CodeWalrus

Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: Sorunome on September 22, 2016, 09:32:55 am

Title: Reuben Quest: Lost Between Times
Post by: Sorunome on September 22, 2016, 09:32:55 am
Reuben Quest: Lost Between Times
(https://img.ourl.ca/intro.gif)
It's been about two years since I started working on Reuben Quest: Lost Between Times (https://www.omnimaga.org/reuben-quest/reuben-3-teasers/), but now it is finally done!

Have fun joining Reuben in an epic adventure, to do so just download it over here: http://www.ticalc.org/archives/files/fileinfo/468/46837.html
This RPG is full of monsters, caves, secrets, side-quests and much more! With many hours of playtime the fun is guaranteed to last quite some time.

(https://img.ourl.ca/moving.gif) (https://img.ourl.ca/monsters.gif)

https://www.youtube.com/watch?v=G34Q26bXs2k

(cross-post from omnimaga) (https://www.omnimaga.org/news/reuben-quest-lost-between-times-22408)

original post: ShowHide

So yeah, I picked up reuben 3 dev about a monnth ago or more

To those of you who don't know what reuben 3 is, it is the first installation of the Reuben Quest series, which i've been working on since 2014. The Reuben Quest series is an RPG series originally started by DJ Omnimaga in 2004, back then it was written in TI-BASIC, later on in 2013/2014 I re-made it in Axe/ASM. You can find some more info on that here (http://reubenquest.net).

Here are some pics:

Bombs:
(https://img.ourl.ca/bombs%21.gif)

Item menu:
(https://img.ourl.ca/item_menu.gif)

Cave/house entering effect:
(https://img.ourl.ca/change_world.gif)

Enemy death:
(https://img.ourl.ca/death_2_1.gif) (https://img.ourl.ca/death_2.gif)
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on September 22, 2016, 05:15:31 pm
What's Reuben?

Just kidding, I saw that you resumed it on Cemetech a few weeks ago and was happy. I like how it adds those nice transitions and features while still staying true to the original games. :)
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on September 25, 2016, 11:30:21 pm
So I was wondering: What does the new magic spell that replaces Cure do? I noticed it shows stars and the enemy gets surrounded by a rectangle for a while, but does it mean it will no longer be possible to heal yourself during battle with magic?

Also does escape work?


Regarding suggestions, I think the attack menu should not disappear when you get attacked and should let you select attack moves/commands while you get attacked. An alternative could be to make the enemy flash or have some animation to warn that the enemy is about to attack, because I often found myself about to confirm a battle command, only to get interrupted every few second because enemy attacks caused the menu to disappear, then I always end up selecting the wrong magic move by accident. But yeah there should be something to warn in advance so that we can remove our finger from the trigger accordingly. :P Awesome game so far, though.

Edit: one major issue with the game is that there is no way to know how many experience we need for the next level.
Title: Re: Reuben Quest 3
Post by: Sorunome on September 26, 2016, 07:13:36 am
Quote from: DJ Omnimaga on September 25, 2016, 11:30:21 pm
So I was wondering: What does the new magic spell that replaces Cure do?
It prevents the enemy from attacking while it is surrounded in the box. Especially useful once you learn how to perform quicker attacks
QuoteI noticed it shows stars and the enemy gets surrounded by a rectangle for a while, but does it mean it will no longer be possible to heal yourself during battle with magic?
The only way to heal yourself during battle is by using stuff in your bottle(s), when playing reuben1+2 i found magic heal to be kinda overkill....
Quote
Also does escape work?
Yep, 50% chance
Quote
Regarding suggestions, I think the attack menu should not disappear when you get attacked and should let you select attack moves/commands while you get attacked. An alternative could be to make the enemy flash or have some animation to warn that the enemy is about to attack, because I often found myself about to confirm a battle command, only to get interrupted every few second because enemy attacks caused the menu to disappear, then I always end up selecting the wrong magic move by accident. But yeah there should be something to warn in advance so that we can remove our finger from the trigger accordingly. :P Awesome game so far, though.
Oh, yeah, right, that thing......the way the engine is working currently doesn't make it exactly......easy. How come you pick the wrong magic attack then, though? The magic / battle menu should just resume right after....
Quote
Edit: one major issue with the game is that there is no way to know how many experience we need for the next level.
Do you have any suggestion where to cram it in the stats menu? Literetally the only reason that it isn't displayed is because I can't find any space...... XD
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on September 26, 2016, 04:32:22 pm
Thanks for the tips. I noticed the stun spell effect now. Pretty handy actually. As for escape it seemed more like 10% chance, though.

