 2015, 01:51:52 pm
UPDATE (note only use this if the controls were hard for you to learn :))
- Changed Right is now smash
- Changed Down is slide
- Did not change up is still jump :P

As always unzip the file and drag the resulting file into the Application lib for your calc :)
https://www.youtube.com/watch?v=pjAg6IvTni0
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 06, 2015, 09:55:52 pm
Does that mean that an icon works?
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 07, 2015, 03:24:18 pm
It should. I will make a emulator version of this so everybody will be able to play it ;)
Title: Re: :ninja: NAGOJI 4x3
Post by: chelsey-dagger on July 07, 2015, 07:58:47 pm
Sweet!
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on July 12, 2015, 06:03:43 am
Quote from: alexgt on July 07, 2015, 03:24:18 pm
It should. I will make a emulator version of this so everybody will be able to play it ;)
That would be nice. :)
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 12, 2015, 03:00:26 pm
Awesome! I'm ready...
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 22, 2015, 06:27:39 pm
bump.

Is the screenshot in the OP accurate? If not, @alexgt can you make a new one showing all the features? I may be able to port this to the CSE. Also, what version of the HP Connectivity kit does it require? Because I think this W XP comp can handle the one without the app update.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 22, 2015, 08:48:15 pm
I don't remember the numbers but it is the second to last one, do you have XP?
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 22, 2015, 08:57:58 pm
Ok, so I need to send the non-app version if there is one? I am using someone elses computer which is using XP x.X
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 23, 2015, 12:36:45 am
I can give you just the program, the app version was there for the ICON and the description so I will just ave to give the program, do you have a prime or is it just on the PC?
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 23, 2015, 01:19:58 am
I have the emulator on the pc. and I really want the prime. :P but I dont hav one :(
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 23, 2015, 02:42:47 pm
Ok, I hope you can get one, it would be awesome to have another Prime developer!!!
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 23, 2015, 02:44:20 pm
Quote from: alexgt on July 23, 2015, 02:42:47 pm
Ok, I hope you can get one, it would be awesome to have another Prime developer!!!

Yeah, well. I have to do a lot of chores to get one :P Unless... if street doesn't get your broken prime, I wonder if I could set up a new display somehow...
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 23, 2015, 02:51:48 pm
I will galdly let you have it but I would giveit to Street first since Haxors could be made and hat would be AWESOME. If not you can have it ;)
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 23, 2015, 02:57:51 pm
Quote from: alexgt on July 23, 2015, 02:51:48 pm
I will galdly let you have it but I would giveit to Street first since Haxors could be made and hat would be AWESOME. If not you can have it ;)

Yup, thats how I would do it. HAXORS are way better then a few programs.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 23, 2015, 03:02:40 pm
I agree but also if my mom doesnot want to have to ship it out of the U.S. then I might not be able to get it to Street :(
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 23, 2015, 08:30:00 pm
ooo darn, that may be hard, doesnt he live in the middle east or something? I might hav that all mesed up :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 24, 2015, 01:16:27 am
She said maybe sooo....
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on July 24, 2015, 05:20:01 am
I wish you good luck. Hopefully she says yes.
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: Snektron on July 24, 2015, 11:35:12 am
Yeah that would be awesome. Maybe i can someday try some hp prime out too, on an emulator
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 24, 2015, 01:39:32 pm
Quote from: Cumred_Snektron on July 24, 2015, 11:35:12 am
Yeah that would be awesome. Maybe i can someday try some hp prime out too, on an emulator

The only problem is the speed (see Nagoji)
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: alexgt on July 24, 2015, 03:20:07 pm
Download PC (GIF failed to upload I will try again later <_<)
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 24, 2015, 03:34:40 pm
Quote from: alexgt on July 24, 2015, 03:20:07 pm
Download PC (GIF failed to upload I will try again later <_<)

So this slows down and everything? Awesome! I'll send it when I get back because the emu I have on here does't have the app support update :\

Also, why don't you just upload the .gif to imgur or walrusirc?
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 24, 2015, 06:22:40 pm
It is 3 min long since I beat the game in that time so it is 75Mb so I will just make a vid on the youtubes xD
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 24, 2015, 07:26:21 pm
Here is the video :)
https://youtu.be/ln8q3daVfio
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 24, 2015, 07:32:30 pm
hmm I probably won't be able to do that flashing background, but I can invert the screen colors for that. I also may make the player one block, instead of 2 because of speed limitations. And maybe I'll put the player in the middle of the screen, instead of the bottom.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on July 24, 2015, 07:37:08 pm
Yup, anything is fine with me ;)
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on July 27, 2015, 04:46:40 am
I thought you fixed this, but it is a #blur with no icon after sending the .zip file straight to the application directory.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on August 12, 2015, 02:40:15 pm
You have to follow this (https://www.youtube.com/watch?v=pjAg6IvTni0) (or basically do what you did but unzip the file ;))
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on August 12, 2015, 06:19:59 pm
Ok,I'll follow that. :)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on August 17, 2015, 05:15:49 am
YEah sending apps on an HP Prime or the emulator is quite a nightmare. >.< Also they tend to not run at all when out of RAM but won't tell you why.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on August 17, 2015, 01:47:36 pm
Quote from: DJ Omnimaga on August 17, 2015, 05:15:49 am
YEah sending apps on an HP Prime or the emulator is quite a nightmare. >.< Also they tend to not run at all when out of RAM but won't tell you why.

