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Miscellaneous => Arcade => Topic started by: Yuki on February 22, 2017, 10:03:50 am

Title: Superstar Hero [Arcade][RPG Maker 2003]
Post by: Yuki on February 22, 2017, 10:03:50 am
By DJ Omnimaga



Click here if you lost focus on the game

Click here if something broke with the game

Thread (https://codewalr.us/index.php?topic=564) | Full screen (http://codewalr.us/arcade/rpgmaker/?game=superstarheroweb100&engine=rpg2k3e)
Title: Re: Superstar Hero [Arcade][RPG Maker 2003]
Post by: p2 on February 22, 2017, 10:05:37 am
Fullscreen is a 404
aaand idk why but I can't get the focus for keyboard controls on the game... :/


Edit: forget it, I'm (sadly) using windows10:
Quote from: DJ Omnimaga on June 25, 2015, 06:09:17 am
This game will probably not work on Windows 8 or higher. I believe this game doesn't have the font problem that the other game had, but I remember that some Windows XP and Vista users had troubles running it.
Title: Re: Superstar Hero
Post by: Yuki on February 22, 2017, 10:39:17 am
Most of the issues have been solved and should work on every operating system that supports a modern browser, thanks to the EasyRPG project. DJ's remarks on the original thread about getting the game running only refers to the .exe download. And, as usual, there's always this problem the iframe can't get control of the keyboard, so either you click like a madman on the iframe while it loads or you can click on the lost focus link I added and it should work.

The same remarks applies to the other RPG Maker 2003 games in the Arcade.
Title: Re: Superstar Hero
Post by: DJ Omnimaga on February 22, 2017, 05:16:40 pm
Wow, I didn't know EasyRPG supported web-based play O.O. Awesome addition juju, although it's a little weird to have a JRPG as part of an arcade, especially one that was never finished :P (there's nothing to do after the first mini-boss)

There are also some issues but I assume it's due to web conversion, emulation and my old PC:
-At the start of the game during the intro, there is a massive amount of lag when sound effects are playing
-Massive amount of lag (2 seconds) when certain events are loaded (eg the earthquake with the plateau that collapses at the end of the intro)
-Some animations are missing (earthquakes, the wave effect when the hero powers up)
-The font is different but at least it isn't screwed up like the PC version

Other than that, nice to see those old RM games playable online. :)
Title: Re: Superstar Hero
Post by: Yuki on February 23, 2017, 05:09:13 am
Yeah, EasyRPG is more or less beta-software and those issues are kind of expected from a 0.x software, but it still runs surprisingly good. I had the idea after you posted a video of the intro in your music threads, I was like, yeah I should try out this EasyRPG thing I found a while ago because why not, then I saw there was a web version, then I was like, why not? The installation is also real simple, dumping the game folder with the provided emscripten-compiled files, encode the wavs to ogg so it takes less space (didn't bothered with mp3s because they're already compressed), running some script so it's easier for the JS to detect the files, solve the damned iframe problem again and there you go, it's working almost flawlessly. Well, way better than nothing.
Title: Re: Superstar Hero
Post by: DJ Omnimaga on February 23, 2017, 05:14:42 am
Yeah I was surprised at how good it ran, especially on the web. Hopefully its development continues.

Maybe I should try to continue Superstar Hero at some point, but with only my music (most likely the original tracks of my own, along with the unused ROL0 remake OST). I mostly stopped it because I felt the gameplay wasn't satisfying me enough, but I think it can do the job since it's somewhat original.


Also @Juju have you considered putting Supersonic Ball in the arcade?
Title: Re: Superstar Hero
Post by: Yuki on February 23, 2017, 05:30:04 am
Quote from: DJ Omnimaga on February 23, 2017, 05:14:42 am
Yeah I was surprised at how good it ran, especially on the web. Hopefully its development continues.

