CodeWalrus

Development => PC, Mac & Vintage Computers => Topic started by: 123outerme on December 06, 2015, 08:46:07 PM

Title: Programming Ideas
Post by: 123outerme on December 06, 2015, 08:46:07 PM
Post your programming/game ideas here!

I had an amazing idea for a 3d-ish game for the CSE. It takes advantage of the fact that you can run xLIBC code without going into half-res mode, where it'll draw both sides of the screen simultaneously. Although you won't be able to use double-buffer techniques like switching between buffers to create a more seamless experience, 3D!!! *.*  Of course, you'll also have to make a 3D viewer like Google Cardboard but if it's easy to make and understand the directions, I'll play the game!
I'm not going to make that, so someone else can if they want.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on December 07, 2015, 07:08:37 AM
Unfortunately, the ideas I got are games I want to make myself, which includes First Fantasy II, but one thing I would like to see is PC/PICO-8 ports of calculator games. Juju made one of Supersonic Ball a year ago, but it was not 100% finished and his Reuben Quest remake was even less complete. It could be remakes or direct (colored?) ports of anything that don't already exist for those platforms. Maybe some of the Axe classics from past contests or more recent ones?

Something like Contra in Axe would be nice as well. Or Metroid style. For the 84+CE, I would like to see a port of Axe or something similar (I think Cumred is on it?)

Other ideas that come to mind are PC remakes of calculator RPGs. It could just be an RPG Maker game or something coded from scratch, as long as it doesn't just use stock graphics for dungeon tilesets.
Title: Re: Programming Ideas
Post by: Snektron on December 07, 2015, 01:30:13 PM
Calculator RPG's ported to PC would actually be cool, especially if the graphics are cool :).
Title: Re: Programming Ideas
Post by: alexgt on December 07, 2015, 07:46:03 PM
I have lots of ideas like don't touch the white tile, and other games but I don't want to start new projects especially since I am going to work on MinePrime when I get SynText done.
Title: Re: Programming Ideas
Post by: p4nix on December 07, 2015, 07:53:23 PM
How about PC games ported to calculator.
Crysis 3 on TI-84 in 3D.

/me runs
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on December 09, 2015, 01:30:24 AM
Quote from: Cumred_Snektron on December 07, 2015, 01:30:13 PM
Calculator RPG's ported to PC would actually be cool, especially if the graphics are cool :).
Ideally I would like to use 320x240 with 16x16 tiles, but RMVX does larger resolution. I could scale art up but then it would look weird when characters are not aligned to the pixel with the background.
Title: Re: Programming Ideas
Post by: Snektron on December 09, 2015, 05:20:35 PM
Well you could always just make pixel games, where each ' pixel'  is 4 or 9 physical pixels, so you get full resolution without needing to update art :)
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on December 09, 2015, 05:35:15 PM
Yeah that's what I meant actually. 2*2 pixels are more likely.
Title: Re: Programming Ideas
Post by: Snektron on December 09, 2015, 07:45:55 PM
With modern graphics it's pretty easy to set up a virtual screen to render to (FBO's) of say 96*64 pixels and stretch that across the whole screen, interpollating as needed.
Title: Re: Programming Ideas
Post by: alexgt on December 09, 2015, 08:51:08 PM
Quote from: p4nix on December 07, 2015, 07:53:23 PM
How about PC games ported to calculator.
Crysis 3 on TI-84 in 3D.

/me runs
/me wishes
Title: Re: Programming Ideas
Post by: c4ooo on December 09, 2015, 08:54:27 PM
Quote from: Cumred_Snektron on December 09, 2015, 07:45:55 PM
With modern graphics it's pretty easy to set up a virtual screen to render to (FBO's) of say 96*64 pixels and stretch that across the whole screen, interpollating as needed.
Is it not recommended to use GLviewPort() to lower the resolution of the screen?
Title: Re: Programming Ideas
Post by: Snektron on December 09, 2015, 09:15:32 PM
That probably uses a FBO internally too, but i'd use my own FBO since you can control that more (interpollation types etc). Big games usually have multiple FBO's too.
Title: Re: Programming Ideas
Post by: Jokeriske on May 15, 2016, 07:29:10 AM
"The Lost Survivors

There's an earthquake that destroyed a nuclear power plant wich exploded.

The whole city is infected with radiation and zombies. You are hit in a car accident the night before it happend.

You wake up in a abandoned hospital.

Your adventure start's here. You need to get to the safe zone but is it possible?

Good luck. "



oh god i really hope we could ever make that game because the storyline we wrote is so good
Title: Re: Programming Ideas
Post by: alexgt on May 15, 2016, 01:37:18 PM
Nice storyline! But what would the game be? Shoot 'em up or what.
Title: Re: Programming Ideas
Post by: Jokeriske on May 15, 2016, 03:05:30 PM
Quote from: alexgt on May 15, 2016, 01:37:18 PM
Nice storyline! But what would the game be? Shoot 'em up or what.


that was just a description of what it would be like, normally it would have been a openworld ish survival ish zombie shooter, but not like GTA or something but yeah with side quests and stuff
Title: Re: Programming Ideas
Post by: Snektron on May 15, 2016, 05:11:02 PM
Quote from: Jokeriske on May 15, 2016, 07:29:10 AM
You wake up in a abandoned hospital.

isn't that quite how the walking dead (tv series) started?
Title: Re: Programming Ideas
Post by: Jokeriske on May 15, 2016, 05:24:21 PM
Quote from: Cumred_Snektron on May 15, 2016, 05:11:02 PM
Quote from: Jokeriske on May 15, 2016, 07:29:10 AM
You wake up in a abandoned hospital.

isn't that quite how the walking dead (tv series) started?

yes, yes it is
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on May 19, 2016, 07:03:25 PM
Maybe that could be the premise for a Vahalla 2D prequel, with Vahalla occuring decades later after the zombies spread across the entire world (or island) and the island survivors having evolved into some sort of medieval civilization? Closer to the nuclear plant you could also have monsters mutated from animals or humans, but instead of being zombified they would have gained magical powers?



