They told me I should make posts for my calc projects, so I did :)
Long story short I made 2048 for the CSE a few weeks ago, it has auto saves/loading, high scores, actually detects when you lose and tells you, goes up to 8192 I think tiles wise.
(http://i.imgur.com/9cABlku.gif)
(http://i.imgur.com/xHDYuN2.gif)
You can download it here:
http://www.cemetech.net/programs/index.php?mode=file&id=1190 (http://www.cemetech.net/programs/index.php?mode=file&id=1190)
You'll also need DoorsCSE 8.1
http://www.cemetech.net/programs/index.php?mode=file&id=960 (http://www.cemetech.net/programs/index.php?mode=file&id=960)
Source is included with the download link, or alternatively on Github (https://github.com/unknownloner/Calc2048)
This definitively looks very different from Kerm's version. I like how it came out so far. Also I see you use full screen mode. It seems fast nonetheless :)
Good job! Also we have a downloads section here (http://codewalr.us/index.php?board=17.0) if you want it put here. Just make sure you follow the instructions here (http://codewalr.us/index.php?topic=11.0)
By the way, have you ever considered using 160x240 mode for this? Although the small text would need to be pixelated, I thought it would be better in half-res mode because everything else is scaled up 2x or more anyway and you would have a twice faster speed.
I have a good reason for not using half-res mode, but I don't remember what it is... I think it was related to using an odd resolution for the tile sizes or something, That and honestly most people playing fast enough to hit the current speed limit might not end up doing so well anyway :P
However, if anyone wants to try and make it run at half res mode, the source IS included in the download. :D
I am playing it as I write this actually (I didn't until now x.x) and speed is fine. However I was thinking more about people who are extremely good at 2048 and think fast. It would suck if they kept missing keypresses due to being too fast. D:
I also don't mind the weird pixels in half-res, because after all, that's how most Commodore 64, Atari 8 bits and 2600/5200/7800 games were. :P
Yeah but you not minding weird pixels in half-res doesn't make me less lazy about doing it myself :)
Lol :P, that said it's fine as it is I think. By the way is this on ticalc.org?
Also for the text on the tiles, did you use scaled fonts?
Yeah it's on ticalc.org, but it's got barely any downloads there http://www.ticalc.org/archives/files/fileinfo/461/46169.html
The numbers are upscaled x2
Aw sorry to hear. I am surprised that this game in particular doesn't get many downloads there because 2048 is still quite popular.
I think the game isn't quite as trending as it used to. :P (Also I'm bored of 2048 now that I finished it. :trollface:)
You haven't finished it until you've gotten an 8192 tile :)
Welp, I got every tile from 4 to 131072 on a single board. :P
Ok I cheated, there was an undo button in the android app I was playing but that was the goal anyway.
Without an undo button? ;)
In the HP Prime version, I usually start the game by mashing every arrow direction extremely fast until it gets too risky. Then I proceed into playing normally and trying to avoid getting stuck. :P
That is impossible to do in the CSE versions, though, because of the LCD+15 MHz bottleneck >.<
I like the looks of it. Very nice :)
First time I've played 2048, the speed is impressive for full screen and all around nice game!
Looks great! :D
but im the worst 2048 player, the best i did is one 1024 >.>
Looks slick, definitely deserves more downloads. I think part of the reason it doesn't get many downloads, however, is that maybe not many people know that ticalc has a CSE category? Plus all these new people getting a CSE might not even know about the existance of a site for calculator programs or programs at all.
I think it's because the game came out after the 2048 fad ended. If anything, the high popularity of the 84+CSE combined with the very small amount of games is boosting download stats.
Yeah my hybrid BASIC versions have way more downloads since I released them right at the start of the 2048 thing
http://www.cemetech.net/programs/index.php?mode=file&id=1057
http://www.cemetech.net/programs/index.php?mode=file&id=1053
Also that black and white one isn't actually as slow as the screenshot suggests, because that was running on a 83+ emulator. It's much nicer to play on a 15 mhz calc. (Also the 1024/2048 tiles aren't actually broken, I was just lazy about uploading another screenshot)
Woah I totally forgot about that color hybrid BASIC 2048 clone. I guess it's because I mostly saw Kerm's. But yeah back in the days I had 80 Youtube subscribers and my videos would easily hit 10000 views, but nowadays it's near impossible to get 100 views because there's just too much content on Youtube, making it hard for any obscure artist to stand out.