As for battle command selection, what I meant is that when I am interrupted is that since I have to select commands very fast I often find myself pressing the arrow keys twice when interrupted, by reflex.

As for experience, due to lack of space you could just make it negative, as in start by displaying the next level experience rewuired and when you gain experience the total decreases. Just rename it to NXT or something.
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on September 27, 2016, 10:44:58 pm
@Sorunome I ran into some major issues this time around D:

1) In the gloves cavern, the higher my current HP, the higher the enemy attack/HP. There are many enemies in there that I could kill in 2 hits until I hit level 11, then everything took 3 hits and when I hit level 12, one of the enemies took 4 hits to go down, even with higher damage from my attacks. As for current HP damage being higher, I mean that if, for example, I have 1120 HP left, then enemies seems more inclined to do over 200 damage per hit, while if I have about 500 left, they usually do under 100 per hit. In one occasion, one of the enemy there casted fire three times in a row and did 400 damage each time, killing me in a single battle in three rounds. There were also multiple instances where enemies attacked 4 times per turn and it seems their speed is randomized.

2) After that battle where the enemy did 400 damage per turn. my save file vanished and I had to restart from the beginning. The memory menu was also filled with garbage until I did a RAM Clear.

3) The cursor appears at random locations in the first village shop.


From now on I'll test on an emulator so that I can level up at 800% speed.
Title: Re: Reuben Quest 3
Post by: p2 on September 28, 2016, 07:12:25 am
Sorunome mentioned he wanted the monsters to get stronger depending on your level, too, so you couldn't just level to lv20 and then one-hit everyone. But I'm sure that was NOT what he wanted it to be like xD
Title: Re: Reuben Quest 3
Post by: Sorunome on September 28, 2016, 07:13:08 am
Quote from: DJ Omnimaga on September 27, 2016, 10:44:58 pm
@Sorunome I ran into some major issues this time around D:

1) In the gloves cavern, the higher my current HP, the higher the enemy attack/HP. There are many enemies in there that I could kill in 2 hits until I hit level 11, then everything took 3 hits and when I hit level 12, one of the enemies took 4 hits to go down, even with higher damage from my attacks. As for current HP damage being higher, I mean that if, for example, I have 1120 HP left, then enemies seems more inclined to do over 200 damage per hit, while if I have about 500 left, they usually do under 100 per hit. In one occasion, one of the enemy there casted fire three times in a row and did 400 damage each time, killing me in a single battle in three rounds. There were also multiple instances where enemies attacked 4 times per turn and it seems their speed is randomized.
Yes, enemy levels are somewhat randomized there, so it can happen that you encounter the same enemy multiple times while once being stronger and once weaker
Quote
2) After that battle where the enemy did 400 damage per turn. my save file vanished and I had to restart from the beginning. The memory menu was also filled with garbage until I did a RAM Clear.
Which level were you at?
Quote
3) The cursor appears at random locations in the first village shop.
What do you mean by this?
Quote
From now on I'll test on an emulator so that I can level up at 800% speed.
Heehee

Also, I sent you a newer version with better enemy leveling
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on October 06, 2016, 07:06:41 pm
1) Maybe the randomizing should be less large to prevent being surprised at lv 99 by an enemy that one-shots you, then the next battle you end up one-shotting him? Or maybe it should be based entirely on the enemy type, like in Final Fantasy 8, where if you were at level 20, for example, the snake enemy in an area would always have the same lv 20 stats rather than random ones.

2) Level 12. Also at this point of the game it takes forever to level up it seems x.x

3) When you are asked if you want to buy item or not, the selection cursor is not aligned on any of those options. It's in the middle and goes all over the place when you press Right.

