CodeWalrus

Multimedia => Drawing & Animation => Topic started by: LD Studios on February 25, 2015, 01:41:48 am

Title: "Rogue Dungeon" Art
Post by: LD Studios on February 25, 2015, 01:41:48 am
I've been pretty quiet lately, I went on vacation for a while, plus I've been working on this.
It started as some simple sprites for a game I'm working on, but I kept going with it and made a pretty extensive sprite-sheet. The base character sprite is based of something tr1p1ea made.
It contains various wall/floor tiles, items, weapons, objects, characters with 2-frame breathing animation, ui and more.

Preview/Logo:
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.ourl.ca%2F6.png&hash=b1ac99e4cfa838bffe9b43c6c9037ea1)

Spritesheet:
(https://img.ourl.ca/Untitled-15.png)

I also made a 4 shade greyscale version
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fimg.ourl.ca%2F1-13.png&hash=af4c910f36bf8b6781e50d920b8837a9)

Feel free to use any of this, just let me know and give credit.
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on February 25, 2015, 01:55:04 am
Cool to see you again. :D I was scared that you left the entire TI community because you disappeared immediately after your announcement explaining that you lost interest in Portal Nspire. Glad that wasn't the case.

Those look very nice. Will they be scaled up if you use the on an Nspire? On the HP Prime the first mockup could probably be expanded to a 13x10 map or something, using 8x8 tiles scaled up to 24x24. In Lua I assume you could probably go with 12x9 or 12x8.

Also lol the wall bricks reminds me slightly of  the color ROL3 mockups and Reuben Quest :P but they are colored differently and the sides are different.
Title: Re: "Rogue Dungeon" Art
Post by: CKH4 on February 25, 2015, 02:45:28 am
I really like these sprites, truly amazing work. I think that these could very easily be made to look good at a higher resolution. Here's my attempt at "nearest-linear" sampling.
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUAcEg0k.png&hash=839f263734a57feee1ddb26f0ecb2010)
On the left: "nearest-linear". On the right: Original.
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on February 25, 2015, 03:05:48 am
Quote from: DJ Omnimaga on February 25, 2015, 01:55:04 am
Cool to see you again. :D I was scared that you left the entire TI community because you disappeared immediately after your announcement explaining that you lost interest in Portal Nspire. Glad that wasn't the case.

Those look very nice. Will they be scaled up if you use the on an Nspire? On the HP Prime the first mockup could probably be expanded to a 13x10 map or something, using 8x8 tiles scaled up to 24x24. In Lua I assume you could probably go with 12x9 or 12x8.

Also lol the wall bricks reminds me slightly of  the color ROL3 mockups and Reuben Quest :P but they are colored differently and the sides are different.

I'm not sure yet whether to scale up to 16x16 or 24x24

Quote from: CKH4 on February 25, 2015, 02:45:28 am
I really like these sprites, truly amazing work. I think that these could very easily be made to look good at a higher resolution. Here's my attempt at "nearest-linear" sampling.
(https://codewalr.us/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUAcEg0k.png&hash=839f263734a57feee1ddb26f0ecb2010)
On the left: "nearest-linear". On the right: Original.

I chose to go 8x8 to give it a more simple/retro look.

Here's the 1st mockup without he text over it, as well as a second mockup
(https://img.ourl.ca/1-14.png)
Title: Re: "Rogue Dungeon" Art
Post by: CKH4 on February 25, 2015, 04:45:35 am
That's just meant to be tiled but I agree on the retro look to it. I also messed up the mossy tiles when I was trying to do the manual sampling. Anyway, I'm very excited to see what projects leap out of this art.
Title: Re: "Rogue Dungeon" Art
Post by: tr1p1ea on February 25, 2015, 06:07:14 am
Looking awesome!
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on February 25, 2015, 06:40:03 am
Those two new mockups look nice LD Studios! :D Great job on it and nice colors.

CKH4 I actually like the idea, although I personally would probably go with 8x8 as well for the retro look. :P (and if I ever used them for an HP Prime game, file size reduction)
Title: Re: "Rogue Dungeon" Art
Post by: Snektron on February 25, 2015, 08:33:28 am
That 4 scale gray set would combine nicely with eiyeron's wall set actually *.* and i really like thhem Good job! :p
Title: Re: "Rogue Dungeon" Art
Post by: Duke "Tape" Eiyeron on February 25, 2015, 12:50:08 pm
Heck,  I once did a smaller dungeon set which should lay in Omnimaga. This one is way better than mine. The base characters are similar to legend of Yore.

