CodeWalrus

Development => Phones & Tablets => Topic started by: tr1p1ea on April 22, 2015, 03:25:51 am

Title: [Android] zCraft Chronicles - Slenderman Edition
Post by: tr1p1ea on April 22, 2015, 03:25:51 am
I have a small number of games that come under the 'zCraft' banner. All of which are horror based, minecraft inspired survival game.

The latest edition is based on Slenderman!

Here are some screenies:

(https://codewalr.us/proxy.php?request=http%3A%2F%2Ftr1p1ea.net%2Ffiles%2Fdownloads%2Fscreenshots%2Fzslend0.png&hash=b0ca5c1eb2bd8636aa349a3edcc4bf4b)
(https://codewalr.us/proxy.php?request=http%3A%2F%2Ftr1p1ea.net%2Ffiles%2Fdownloads%2Fscreenshots%2Fzslend1.png&hash=212824a351a9ebe7779f0e41f9aa6ab4)
(https://codewalr.us/proxy.php?request=http%3A%2F%2Ftr1p1ea.net%2Ffiles%2Fdownloads%2Fscreenshots%2Fzslend2.png&hash=dc05b428a7f47553f0d130aa92e0e53b)
(https://codewalr.us/proxy.php?request=http%3A%2F%2Ftr1p1ea.net%2Ffiles%2Fdownloads%2Fscreenshots%2Fzslend3.png&hash=db2f32fcd8d05843edb1122f7e252055)

You pretty much run around and collect the notes, 8 of which are required for victory. If you see Slenderman, RUN! There is a torch toggle for near/far light as well.

It is on the play store here http://play.google.com/store/apps/details?id=com.tr1p1ea.zcraft.chronicles.slender.pro but you can download it from my website for free as well: http://tr1p1ea.net/files/downloads/zSlend.apk
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: DJ Omnimaga on April 22, 2015, 04:44:55 am
I tried it and liked what I saw, especially the static effect when you're about to die. But I couldn't find any of the 8 notes. <.<
Title: Re: [Android] zCraft Chronicles - Slenderman Edition
Post by: Snektron on April 22, 2015, 10:22:49 am
Looks good. But also looks a bit like "just another minecraft clone"
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: DJ Omnimaga on April 22, 2015, 04:20:26 pm
I think it's his goal to have Minecraft inspiration in his games series. :P
Title: Re: [Android] zCraft Chronicles - Slenderman Edition
Post by: tr1p1ea on April 22, 2015, 10:14:46 pm
Erm yeah it's minecraft inspired :P.

Here is a video for those interested:

Title: Re: zCraft Chronicles - Slenderman Edition
Post by: DJ Omnimaga on April 23, 2015, 03:36:54 am
Just don't get into legal troubles with Minecraft authors or owners please >.< (unless those graphics are not exactly the Minecraft ones?) Generally we are fine as long as we don't re-use the graphics, but M$ stance about them might be different than Notch's, who was very against reusing them (which is why every Minecraft clone used different textures that still looked similar. Maybe you could use the ones from Craftti?

Also darn with headphones that Slender man sound was scary O.O
Title: Re: [Android] zCraft Chronicles - Slenderman Edition
Post by: tr1p1ea on April 23, 2015, 03:51:10 am
Yeah there arent any graphics or textures from minecraft in the game. I made similar looking ones but at a lower res and such :).
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: DJ Omnimaga on April 23, 2015, 04:39:56 am
Aaah ok, because it's hard to tell with all those custom Minecraft graphics that looks similar but still are a bit different lol XD. I prefer such graphics for a Minecraft style game so I am ok with it personally. Anyway I need to play this more at one point. Do you plan to add more levels or other features? There could be bridges and stuff you must avoid falling off from.
Title: Re: [Android] zCraft Chronicles - Slenderman Edition
Post by: tr1p1ea on April 23, 2015, 04:42:25 am
It would be nice to add more levels and such, but I might move back to calc programming for now.

I would like to make one where you are Slenderman instead >:D.
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: Duke "Tape" Eiyeron on April 23, 2015, 07:18:31 am
According to explanations, Slendermand can teleport semi-randomly around the player but never in front of him/her. How will you manage to implement such things while keeping the "I'm Slenderman" ambiance?
Title: Re: [Android] zCraft Chronicles - Slenderman Edition
Post by: tr1p1ea on April 23, 2015, 08:13:59 am
This is precisely how he works in this game. He spawns at random around the player and then moves towards them. After a period of time he teleports.
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: DJ Omnimaga on April 23, 2015, 07:30:53 pm
Quote from: tr1p1ea on April 23, 2015, 04:42:25 am
It would be nice to add more levels and such, but I might move back to calc programming for now.

I would like to make one where you are Slenderman instead >:D.
Maybe a Walrii easter egg? :P And yeah new calc stuff would be nice. Maybe a rudimentary clone of this game on the CE that uses SolidFrame? :D
Title: Re: [Android] zCraft Chronicles - Slenderman Edition
Post by: tr1p1ea on April 23, 2015, 10:06:59 pm
Hahaha ... actually you have me thinking now ... !

Slenderman could probably work raycasted, and the CE could be fast enough for that.
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: Snektron on April 23, 2015, 10:22:35 pm
That would be awesome :D
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: alexgt on April 23, 2015, 10:37:44 pm
Quote from: tr1p1ea on April 23, 2015, 10:06:59 pm
Hahaha ... actually you have me thinking now ... !

Slenderman could probably work raycasted, and the CE could be fast enough for that.

What about on the Prime O.O
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: DJ Omnimaga on April 24, 2015, 07:08:57 am
It depends of how many for loop iterations and separate graphics you need to display on the prime. Displaying 400 4*4 sprites through a for loop is much slower than displaying 5 320*240 ones in HP PPL. Even moreso if each sprite is scaled up or down.
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: alexgt on April 24, 2015, 08:17:59 pm
Yeah especially with scaling that slows down a lot if you use it alot
Title: Re: zCraft Chronicles - Slenderman Edition
Post by: DJ Omnimaga on April 25, 2015, 10:16:57 pm
Yeah this is why you must display everything at 100% then scale everything in one single BLIT command. Another thing that works for pseudo 3D platformers or top-down view games is pre-rendering everything but that won't apply for a game like zCraft