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Multimedia => Drawing & Animation => Topic started by: DJ Omnimaga on April 14, 2015, 07:26:57 am

Title: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 14, 2015, 07:26:57 am
What the 2007 ROL4 project could have been if color calcs were a thing back then or if the project was revived:

The minimap is a rough idea of where each kingdom and their village, as well as their respective crystal cavern, would be located if the project had gone further. However, Cemetia instead of Cemitia and Titia instead of Ticaltia were names that were also considered for villages. Cemitia and Ticalctia were slated to be located at the top of mountains/plateaus, perhaps Revitia as well, with Maxitia in a volcanic valley. The game would have started right above the Unitia cavern (with the ground collapsing under your feet) and ended in Ticaltia.

If that project ever becomes a thing, then I might use different color shading to limit the contrast as much as possible, though, so that with xLIBC I can perform some special color hue/fade in/out effects without weirdness occuring.

EDIT: Split into separate topic:

Full color:
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Frol4colorizedidea.png&hash=6d3844ce07bc6344ca0817f470c5693a)

128 colors:
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Frol4colorizedidea2.png&hash=484e48c3e376d7880db865c6247ed6e8)
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Ffadeinrol4.png&hash=79dacf20817f1e4de55cba80c05de7b8)

64 colors:
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Frol4colorizedidea3.png&hash=070e15c984fa69a1bec35589f76b03eb)
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Duke "Tape" Eiyeron on April 14, 2015, 10:45:52 am
Do you remember Pokémon Yellow? It used the built-in GBC's GB recoloring in a way that each town had its own colors/hue. YOu could play with that. BOnus points if you do smooth color transitions!
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: CKH4 on April 14, 2015, 11:38:12 am
Those tiles are nice for only having 3 colors but wasn't rol3 monochrome ( as in not gray scale )?
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Snektron on April 14, 2015, 01:08:52 pm
Yeah those tiles look quite cool :D
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 14, 2015, 05:02:27 pm
Quote from: CKH4 on April 14, 2015, 11:38:12 am
Those tiles are nice for only having 3 colors but wasn't rol3 monochrome ( as in not gray scale )?
Those would be for ROL4 (if it ever gets revived for color calcs as a FF game). When I started planning ROL4 in 2007 the original plan was to re-use ROL3 graphics. I don't know about color paletters but IIRC xLIBCE will support them. Currently, xLIBC only supports palettes for 160x120 pictures.

As for ROL4, the story behind those village name/colors was that the original project was supposed to be a parallel with TI community events at the time, notably how it was slowly dying. People who were around back then probably noticed that the names are similar to big sites at the time and house colors are identical to the colors they used.

EDIT: Here is an updated version where it only uses color 3 through 6 of each set of 8 colors in xLIBC palette:

(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Frol4colorizedidea2.png&hash=484e48c3e376d7880db865c6247ed6e8)

Color hue change of 6 and 32 on the default set seems fine too.

For the most part, only outlines use the 3rd color of each set, while only village house walls use color 6. This basically allows one to fade the screen in easily with no color glitch. I can also rotate the hue by multiples of 8 easier.

(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Ffadeinrol4.png&hash=79dacf20817f1e4de55cba80c05de7b8)


EDIT: Here is another version that is limited to only the 4th and 5th color of each set of 8 xLIBC colors:

(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Frol4colorizedidea3.png&hash=070e15c984fa69a1bec35589f76b03eb)

I added the color palette used on the right, which is from DCS wiki, but I removed all unused columns of colors.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Duke "Tape" Eiyeron on April 15, 2015, 10:50:23 am
Hey, do you have access to RTC? You could implement a time-based palette cycling!
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Snektron on April 15, 2015, 02:32:03 pm
You mean to like, cycle the hue? that would be cool :o
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: CKH4 on April 15, 2015, 02:35:36 pm
Just like Pokemon pearl you could have day and night. To me that would be the coolest.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Snektron on April 15, 2015, 02:38:09 pm
Yeah that would be cool too. Maybe the colours can be affected by different biomes too. It a village is in the desert have it more yellow etc
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: CKH4 on April 15, 2015, 02:43:26 pm
Yes that would be amazing but we don't want to get our hopes up too much but if I get a ce I'll try a demo like that where it cycles through day and night.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 15, 2015, 02:44:02 pm
That could work I guess. But some colors might look more pink or red I guess. Also I don't know if xLIBC does full map hue change. And I would have to constantly switch color offset when displaying other stuff, which might increase code size a lot x.x
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: tr1p1ea on April 15, 2015, 11:40:38 pm
Looks awesome! There should be no 'what if' ... it should be done! :D:D:D:D.