My tileset wouldn't really fit with this one.  Mine is based on walls Zelda-styled and need some sort of pseudo perspective in them.  There this perspective isn't present. They would blend quite strangely.
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on February 25, 2015, 03:00:47 pm
Maybe you could use some of the wall tiles as floor? (Modified to be brighter)
Title: Re: "Rogue Dungeon" Art
Post by: Snektron on February 25, 2015, 03:17:54 pm
Quote from: Eiyeron on February 25, 2015, 12:50:08 pm
This one is way better than mine.

I like your walls more than LD's though :P
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on February 25, 2015, 09:13:36 pm
Quote from: Cumred_Snektron on February 25, 2015, 08:33:28 am
That 4 scale gray set would combine nicely with eiyeron's wall set actually *.* and i really like thhem Good job! :p

What Eiyeron said, these sprites aren't really the same perspective as those

Quote from: DJ Omnimaga on February 25, 2015, 03:00:47 pm
Maybe you could use some of the wall tiles as floor? (Modified to be brighter)

I'm not entirely sure what you're suggesting

Quote from: Eiyeron on February 25, 2015, 12:50:08 pm
Heck,  I once did a smaller dungeon set which should lay in Omnimaga. This one is way better than mine. The base characters are similar to legend of Yore.

My tileset wouldn't really fit with this one.  Mine is based on walls Zelda-styled and need some sort of pseudo perspective in them.  There this perspective isn't present. They would blend quite strangely.

I'd be curious to see your "smaller dungeon set"
Title: Re: "Rogue Dungeon" Art
Post by: Duke "Tape" Eiyeron on February 25, 2015, 09:17:57 pm
By smaller I meant with less sprites and by dungeon tileset I meant that (http://codewalr.us/109/5471).
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on February 25, 2015, 10:23:13 pm
Made a gif showing the animation, then tried changing it a bit, which one do you prefer?
Title: Re: "Rogue Dungeon" Art
Post by: CKH4 on February 25, 2015, 10:37:36 pm
I personally can see no differences but I think that the animation needs to be sped up a little.
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on February 25, 2015, 10:38:48 pm
One of them the belt moves up and the lower body expands, on the other, the belt remains stationary and the upper body expands.
Title: Re: "Rogue Dungeon" Art
Post by: CKH4 on February 25, 2015, 10:42:19 pm
Thanks, I see it now. I like the roguegif1.gif. It seems more natural for breathing.
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on February 26, 2015, 12:01:28 am
I like them both actually, although I agree with CKH4. :)
Title: Re: "Rogue Dungeon" Art
Post by: tr1p1ea on February 26, 2015, 09:06:26 pm
I like the one where the belt moves as well - either way they are very awesome! :D.
Title: Re: "Rogue Dungeon" Art
Post by: Snektron on February 26, 2015, 09:25:09 pm
Someone really should make an axe dungeon game  with those sprites btw >.>
Title: Re: "Rogue Dungeon" Art
Post by: CKH4 on February 26, 2015, 09:33:44 pm
Quote from: Cumred_Snektron on February 26, 2015, 09:25:09 pm
Someone really should make an axe dungeon game  with those sprites btw >.>

I agree.

Anyway LD Studios, maybe you'll get back into calc programming with something like that?
Title: Re: "Rogue Dungeon" Art
Post by: Duke "Tape" Eiyeron on February 26, 2015, 09:44:37 pm
Quote from: Cumred_Snektron on February 26, 2015, 09:25:09 pm
Someone really should make an axe dungeon game  with those sprites btw >.>


I started it months ago. I think I stopped it because bad art and didn't thought well of the game structure, if you want to help we could bring this up.
Title: Re: "Rogue Dungeon" Art
Post by: Snektron on February 26, 2015, 10:44:46 pm
Hmm maybe, but i have some other projects i want to do first :P
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on February 26, 2015, 10:50:05 pm
Quote from: Eiyeron on February 26, 2015, 09:44:37 pm
Quote from: Cumred_Snektron on February 26, 2015, 09:25:09 pm
Someone really should make an axe dungeon game  with those sprites btw >.>


I started it months ago. I think I stopped it because bad art and didn't thought well of the game structure, if you want to help we could bring this up.
I wouldn't call your art bad art... Especially with the awesome graphics I saw in your paint room thread O.O
Title: Re: "Rogue Dungeon" Art
Post by: Duke "Tape" Eiyeron on February 27, 2015, 12:01:07 am
Comparing with these there, yes they are :/
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on February 27, 2015, 12:20:58 am
I find them very good myself O.O
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on February 27, 2015, 12:27:01 am
Wow, everyone prefers the belt moving? I asked in a game art related chat and I got a lot of feedback saying people liked the other one more, and personally, I'm completely torn :P

Quote from: CKH4 on February 26, 2015, 09:33:44 pm
Quote from: Cumred_Snektron on February 26, 2015, 09:25:09 pm
Someone really should make an axe dungeon game  with those sprites btw >.>

I agree.