I'll try the new version as soon as I have time.
Title: Re: Reuben Quest 3
Post by: Jkolade936 on October 14, 2016, 01:07:29 am
So...over the summer while I was completely oblivious to the advancements of the graphing calc community, Sorunome found RQ3 inspiration, changed her avatar, and started posting here? I missed a lot...  :-|
Title: Re: Reuben Quest 3
Post by: c4ooo on October 17, 2016, 01:22:10 am
@Sorunome joined like a year ago, unfortunately he hasn't really bean active here :(
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on October 17, 2016, 06:23:35 am
Well, Reuben 3 actually started shortly after Reuben 2 ASM remake if I remember correctly. But development stalled quite a few times. Even on Omni there were months without updates. As long as it doesn't suffer from the endless code rewrite syndrome like Escheron did, then I'm good. :)

(by endless code rewrite syndrome, I mean how some game programmers rewrite their code from scratch over and over. Escheron has been in development for almost 9 years now and it has been rewritten from scratch at least 6 or 7 times.)
Title: Re: Reuben Quest 3
Post by: Sorunome on October 17, 2016, 07:50:39 am
Quote from: DJ Omnimaga on October 17, 2016, 06:23:35 am
Well, Reuben 3 actually started shortly after Reuben 2 ASM remake if I remember correctly.
That is correct!
QuoteBut development stalled quite a few times. Even on Omni there were months without updates. As long as it doesn't suffer from the endless code rewrite syndrome like Escheron did, then I'm good. :)

(by endless code rewrite syndrome, I mean how some game programmers rewrite their code from scratch over and over. Escheron has been in development for almost 9 years now and it has been rewritten from scratch at least 6 or 7 times.)
I would actually love to re-write bigger portions of the game but I force myself not to do it in order to be able to finish it ;)
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on October 17, 2016, 05:06:13 pm
Yeah there are many people in the community that did the opposite, resulting into an endless rewrite cycle that would last over a year or more. Often, what happened is that when the first rewrite started, the author lost interest and the project died. Sometimes it happened after a few more rewrites. However, sometimes the project would not die, but instead be dragged on for years, alienating most of its fans in the process, who thus checked updates much less often after a rewrite was announced.

That said, everytime I take one of my old projects and improve, continue or remake it, I have to rewrite big portions of it because I just don't understand what the code did anymore >.< . It can be good to do it once for a project, but you really have to plan well to avoid this from becoming an habit or a repeated occurence. It's good to not wait too long before rewriting either, so that fewer code has to be rewritten.
Title: Re: Reuben Quest 3
Post by: Sorunome on October 19, 2016, 04:27:03 pm
[cross-post from omnimaga]
I need a beta tester!

Currently I need someone to test the first few dungeons of the game so that I know how far they will level there so that I know about which level the player will have in later levels.....anybody wants to?
Title: Re: Reuben Quest 4
Post by: DJ Omnimaga on October 19, 2016, 04:30:39 pm
I could try again, on emulator, but I don't know when exactly.
Title: Re: Reuben Quest 4
Post by: Sorunome on October 20, 2016, 05:12:59 pm
Quote from: DJ Omnimaga on October 19, 2016, 04:30:39 pm
I could try again, on emulator, but I don't know when exactly.
Thank you! It'd be great if you could get it done over the weekend, I'll write something up shortly and send it you.

Anybody else wants to? The more the better ^.^
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on October 20, 2016, 06:12:09 pm
Well I work from yesterday until monday so I doubt it but maybe late at night. <_<

In any case, though, as long as I don't lose my save file every minute :P
Title: Re: Reuben Quest 3
Post by: p2 on October 21, 2016, 09:11:04 am
got an ubuntu again. Maybe I can try it out again,, too ^^
(If I get stuff running on Ubuntu)
Is there a good wabbitemu for it? or will be TiLp easier...? >.<
Title: Re: Reuben Quest 3
Post by: ben_g on October 21, 2016, 03:25:58 pm
Quote from: p2 on October 21, 2016, 09:11:04 am
got an ubuntu again. Maybe I can try it out again,, too ^^
(If I get stuff running on Ubuntu)
Is there a good wabbitemu for it? or will be TiLp easier...? >.<

TiLp is a linking program, you can use it to run the game on an actual calculator, but I think you might mean TilEm instead. You can indeed install that if you want an emulator that works natively on Linux. Wabbitemu works very well on Wine though.

Quote from: Sorunome on October 20, 2016, 05:12:59 pm
...
Anybody else wants to? The more the better ^.^

Looking for more beta testers? Sign me up :)
Title: Re: Reuben Quest 3
Post by: p2 on October 21, 2016, 03:35:39 pm
Quote from: ben_g on October 21, 2016, 03:25:58 pm
Quote from: p2 on October 21, 2016, 09:11:04 am
got an ubuntu again. Maybe I can try it out again,, too ^^
(If I get stuff running on Ubuntu)
Is there a good wabbitemu for it? or will be TiLp easier...? >.<

TiLp is a linking program, you can use it to run the game on an actual calculator, but I think you might mean TilEm instead. You can indeed install that if you want an emulator that works natively on Linux. Wabbitemu works very well on Wine though.