Very true but Nagoji is small so you shouldn't have any problems with it ;)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on August 19, 2015, 11:41:47 am
Indeed, although other small games or programs might not necessarily run as well if they make heavy use of the RAM (such as very large GROB's being created just minutes after running another RAM-intensive program).
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on August 19, 2015, 11:51:35 am
Also the problem would come only when you transfer to IRL calc since there is no RAM restrictions when you transfer to the PC EMU that is probably why my tests went smoother than yours when you tried to install MinePrime <_<
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on August 22, 2015, 04:53:08 am
Yeah that might explain things. I wish both platforms ran things identically and that the emulator had speed throttling. It would make testing much easier.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on August 23, 2015, 11:45:57 pm
MUCH easier <_< yeah that would be great then we wouldn't have to make two of the same games (one slower)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on August 24, 2015, 07:17:06 pm
Well that's why you use the TICKS command or go with the lazy route of using WAIT alone :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on August 25, 2015, 01:03:57 am
I made a milisecond timer using TICKS in UtilPack but for a game like Nagoji I have a built in delay so in the PC version I had to increase the base delay from 900 to 20000+ O.O
Title: Re: :ninja: NAGOJI 4x3
Post by: Unicorn on August 25, 2015, 04:32:50 am
Woah. O.O I still need to play this more... :P I know, I'm such a bad porter :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on August 27, 2015, 02:55:08 pm
It is fine that you are still working on it ;). It is allot harder to port something with more limited commands (HP PPL to Hybid Basic) than Hybrid Basic to HP PPL :)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on August 27, 2015, 05:52:47 pm
Quote from: alexgt on August 25, 2015, 01:03:57 am
I made a milisecond timer using TICKS in UtilPack but for a game like Nagoji I have a built in delay so in the PC version I had to increase the base delay from 900 to 20000+ O.O
It depends. I thought that you could setup a WAIT command that makes the program wait until TICKS+15 or (TICKS/1000)+.015? Unless that doesn't work?
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on September 02, 2015, 05:28:50 am
For Nagoji it didn't work (if I even waited 1 millisecond per game loop it would have to wait 900 mil + the time it takes to run the rest of the code so I made the delay timer for specific instances in the code where you would have to wait a precise amount of time not for delay in game loops)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on September 06, 2015, 05:33:18 am
Aah ok. I guess it's up to you and what you find better. Just keep in mind that if you ever use a solution that requires updating two copies of the game (eg a version that runs faster for the emu) would get pretty annoying to update.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on September 08, 2015, 11:48:41 pm
I agree totally but it is hard to change once the game is made (and I highly doubt that there will be more updates for Nagoji :P but MinePrime I can see a problem)
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on September 11, 2015, 06:01:38 am
I guess if later there is enough demand, someone could update NAGOJI and make a version that runs in the emulator. But now that a TI version was made, an emulator version for the HP Prime would be pointless, since most HP Prime emulator users who don't own the calc are TI users.
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: p4nix on September 11, 2015, 05:18:14 pm
That's calcriminating! I own Casio!  :P
/me runs
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on September 11, 2015, 07:13:24 pm
Hi p4nix, where have you been? O.O

You should port Nagogi to the 9860G :P
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on September 13, 2015, 06:35:59 pm
Quote from: DJ Omnimaga on September 11, 2015, 06:01:38 am
I guess if later there is enough demand, someone could update NAGOJI and make a version that runs in the emulator. But now that a TI version was made, an emulator version for the HP Prime would be pointless, since most HP Prime emulator users who don't own the calc are TI users.

I will most definitly will or try to make Nagoji 20x15 emu compatible but it is iffy
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on September 16, 2015, 07:53:14 am
Can't you just add a WAIT() command somewhere with a delay of a certain amount of time?
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on September 20, 2015, 04:18:25 pm
It depends on how the game loop goes but keeping the PC version in mind I should be able to make it compatable
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on September 21, 2015, 05:23:57 pm
You could just multiply the WAIT values/formulas.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on September 24, 2015, 02:59:15 am
That is probably what I will do, I just need time <_< grrr....
Title: Re: :ninja: NAGOJI 4x3
Post by: caleb1997 on December 31, 2015, 07:58:00 pm
Good Luck! I like how this is going. Keep it up! :)
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on December 31, 2015, 09:21:12 pm
Thanks ;) but Nagoji 4x3 is finished since it was a contest entry, my current entry is Zampy's Quest (http://codewalr.us/916/27483). But there is a planned sequel: Nagoji 20x15 (http://codewalr.us/624/18942)
Title: Re: :ninja: NAGOJI 4x3 [4x3 contest] [HP Prime]
Post by: kegwaan on December 31, 2015, 11:37:22 pm
Quote from: alexgt on December 31, 2015, 09:21:12 pm
Thanks ;) but Nagoji 4x3 is finished since it was a contest entry, my current entry is Zampy's Quest (http://codewalr.us/916/27483). But there is a planned sequel: Nagoji 20x15 (http://codewalr.us/624/18942)

Well unless it's going to be released before tomorrow, you better plan on it being Nagoji 20x16.
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on January 01, 2016, 04:18:09 pm
Well the name Nagoji 20x15 was based on how many tiles will be displayed on the screen xD but yeah, it should have been worked on more :P
Title: Re: :ninja: NAGOJI 4x3
Post by: DJ Omnimaga on January 03, 2016, 02:33:01 am
Is Nagoji 20x15 still alive by the way, or was it scrapped?
Title: Re: :ninja: NAGOJI 4x3
Post by: alexgt on January 03, 2016, 03:41:00 am
It is still alive but I have moved it to the back burner since it is the least predominate of my projects :P