CodeWalrus

Featured Member Projects => Walrii Games (TI/HP/PC/2600) => Topic started by: DJ Omnimaga on December 31, 2014, 05:07:05 pm

Title: SWL screenshot/video thread
Post by: DJ Omnimaga on December 31, 2014, 05:07:05 pm
So this will be the official screenshot and video thread for my platform game Super Walrii Land.

Below, you can see a video of a Walrii flight sequence on a real calculator (hard-coded, since the game engine isn't done)

https://www.youtube.com/watch?v=1LURLGRV0rM


And a GIF version (although choppy):
(https://img.ourl.ca/walrii2.gif)


This animation will be in the CodeWalrus ad video on Youtube, but slowed down.
Title: Re: SWL screenshot/video thread
Post by: Juju on December 31, 2014, 08:33:34 pm
dat flying walrus and parallax scrolling.
Title: Re: SWL screenshot/video thread
Post by: DJ Omnimaga on December 31, 2014, 08:43:45 pm
Indeed. :D

When you pre-render everything into a large picture then draw all three layers (including the sprite) on top of each others, it's much faster than redrawing the map tile by tile every frame.


The only issue is that this can render the calculator unstable.
Title: Re: SWL screenshot/video thread
Post by: Duke "Tape" Eiyeron on December 31, 2014, 08:46:37 pm
DAT fps :thumbsup:
Title: Re: SWL screenshot/video thread
Post by: aeTIos on December 31, 2014, 08:56:48 pm
Nice stuff! Wish I could play it :||
Title: Re: SWL screenshot/video thread
Post by: DJ Omnimaga on January 01, 2015, 08:19:56 am
Thanks. I hope eventually you can get an HP Prime to try it. I hope HP fixes the bugs too. It really has potential.
Title: Re: SWL screenshot/video thread
Post by: TIfanx1999 on January 02, 2015, 01:40:02 am
Quote from: DJ Omnimaga on December 31, 2014, 05:07:05 pm
So this will be the official screenshot and video thread for my platform game Super Walrii Land.

Below, you can see a video of a Walrii flight sequence on a real calculator (hard-coded, since the game engine isn't done)

https://www.youtube.com/watch?v=1LURLGRV0rM


And a GIF version (although choppy):
(https://img.ourl.ca/walrii2.gif)

This animation will be in the CodeWalrus ad video on Youtube, but slowed down.


What the...?  O.O Well, now I understand the Walrus flying thing.  :)
Title: Re: SWL screenshot/video thread
Post by: bb010g on January 02, 2015, 01:53:31 am
Quote from: DJ Omnimaga on December 31, 2014, 08:43:45 pm
Indeed. :D

When you pre-render everything into a large picture then draw all three layers (including the sprite) on top of each others, it's much faster than redrawing the map tile by tile every frame.


The only issue is that this can render the calculator unstable.

Unstable?
Title: Re: SWL screenshot/video thread
Post by: DJ Omnimaga on January 02, 2015, 04:07:35 am
Yeah, when I run this program, if I keep mashing the ENTER key while holding down an arrow for most of the program duration (5 seconds approximately), then once it exists, the calculator reboots. It seems more common if I keep the arrow held down until the very end, though.
Title: Re: SWL screenshot/video thread
Post by: Streetwalrus on January 03, 2015, 11:32:15 pm
Wow. O.O That looks amazingly fast, I can foresee an awesome game. :D
Title: Re: SWL screenshot/video thread
Post by: DJ Omnimaga on January 04, 2015, 07:03:53 am
Thanks, I just hope the calculator will be cooperative despite its issues. :P I would hate if this project died just because the calculator ever decided to crash every 15 second of gameplay. :P
Title: Re: SWL screenshot/video thread
Post by: aeTIos on January 08, 2015, 04:39:10 pm
That would suck. SWL looks way too cool to die.
Title: Re: SWL screenshot/video thread
Post by: Streetwalrus on January 08, 2015, 05:01:02 pm
It's too young to die. :P
Title: Re: SWL screenshot/video thread
Post by: p2 on December 22, 2016, 08:26:07 pm
I reeeeally love the little flying walrus, and it looked just great in the vid ^.^
But I suppose this project was abandoned, right...? :/

necroposting, yaay ^.^
Title: Re: SWL screenshot/video thread
Post by: DJ Omnimaga on December 22, 2016, 09:14:27 pm
Pretty much all my projects are dead right now <_<