Anyway LD Studios, maybe you'll get back into calc programming with something like that?

I'm working on a roguelikeish/puzzly game (I've actually delayed the programming process until March though because I could 7DRL :P) using these sprites.

Quote from: Cumred_Snektron on February 26, 2015, 09:25:09 pm
Someone really should make an axe dungeon game  with those sprites btw >.>

I would love to see someone use these sprites for another project, especially the greyscale ones, because otherwise they'll never get used :P

Quote from: Eiyeron on February 27, 2015, 12:01:07 am
Comparing with these there, yes they are :/

I'm honored that you seem to think highly of these, but personally, I really like the dungeon tilesets you've posted, and I don't think they're any worse than these

Quote from: DJ Omnimaga on February 27, 2015, 12:20:58 am
I find them very good myself O.O

^that
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on February 27, 2015, 03:58:33 am
What does 7DRL means? As for myself I don't plan any grayscale game in the future, but I might do some color stuff. I already got plenty of tiles, though, so what I will most likely need are characters.

As for Eiyeron's tiles I think it's just a different style. A Zelda game using them would be perfect.
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on March 01, 2015, 08:55:44 pm
Added some stuff
Title: Re: "Rogue Dungeon" Art
Post by: Duke "Tape" Eiyeron on March 01, 2015, 09:01:50 pm
And you say that my tileset is better than yours? I want to use your sets!

Oh and by the way, try adding a better shading to the trees, it could be a good lighthing exercise! ;)
Title: Re: "Rogue Dungeon" Art
Post by: CKH4 on March 01, 2015, 09:03:46 pm
I like that new one a lot. I agree that the trees shading could be different but I still like the feel for it.
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on March 01, 2015, 09:09:32 pm
Quote from: Eiyeron on March 01, 2015, 09:01:50 pm
And you say that my tileset is better than yours? I want to use your sets!

Oh and by the way, try adding a better shading to the trees, it could be a good lighthing exercise! ;)

Thanks a lot, yeah I can tell the shading needs a bit of work, lighting/shading is one of my weak points, but fixing it up would definitely be good practice, I'll try that once I get a chance!

Quote from: CKH4 on March 01, 2015, 09:03:46 pm
I like that new one a lot. I agree that the trees shading could be different but I still like the feel for it.

Thanks, actually the only new tiles in that mockup are the lightened bush and the trees, the rest was already in the spritesheet, I just hadn't used them in a mockup yet.
Title: Re: "Rogue Dungeon" Art
Post by: Duke "Tape" Eiyeron on March 01, 2015, 09:12:38 pm
Yeah, Shading is one of the hardest part because you're giving volume to your drawing. Hope you'll get to something neat!
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on March 01, 2015, 09:29:52 pm
Here's the updated spritesheet by the way, if anyone wants it
Title: Re: "Rogue Dungeon" Art
Post by: Duke "Tape" Eiyeron on March 01, 2015, 09:30:47 pm
DO you have a defined palette or do you choose colors on the fly?
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on March 01, 2015, 11:14:24 pm
Do you have those characters facing all 4 directions as well?
Title: Re: "Rogue Dungeon" Art
Post by: LD Studios on March 02, 2015, 12:07:38 am
Quote from: Eiyeron on March 01, 2015, 09:30:47 pm
DO you have a defined palette or do you choose colors on the fly?

I did when I started, but then I had some contrast issues so I start adding more shades. At some point, I should probably get a list of all the colors I'm currently using and sort of clean up/organize the palette.

Quote from: DJ Omnimaga on March 01, 2015, 11:14:24 pm
Do you have those characters facing all 4 directions as well?

No, they only face left/right, but for rogue-like style games, I don't think more directions are really necessary, I feel like backwards facing sprites would just look confusing and out of place on the screen.
Title: Re: "Rogue Dungeon" Art
Post by: DJ Omnimaga on March 02, 2015, 04:32:34 am
Aah ok, I was wondering in case I wanted to use them in a game other than rogue. A while ago I had an idea for a CSE/HP Prime RPG with 8x8 tiles and with some modifications I feel that your characters would fit well. :P