Maybe I should try to continue Superstar Hero at some point, but with only my music (most likely the original tracks of my own, along with the unused ROL0 remake OST). I mostly stopped it because I felt the gameplay wasn't satisfying me enough, but I think it can do the job since it's somewhat original.
I like the idea behind this game and I hope you make more of that.
Quote from: DJ Omnimaga on February 23, 2017, 05:14:42 am
Also @Juju have you considered putting Supersonic Ball in the arcade?
This one is a bit more problematic and all the web players I saw have a bunch of issues, I should look at that one of these times.
Title: Re: Superstar Hero
Post by: DJ Omnimaga on February 23, 2017, 05:15:31 pm
Sorry to hear about SSBall D:. Good luck, though.

Also is there a way to add mobile controls for the web RM2k3 player?
Title: Re: Superstar Hero [Arcade][RPG Maker 2003]
Post by: p2 on February 23, 2017, 06:27:10 pm
erm dj? yould you maybe try not calling it like that...? :ninja: It's got a pretty negative touch for someone from Germany... <_<
Title: Re: Superstar Hero
Post by: Yuki on February 23, 2017, 09:28:54 pm
You mean this guy? (http://vignette2.wikia.nocookie.net/polandball/images/0/0e/Izan.jpg/revision/latest?cb=20140831143720) I do agree it's kinda negative, although from context it's still a bit evident we're talking about Supersonic Ball.
Title: Re: Superstar Hero
Post by: DJ Omnimaga on February 24, 2017, 01:37:31 am
Yeah sorry lol, I said SSBall because when I say SSB people confuse it with Super Smash Bros <_<

I didn't intend to mean anything bad 
Title: Re: Superstar Hero [Arcade][RPG Maker 2003]
Post by: p2 on February 24, 2017, 07:55:56 am
SS Bros is even worse >.<

and I know u didnt dj, just wanted to mention it BEFORE ssBall would become an official name on the site :)
Title: Re: Superstar Hero
Post by: DJ Omnimaga on February 25, 2017, 06:04:53 am
Well the official name has always been Supersonic Ball anyway :P
Title: Re: Superstar Hero
Post by: DJ Omnimaga on March 07, 2017, 05:45:19 am
@Juju by the way, does EasyRPG support the keyboard input event command? Because this game uses the number keys from 1 to 5 for items.
Title: Re: Superstar Hero
Post by: Yuki on March 07, 2017, 06:12:06 am
I have no idea, I think it should.
Title: Re: Superstar Hero [Arcade][RPG Maker 2003]
Post by: p2 on March 07, 2017, 09:45:45 am
hey dj I pretty much love the way you're doing houses in this game...
In fact so much I'd love to copy it for WalrusKingdom xD
would that be ok...? 9_9
Title: Re: Superstar Hero
Post by: DJ Omnimaga on March 07, 2017, 02:36:18 pm
Thanks. I plan to do the same with the house(s) in Crystal Hill. Also the way the houses are done, there can be secret exits on each side. Note, however, that Quebec City indoor locations do not behave the same way, though (basically you are teleported to a different map where you can't see the outside), since it's too complex for that.

You should add it to Walrus Kingdom :3=



EDIT: After further testing, the item buttons work fine in this version of the game.
Title: Re: Superstar Hero
Post by: DJ Omnimaga on March 31, 2017, 04:12:59 pm
Btw @Juju  https://community.easyrpg.org/t/yume-nikki-on-easy-rpg/172/4

If you ever have time to map Space, Esc, 1, 2, 3, 4, 5 and arrows to touchscreen it's apparently possible
Title: Re: Superstar Hero [Arcade][RPG Maker 2003]
Post by: DJ Omnimaga on June 13, 2019, 04:52:28 pm
So this was updated to version 1.0 . This allows you to play the game in your web browser, but EasyRPG Web edition lacks support for spritesheets, so many display bugs will happen until EasyRPG team sync the web version with the other versions.

EDIT: The spritesheet issue is fixed. I had to add some parameter at the end of the URL. Thanks to Ghabry for the tip