*runs*
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 16, 2015, 01:41:32 am
:P

But yeah to be honest it would be way easier to do this than Reuben, because the maps were never done, meaning that I wouldn't run into screen size issues since I could make the map directly 20x15 and not have to implement scrolling.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Duke "Tape" Eiyeron on April 16, 2015, 07:20:43 am
Aaaand now, I want to play with cycling palettes/hues. Thanks DJ. GOnna open a Grafx2 soon then.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Snektron on April 16, 2015, 08:19:10 am
Make them cycle like rainbowwalrii o.O (https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.codewalr.us%2Frainbowwalrii2.gif&hash=244be3fe0b1f7aff040735d5ca3ffae4)
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Duke "Tape" Eiyeron on April 16, 2015, 08:23:30 am
That'd be a neat status ailment : hallucinations. Cycking colors and wrong tiles/enemy sprites drawn.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 16, 2015, 03:58:23 pm
I think that would be kept for battle animations actually. I already use color cycling of the sort in First Fantasy, except that it's slower since the game is full screen instead of 160x240. And for status aliments I can always cycle just the character sprite, but I think I'll stick to text for that (eg replacing the character name or part of it)
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Duke "Tape" Eiyeron on April 16, 2015, 05:15:06 pm
Why not bubbles with icons reflecting the status ailment?
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 17, 2015, 06:12:06 am
Ideally I prefer having as less stuff as possible in the battle area so that after magic animations redrawing the scene is faster. Another idea could be to replace the char sprite, though (eg a green sprite for poisoned).
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Snektron on April 17, 2015, 02:19:54 pm
So are you actually going to make this or is it more of a "what if" scenario? :P
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 17, 2015, 04:21:07 pm
What if, but when I get extra ideas I try to draw them or write them down just in case one day I decided to so it but ended up forgetting about some ideas.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Snektron on April 17, 2015, 04:32:17 pm
Ah okay. Still cool though :)
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Duke "Tape" Eiyeron on April 18, 2015, 09:18:08 am
That's why I always bring my little dev book everywhere. If I have an idea, it's written down on it and I won't lose it. I should get some ideas these times :|
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Snektron on April 18, 2015, 11:04:45 am
Hm.. i should get one of those too
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: Duke "Tape" Eiyeron on April 18, 2015, 02:46:41 pm
You should, they can be very useful when you have these genius moments.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on April 18, 2015, 03:32:16 pm
I prefer also keeping a digital copy in case I lose my physical notes.
Title: Re: What if ROL4 '07 would have gotten color graphics?
Post by: DJ Omnimaga on June 29, 2016, 03:54:58 am
This is an updated version of the sprite palettes, still using xLIBC palette (with the same style as above for fade in/out effects in xLIBC):

(https://img.ourl.ca/rol4colorizedidea4.png)

In this one, CW and TI-Planet are included, as Walritia and Tiplatia. Because the game story parallels with 2007 TI community events, this means both those locations wouldn't exist during the main game time period, but beecause the world is about to end, including those two locations 7 years later would make no sense. So I had the following ideas (if such game was ever made, of course):

1) Have the world not be 100% destroyed, but rather crippled (with the void sucking almost all life and some buildings away), with those two newer locations still happening anyway, but nearly empty, available via time portals. They could simply be survivors who moved far away to the South (although Walritia is snowy :P). In the game ending, those areas would be shown again but more populated.

2) Change the final battle+plot twist so that the plot twist still happens when the void strikes the first time around, but postpone the true final battle until later in the game. After the first fight, the game would move 7 years later, with the world in danger again and most action happening in Walrifia, Tiplatia, Cemetia and Omnitia. Unitia and Revitia would be gone (with rumors about another Revitia settlement elsewhere, perhaps one house in the woods somewhere?), Omnitia would be locked down (perhaps unless you wear a Cemetian costume so you can sneak in to retrieve special items) and Maxitia completely empty. Then the final battle would still occur as originally planned, with the world threatening to destroy the world again.

The final battle events would probably not be as interesting this way but the story might be longer I guess. I'll see if I ever revive this game, one day. Plus if I decided to use Sprites I would not use that limited color palette anyway (since I could switch to any color I want). Also those villages wouldn't be that sprite-hungry since I would need 11 or 12 sprites (roof, wall, INN symbol, shop symbol, NPCs, grass (or snow), road, tree leaves and tree bottom.)

I could also set the story 10 years after the events and have Omnitia disappear entirely with most people moving to Cemitia, but that is not guaranted to be accurate :P

3) Or I could do the above but have the main hero disappear after the initial final battle, then warp 10 years later after being warned the world is in danger again, then he would need to find the now-aged allies again. In this scenario, he would disappear immediately after the first fight, so the two other guys would have little memories of seeing his true colors a decade ago, so perhaps that could make it challenging to convince them to help him again?