Aah thank you :)
I was thinking about either using TiLP to transfer it to my calc (but the isntallation took hours the lasst time) or use WabbitEmu.
I didn't know about TilEm :D
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on October 21, 2016, 04:29:58 pm
Did TilEm have an option to change the controls? I might use that instead
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on October 31, 2016, 08:08:01 pm
On a side note, will the game run on WabbitEmu? Because I don't like TilEm (some keypad keys aren't even mapped to the computer keyboard and there's no way to change the keyboard shortcuts for the keypad). There's also no keymap documentation available anywhere, from what I could see. I tried pressing every single key on my computer keyboard one by oneto see which one was MODE, to no avail.

Anyway so far during my TilEm run, I have to say that enemies in the forest eventually attacks way too fast. By the time you reach LV 6, some attack like 4 times per turn.

Also would it be possible to make the active gauge move faster? Because it seems to slow down the pace of battles drastically compared to the first two games. If this makes enemiees faster then you could just slow them down a bit when it's your turn I guess.


edit: Some of the enemies in the glove cavern are still impossible to beat in succession (as in, if you go from the water pond to the glove chest, then try to refill your HP back at the pond afterwards then it's next to impossible unless you're lucky. Enemies should not attack more than once per turn at this point in the game IMHO. I have two speed upgrades and some still attack twice.


Also, sometimes in battle the controls stop working. For example, pressing up to access the magic menu will do nothing 50% of the time, usually when your HP is low, leaving you vulnerable to attacks in the process.
Title: Re: Reuben Quest 3
Post by: Sorunome on November 01, 2016, 07:49:22 am
Quote from: DJ Omnimaga on October 31, 2016, 08:08:01 pm
On a side note, will the game run on WabbitEmu? Because I don't like TilEm (some keypad keys aren't even mapped to the computer keyboard and there's no way to change the keyboard shortcuts for the keypad). There's also no keymap documentation available anywhere, from what I could see. I tried pressing every single key on my computer keyboard one by oneto see which one was MODE, to no avail.
Sorry, as I don't even know what exactly is triggering the wabbitemu bug, no. The wabbitemu bug was also present for reuben2, I found that TI-83+SE roms don't trigger it that much. (I actually develop in wabbitemu)
Quote
Anyway so far during my TilEm run, I have to say that enemies in the forest eventually attacks way too fast. By the time you reach LV 6, some attack like 4 times per turn.
What do you mean? You just have to quickly attack once you are able to! Some enemies in the forest are indeed a bit quicker at attacking than you, though
EDIT: examining the code, there may actually be a bug causing this, hang on, trying to wrap my mind around my code :P
Quote
Also would it be possible to make the active gauge move faster? Because it seems to slow down the pace of battles drastically compared to the first two games. If this makes enemiees faster then you could just slow them down a bit when it's your turn I guess.
You are able to learn faster attacks in the city
Quote
edit: Some of the enemies in the glove cavern are still impossible to beat in succession (as in, if you go from the water pond to the glove chest, then try to refill your HP back at the pond afterwards then it's next to impossible unless you're lucky. Enemies should not attack more than once per turn at this point in the game IMHO. I have two speed upgrades and some still attack twice.
Which cavern do you mean? (as in, where is the entrance located) (also this may be related to the other "enemies are too quick" bug)
Quote
Also, sometimes in battle the controls stop working. For example, pressing up to access the magic menu will do nothing 50% of the time, usually when your HP is low, leaving you vulnerable to attacks in the process.
On a real calculator or on TILEM? The thing is.......it uses basically the same code as the move engine and this bug never occured to me so far...


Thanks a lot for testing!
Title: Re: Reuben Quest 3
Post by: Sorunome on November 11, 2016, 08:32:55 am
I don't think I posted it here yet, this thing is now called Reuben Quest: Lost Between Times
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on November 11, 2016, 05:33:17 pm
I like the name change. :)

As for enemies attacking 4 times it's when the bar is filling up. I don't even have the chance to attack lol.

