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Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: Switchblade on April 11, 2017, 12:37:31 am

Title: Axe Nemesiat
Post by: Switchblade on April 11, 2017, 12:37:31 am
Here is the progress so far an my axe remake of DJ_O's Nemesiat:

(https://img.ourl.ca/illusiat.gif)

Tell me what you think of my rendition.  ;)
Title: Re: Axe Nemesiat
Post by: Juju on April 11, 2017, 12:49:30 am
Oooh, another Axe remake of one of DJ's RPGs. Nice.
Title: Re: Axe Nemesiat
Post by: Switchblade on April 11, 2017, 12:51:44 am
Have there been any other than Reuben's Quest?
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 11, 2017, 01:15:09 am
Hm I'M interested to see how this will turn out. This is a small RPG to remake so it shouldn't be as demanding as something like ROL3 but still large enough to offer hours of gameplay.
Quote from: Switchblade on April 11, 2017, 12:51:44 am
Have there been any other than Reuben's Quest?
At least two attempts at remaking ROL3 and two attempts at remaking Illusiat 11. None of those ever came to fruition
Title: Re: Axe Nemesiat
Post by: Juju on April 11, 2017, 01:23:34 am
As far as I know, Sorunome's Reuben's Quest series are the only ones that ever came to fruition.
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 11, 2017, 01:33:49 am
Actually, there is also Illusiat 2004 and 81, but they were made by me so I dunno if they count. In any case, Reuben Quest series and Illusiat 1 are the only ones that have english remakes of them, since 2004 is French-only. Illusiat 2004 is basically the first four Illusiat games remade with ROL2 engine (and the only version of Illusiat 4 still available today).
Title: Re: Axe Nemesiat
Post by: _iPhoenix_ on April 11, 2017, 01:36:09 am
On a semi-unrelated note, what happened to that gif?


From what I can discern, this seems cool! Keep it up!
Title: Re: Axe Nemesiat
Post by: Streetwalrus on April 11, 2017, 10:54:55 am
Quote from: DJ Omnimaga on April 11, 2017, 01:15:09 am
At least two attempts at remaking ROL3 and two attempts at remaking Illusiat 11. None of those ever came to fruition

Ahem. Now I feel awkward. :(
Title: Re: Axe Nemesiat
Post by: Switchblade on April 11, 2017, 04:13:59 pm
Illusiat 6 is much smaller than RLO3 and Illusiat II, though  :D
Title: Re: Axe Nemesiat
Post by: Streetwalrus on April 11, 2017, 04:15:09 pm
My attempt ended up being only a tile mapper. And then I kinda lost interest in calculators.
Title: Re: Axe Nemesiat
Post by: Switchblade on April 11, 2017, 04:17:16 pm
I have finished Illusiat 6 (other than the battles) up to the main screen where you choose the which dungeon/map you want to attempt.
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 11, 2017, 06:11:56 pm
What were your plans for the world map?
Title: Re: Axe Nemesiat
Post by: Switchblade on April 11, 2017, 08:00:10 pm
By the world map, I expect you mean the picture variable number 5, where you select which map you want to attempt, correct?

I have that completed already, and the Forest of Illusiat and Zian Ruins maps completed.  The world map is set up like a small town, and you need to enter the obvious hotspots to enter the map.  I will post a gif soon.  The secret arena will be in a logical, but invisible spot.
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 11, 2017, 08:16:06 pm
I mean when you exit the forest, for example, a picture appears on the screen instead of ASCII-art graphics. I was wondering if you planned to keep that picture as is, or to replace it with a set of tilemaps (eg a large island or interconnected areas). I can't wait for the GIF :)
Title: Re: Axe Nemesiat
Post by: Switchblade on April 11, 2017, 08:33:03 pm
I replaced that with a small 10*16 tilemap

Ok, here is the gif.  I forgot to upload the appvar for the second map though.

(https://img.ourl.ca/illusiat2.gif)
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 11, 2017, 08:53:21 pm
I like the layout more now :D and nice map. You should put water around the island instead of black tiles
Title: Re: Axe Nemesiat
Post by: Switchblade on April 11, 2017, 08:55:01 pm
Great idea.  I already have the water tile.  (Um... I copied it from RLO3  O.O)

Here is the second map:

(https://img.ourl.ca/ill.gif)
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 18, 2017, 04:34:59 pm
I like the layout and tiles, especially in the dungeon :D
Title: Re: Axe Nemesiat
Post by: Switchblade on April 18, 2017, 05:34:47 pm
I have Axe Nemesiat on hold for a while - my calc reset and I havn't put the Nemesiat files back on it.  Instead, I am working on a all basic small font text editor.
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 18, 2017, 07:33:06 pm
That sucks. I hope you did not lose anything D:

Also the mini-map on the overworld map looks like a castle :P
Title: Re: Axe Nemesiat
Post by: Switchblade on April 19, 2017, 03:36:54 pm
Nope, I didn't lose a thing  :D

Is the castle look a bad thing?  :P
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on April 19, 2017, 04:36:07 pm
Nah it makes the game more RPG style :P
Title: Re: Axe Nemesiat
Post by: mazhat on May 10, 2017, 12:10:01 am
That sexy smooth scrolling in the first gif.
A++
Title: Re: Axe Nemesiat
Post by: E37 on May 13, 2017, 06:37:37 pm
I like it! If you are still working on it, I have a graphics suggestion. I noticed that the player sprite erases the ground around it. I assume you use Pt-Off( to draw the player sprite. If you Pt-And( the inverted player sprite, and then Pt-On( the player sprite, there will be no clipping problems. For the inverted sprite, I would take the sprite then invert it and set all the pixels inside the character to white.
Title: Re: Axe Nemesiat
Post by: Alvajoy123 on May 13, 2017, 10:03:13 pm
Can you the same on the TI-84+CE
???  ???  ???
Title: Re: Axe Nemesiat
Post by: DJ Omnimaga on May 14, 2017, 12:08:50 am
With ICE Compiler (assuming the version with real vars support is already out) I am sure it's possible.