CodeWalrus

Miscellaneous => Arcade => Topic started by: Juju on April 08, 2016, 05:00:07 pm

Title: Rubby Bird [arcade][mobile-friendly]
Post by: Juju on April 08, 2016, 05:00:07 pm
By gameblabla




How to play
Rub the bird by holding down the left mouse button and going up and down.

Full screen (http://codewalr.us/arcade/rubbybird/)
Title: Re: Rubby Bird
Post by: Dudeman313 on April 08, 2016, 05:51:57 pm
Burst out laughing after I lost.
It's just so much of an original rip-off Flappy Bird.  :D
Title: Re: Rubby Bird
Post by: James Oldiges on April 13, 2016, 09:08:14 am
Will there be competitive high scores soon? :(
Title: Re: Rubby Bird [html5]
Post by: Dudeman313 on April 13, 2016, 08:05:37 pm
Maybe. I gave up at 00:01:11.
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 18, 2016, 11:40:22 pm
Quote from: James Oldiges on April 13, 2016, 09:08:14 am
Will there be competitive high scores soon? :(
I think Juju plans to add highscores in the future. Right now, I don't know how they are stored, though. Everytime I load a game page, the previous score is still intact, so I assume it's cookie-based right now?
Title: Re: Rubby Bird
Post by: Juju on April 19, 2016, 01:38:56 am
Yes. Either LocalStorage or IndexedDB, to be precise, so high scores never leave your computer, but I do plan to install a way to upload them to a database.
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 19, 2016, 01:42:41 am
I see. Interesting. But yeah, a db upload (as long as it's secure against SQL injection and highscore hacking) would be nice.
Title: Re: Rubby Bird [html5]
Post by: Dudeman313 on April 19, 2016, 01:06:38 pm
We should add scoreboards to the arcade. That'd be cool.
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 19, 2016, 09:01:52 pm
Yeah, we could either have a page with them or maybe above/below the games list.
Title: Re: Rubby Bird [html5]
Post by: Dudeman313 on April 19, 2016, 09:09:07 pm
Or individually, within the actual game?
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 19, 2016, 09:47:04 pm
Probably not inside the game, unless having external highscores is impossible without security problems.
Title: Re: Rubby Bird
Post by: Juju on April 19, 2016, 09:49:22 pm
Yeah, the hard thing is how to prevent fake scores. At least I can definitely disable guests.
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 19, 2016, 09:50:14 pm
Would guests still be able to play without submitting highscores?

Also do you think OMS could have a frame rate setting so users can switch between 30 and 60?
Title: Re: Rubby Bird
Post by: Juju on April 19, 2016, 09:53:33 pm
Quote from: DJ Omnimaga on April 19, 2016, 09:50:14 pm
Would guests still be able to play without submitting highscores?
Yes.

Quote from: DJ Omnimaga on April 19, 2016, 09:50:14 pm
Also do you think OMS could have a frame rate setting so users can switch between 30 and 60?
Or better yet, make the score dependent on time and/or current framerate.
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 19, 2016, 11:41:39 pm
Well, it would suck if people who have a lower frame rate got lower game scores. :/ Kinda unfair, don't you think?
Title: Re: Rubby Bird
Post by: Juju on April 20, 2016, 06:06:40 pm
Not really. Lower framerate does mean lower scores, but since it's slower and easier people might be able to survive longer, so they might achieve pretty much the same score. Source: I played with lower framerate once.

I'd still suggest to give a fixed rate of points no matter what the framerate is, which would probably be rather simple to do.
Title: Re: Rubby Bird [html5]
Post by: Dudeman313 on April 20, 2016, 08:53:44 pm
Okay. My school computers on Windows 7 seem to run the game faster than my Windows 10 computer that I'm on right now.

Also, I managed to become bored enough to play this until my score was 00:02:26. :P
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 22, 2016, 05:24:58 am
Quote from: Juju on April 20, 2016, 06:06:40 pm
Not really. Lower framerate does mean lower scores, but since it's slower and easier people might be able to survive longer, so they might achieve pretty much the same score. Source: I played with lower framerate once.

I'd still suggest to give a fixed rate of points no matter what the framerate is, which would probably be rather simple to do.
Yeah true, but I mean I'm not a big fan of making game difficulty entirely dependent on your PC performance, regardless of if it's at your advantage or disadvantage. This makes the game look rigged if that's the case, IMHO.

On a side note, something I noticed with this game is that the bird will always move at the same speed regardless of how fast you rub its belly. It would be funny if it moved faster if you moved your fingers faster. :P
Title: Re: Rubby Bird [html5]
Post by: Dudeman313 on April 22, 2016, 06:23:27 pm
I noticed that too.
I was playing this at school, and the guy next to me was saying, "Rub faster!" and I was just like, "It makes no difference." <_<
Title: Re: Rubby Bird
Post by: DJ Omnimaga on April 23, 2016, 04:13:51 am
Yeah I would probably have been tempted to say the same thing if I didn't try the game first. Also it makes it a bit hard to figure out if we're rubbing fast enough. But I guess the game is still fun lol.
Title: Re: Rubby Bird [html5]
Post by: Dudeman313 on April 23, 2016, 01:02:45 pm
It's semi-enjoyable...unless you're bored enough to sit around rubbing a bird.  :P