Thankfully it doesn't happen often and goes away with the speed upgrades, though.
Title: Re: Reuben Quest 3
Post by: Sorunome on November 14, 2016, 10:56:16 am
Crosspost from omnimaga: https://ourl.ca/21881/405167


Hey, so I still need some help with map-making....what I basically need help with currently, more specifically two dungeons.
I don't want to give out a lot of info to not spoil too much info, if you are interested in helping with map-making please just PM me/reply/poke me on IRC or something.....thanks!
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on November 14, 2016, 11:53:21 pm
Hopefully someone can help you, although if I was you I would avoid relying 100% on help from other people, although it's good if you get some. In such small community, people often make the mistake of making the future of their projects entirely dependent on external help, only to be disappointed later.  Also make sure that the dungeons have a reasonable amount of save points, especially since there's no cure magic inside battles and that extra bottles are very hard to find (I only got one in my entire run so far)
Title: Re: Reuben Quest 3
Post by: kotu on November 27, 2016, 09:19:34 am
@Sorunome I love it sorry for trying to drown you the other night  :-X
Title: Re: Reuben Quest 3
Post by: p2 on November 27, 2016, 04:41:44 pm
@Sorunome: if you'd be in serious problems and need help I'd be happy to, but I currently have no emulators/linking software running (and cant set any up as this is not my own laptop...) :/
as long is it can be done online or with simple painting programs or stuff like that, I can still help out of cause :)
Title: Re: Reuben Quest 3
Post by: kotu on November 27, 2016, 05:04:27 pm
Quote from: p2 on November 27, 2016, 04:41:44 pm
@Sorunome: if you'd be in serious problems and need help I'd be happy to, but I currently have no emulators/linking software running (and cant set any up as this is not my own laptop...) :/
as long is it can be done online or with simple painting programs or stuff like that, I can still help out of cause :)


p2. get skinned. im working on soru's project  :P
Title: Re: Reuben Quest 3
Post by: p2 on November 27, 2016, 05:45:40 pm
oh ok I didnt know that xD I just ment to jump in *if noone else was found* so dont worry :)
Title: Re: Reuben Quest 3
Post by: kotu on November 27, 2016, 08:14:43 pm
we got this one dude lol
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on November 29, 2016, 02:00:52 am
Although I think more people wouldn't hurt, right? (although better if only one person at once works on a specific dungeon to avoid map conflict)
Title: Re: Reuben Quest 3
Post by: p2 on November 29, 2016, 08:28:04 am
actually I'd prefer if @kotu did it as I got time problems anyways. I just offered to help out in case he really needet help desperately ^^
(having to work on WalrusKingdom myself ^^)
Also your point is true, too ^^ combining the work of to people by hand sometimes even takes longer than doing it yourself xD
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on November 29, 2016, 08:33:16 am
Yeah true. It depends though. If the project is managed well then it can work out. But I think I saw way more solo projects getting finished among all solo projects than I saw team ones getting finished. At least, ratio-wise.
Title: Re: Reuben Quest 3
Post by: Sorunome on November 29, 2016, 11:08:17 am
I think the amount of people is ok currently ^.^

I'll just have to keep poking Digital and kotu to make maps :P
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on December 07, 2016, 07:58:54 pm
Good luck everyone. :) By the way, will newer maps have new walll tiles and such things? I think i had some somewhere if you ever need new ones and map ideas (since for Reuben 2 CSE I was planning a secret dungeon in 2014)
Title: Re: Reuben Quest 3
Post by: Sorunome on December 07, 2016, 08:01:21 pm
Quote from: DJ Omnimaga on December 07, 2016, 07:58:54 pm
Good luck everyone. :) By the way, will newer maps have new walll tiles and such things? I think i had some somewhere if you ever need new ones and map ideas (since for Reuben 2 CSE I was planning a secret dungeon in 2014)
Fun fact: the current spritesheet of reuben3 uses exactly 256 different tiles
Title: Re: Reuben Quest 3
Post by: kotu on December 09, 2016, 09:06:59 pm
257
Title: Re: Reuben Quest 3
Post by: DJ Omnimaga on December 10, 2016, 07:45:13 am
Lol nice, that's a lot. Is that just for maps or also enemies?
Title: Re: Reuben Quest 3
Post by: kotu on December 10, 2016, 07:58:56 am
that's just the tiles
Title: Re: Reuben Quest 3
Post by: Sorunome on December 10, 2016, 01:50:33 pm
Quote from: kotu on December 09, 2016, 09:06:59 pm
257
Actually it were 257, that is why we had to cut one out, as that is one too much. Now it are 256 ;)
Title: Re: Reuben Quest 3
Post by: kotu on December 10, 2016, 01:51:29 pm
i thought it used to be 300
Title: Re: Reuben Quest 3
Post by: Sorunome on December 10, 2016, 01:52:41 pm
Quote from: kotu on December 10, 2016, 01:51:29 pm
i thought it used to be 300
The internal IDs are that high, that doesn't mean that all tiles are used, though. The internal IDs also include not more existing (deleted) tiles.

Quote from: DJ Omnimaga on December 10, 2016, 07:45:13 am
Lol nice, that's a lot. Is that just for maps or also enemies?
There are currently 52 different enemies in the game :)
Title: Re: Reuben Quest 3
Post by: kotu on December 10, 2016, 02:02:13 pm
Quote from: Sorunome on December 10, 2016, 01:52:41 pm
The internal IDs are that high


why is the number limited then??
Title: Re: Reuben Quest 3
Post by: Sorunome on December 10, 2016, 02:09:02 pm
Quote from: kotu on December 10, 2016, 02:02:13 pm
Quote from: Sorunome on December 10, 2016, 01:52:41 pm
The internal IDs are that high


why is the number limited then??
A byte can store up to 256 different numbers (0-255). because 2^8 = 256. And the way I set up the game to save space sprite-IDs are only bytes, thus there are only 256 different sprites possible
Title: Re: Reuben Quest 3
Post by: kotu on December 10, 2016, 02:09:51 pm
oh ok thought you meant something else :)
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on December 16, 2016, 05:26:16 pm
The game is released now! I updated the first post with information and stuff :)
Title: Re: Reuben Quest: Lost Between Times
Post by: DJ Omnimaga on December 17, 2016, 06:01:56 am
Hooray for release :D. I don't do much newsing anymore but I might try to mention the game in a short front page article when I get some time later. I also can't wait to try it :) Good job on rebooting the Reuben Quest series :)
Title: Re: Reuben Quest: Lost Between Times
Post by: kotu on December 17, 2016, 05:03:03 pm
woot!
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on December 17, 2016, 05:49:11 pm
I made a trailer thing and added it to the first post
Title: Re: Reuben Quest: Lost The Game Between Times
Post by: DJ Omnimaga on December 17, 2016, 05:51:47 pm
I love it :D. It makes me want to play the game even more
Title: Re: Reuben Quest: Lost Between Times
Post by: p2 on December 18, 2016, 11:17:46 pm
Really nice Soru :)
Like it how you adapted the story dialogues to the illnes  :thumbsup:
Also YAAY best 84+ game since ages released ^o^
will set it up on my emulator tomorrow ^^
(actually toay, it'S already morning)... ^^
Title: Re: Reuben Quest: Lost Between Times
Post by: Streetwalrus on December 19, 2016, 06:59:03 am
I already have it on my calc but idk if I'll ever play it because laziness. :P
Also to embed YouTube videos just paste the https link.
Title: Re: Reuben Quest: Lost Between Times
Post by: p2 on December 19, 2016, 08:35:21 am
Streetwalrus you really should, it's a great game  :thumbsup:
(spent hours in beta-testing so I guess I can tell) xD
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on December 19, 2016, 08:12:25 pm
Quote from: DJ Omnimaga on December 17, 2016, 05:51:47 pm
I love it :D. It makes me want to play the game even more
Heehee, that's the purpose of it :P
Thanks!
Quote from: p2 on December 18, 2016, 11:17:46 pm
Really nice Soru :)
Like it how you adapted the story dialogues to the illnes  :thumbsup:
Also YAAY best 84+ game since ages released ^o^
will set it up on my emulator tomorrow ^^
(actually toay, it'S already morning)... ^^
Yay, thanks!
Quote from: Streetwalrus on December 19, 2016, 06:59:03 am
I already have it on my calc but idk if I'll ever play it because laziness. :P
Also to embed YouTube videos just paste the https link.

Do eeeeet :3 It's only multiple hours of storyline :P
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on December 30, 2016, 11:07:34 am
Updated the app on ticalc.org with some bugfixes. Savefiles are compatible.
Title: Re: Reuben Quest: Lost Between Times
Post by: DJ Omnimaga on January 10, 2017, 05:22:39 pm
Is the final version compatible with WabbitEmu, by the way?
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on January 10, 2017, 05:23:07 pm
Well, it seems to kinda work but i can't guarantee if it craches. Just save frequently and you should be fine ^.^
Title: Re: Reuben Quest: Lost Between Times
Post by: p2 on January 11, 2017, 09:44:38 am
I had some kind of blue flickering in the emulator, but no crashes or lags. So it whould work fine :)
(These problems seem to only appear in emulators).
Title: Re: Reuben Quest: Lost Between Times
Post by: kotu on January 12, 2017, 02:41:18 am
can people post some amazing screenshots please

i worked on this!  :)
Title: Re: Reuben Quest: Lost Between Times
Post by: DJ Omnimaga on January 12, 2017, 06:10:06 am
How are you supposed to beat the enemies in the forest without having to go back to the save point after every single battle? O.O (I got the stick and a bottle)

EDIT: Nvm I just needed to get to level 6 apparently <_< (I swear I could beat the spider earlier before?)
Title: Re: Reuben Quest: Lost Between Times
Post by: p2 on January 12, 2017, 09:03:06 am
reubenquest pretty much forces you to levelup before advancing, o simply runnign through the game wont work. The switches in the foret do a pretty good job at that :)
Title: Re: Reuben Quest: Lost Between Times
Post by: DJ Omnimaga on January 16, 2017, 06:18:14 am
Yeah but I recall beating the spider boss at like level 4 or 5 during my first playthrough lol. My main issue though is more having to backtrack to the save point after every single battle until I reach level 3 (Reuben 1 kinda had this issue but the save was directly inside the first battle screen so it just took 1 second to reach :P). Anyway I now have two bottles, although I didn't play in a while now. I'm in the king's castle now and learned attack speed once.
Title: Re: Reuben Quest: Lost Between Times
Post by: p2 on January 16, 2017, 09:41:09 am
I remember in the beta when the endboss (not spoilering anyone) was way too fast thanks to a bug and it was nearly impossible to defeat him xD

THIS GAME JUST WON THE 2016 YEARLY CODE WALRUS PROJECT AWARD  :w00t:
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on January 16, 2017, 04:41:45 pm
Quote from: DJ Omnimaga on January 16, 2017, 06:18:14 am
Yeah but I recall beating the spider boss at like level 4 or 5 during my first playthrough lol. My main issue though is more having to backtrack to the save point after every single battle until I reach level 3 (Reuben 1 kinda had this issue but the save was directly inside the first battle screen so it just took 1 second to reach :P). Anyway I now have two bottles, although I didn't play in a while now. I'm in the king's castle now and learned attack speed once.


I may have adjusted the leveling a bit, i'm not sure

Quote from: p2 on January 16, 2017, 09:41:09 am
I remember in the beta when the endboss (not spoilering anyone) was way too fast thanks to a bug and it was nearly impossible to defeat him xD

THIS GAME JUST WON THE 2016 YEARLY CODE WALRUS PROJECT AWARD  :w00t:
Yes it did *.* :w00t:
Title: Re: Reuben Quest: Lost Between Times
Post by: DJ Omnimaga on January 17, 2017, 05:22:21 am
Which reminds me, I think the last time two calculator RPGs came out within a month span was when the original versions of Reuben Quest 1 and 2 came out in Dec 2004 and Jan 2005 O.O
Title: Re: Reuben Quest: Lost Between Times
Post by: DJ Omnimaga on December 05, 2017, 05:05:07 am
https://www.youtube.com/watch?v=crBiAPDfuo0

@Sorunome D:
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on December 05, 2017, 11:55:57 am
@xlibman do you know how to reproduce that bug?
Title: Re: Reuben Quest: Lost Between Times
Post by: DJ Omnimaga on December 05, 2017, 09:09:14 pm
I dunno D:

I was using OS 2.43 btw

:walrii: wants to eat :walrii: in the game's rivers and lakes
Title: Re: Reuben Quest: Lost Between Times
Post by: E37 on December 09, 2017, 03:45:52 pm
I only had that bug happen when I had some part of my RAM corrupted or rarely after saving, exiting and relaunching the game (without a RAM clear before relaunch)
Anyway... It almost definitely has something to do with bad saves. It only triggers when loading a game.
Title: Re: Reuben Quest: Lost Between Times
Post by: Sorunome on December 11, 2017, 01:25:54 pm
Does anyone know a way how to reproduce that bug reliably?