As for nuclear cataclysms, if anyone wants to make a :walrii: game that involves the other Walrii crossovers, then the premise is that 1000 years after World War 3, walruses are now dominating the world, but mutated into various walrus species in the first few decades due to nuclear fallout, which resulted into the many crossovers we all know (often with objects or animals from our current civilization) and some of them can now fly. Note that this doesn't explain how Walriichu, for example, became a thing, but it could just be a mutation coincidence or the result of a magical spell resulting into even further mutations at one point in the past. :P
Title: Re: Programming Ideas
Post by: aetios on May 21, 2016, 09:16:03 AM
You are a tree.
Title: Re: Programming Ideas
Post by: Jokeriske on May 21, 2016, 10:52:01 AM
Quote from: DJ Omnimaga on May 19, 2016, 07:03:25 PM
Maybe that could be the premise for a Vahalla 2D prequel, with Vahalla occuring decades later after the zombies spread across the entire world (or island) and the island survivors having evolved into some sort of medieval civilization? Closer to the nuclear plant you could also have monsters mutated from animals or humans, but instead of being zombified they would have gained magical powers?



As for nuclear cataclysms, if anyone wants to make a :walrii: game that involves the other Walrii crossovers, then the premise is that 1000 years after World War 3, walruses are now dominating the world, but mutated into various walrus species in the first few decades due to nuclear fallout, which resulted into the many crossovers we all know (often with objects or animals from our current civilization) and some of them can now fly. Note that this doesn't explain how Walriichu, for example, became a thing, but it could just be a mutation coincidence or the result of a magical spell resulting into even further mutations at one point in the past. :P


yeah, #dreams #iwanttobeabletocodethat
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on May 26, 2016, 06:16:25 AM
Quote from: aeTIos on May 21, 2016, 09:16:03 AM
You are a tree.
I sense a Desert Bus sequel . Basically, the Desert Bus driver crashes into a tree and during the game you must stare at the tree for 8 hours without falling asleep (you have to press the UP arrow every once in a while). Once the towing company arrives you beat the game.
Title: Re: Programming Ideas
Post by: aetios on May 28, 2016, 01:49:54 PM
Four elemental crystals get stolen sending the world into chaos.


An alien invasion is threatening your extraterrestrial settlement.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on May 28, 2016, 06:30:59 PM
One thing to note though is that the crystal idea has been done quite a lot in 80's and 90's RPGs. I actually did it in mine but in some cases as a secondary story element or only a small part of the game. But you can do so much with the idea that sometimes it ends up being original. Just avoid a generic crystals robbery story that has no other development.
Title: Re: Programming Ideas
Post by: c4ooo on May 28, 2016, 10:10:42 PM
@DJ Omnimaga i remember you were talking about an RPG where the forums (Maxcoders,Cemetech,omnigaga, etc) were represented as kingdoms and you were a worier doing something. Can refresh my memory about that? :)
Title: Re: Programming Ideas
Post by: aetios on May 28, 2016, 10:49:51 PM
@DJ Omnimaga I actually know that the crustal idea has been done tens if not hundreds of times, and each time it worked.That is, if we exclude those times when it didnt. What I mean to say is, its still a great idea because it allows for a simple incentive and at least 4 bosses in am RPG.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on May 29, 2016, 09:40:49 PM
Yeah I know, plus it leaves room to make the story non-linear. What I mean is to avoid making it like the NES FF1 where there's literally no story development and all you do is revive all crystal and spend hours grinding. Illusiat 6 would be an example of what is overdone :P

Quote from: c4ooo on May 28, 2016, 10:10:42 PM
@DJ Omnimaga i remember you were talking about an RPG where the forums (Maxcoders,Cemetech,omnigaga, etc) were represented as kingdoms and you were a worier doing something. Can refresh my memory about that? :)
That was The Reing of Legends 4 (2007). It featured  Omnitia, Revitia, Maxitia, Ticaltia, Cemetia and Unitia Kingdoms.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on June 05, 2016, 07:53:24 PM
AN idea I had was Pacman: Sadistic Edition.

Basically, instead of moving pixel by pixel, Pac-Man and the ghosts would move tile by tile. Then in level 2 ghosts would move two tiles at a time (checking collision both times to avoid passing through you), then 3 at a time at level 3 and so on. If you touch a wall then you lose a life.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on June 23, 2016, 11:51:07 PM
A Mega Man or Mighty no 9 clone would be great on the 84+CE. Or it could have each level linked together to form a Metroid style game. I think with some tricks it could be pulled of with hybrid Basic libs like Sprites by @grosged .
Title: Re: Programming Ideas
Post by: Dudeman313 on June 26, 2016, 06:11:00 AM
That sounds like something I've mentioned before. ;)
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on June 26, 2016, 06:17:56 AM
I forgot. But yeah I got the idea after seeing how fast GalagACE was. If I made a Mega Man clone I would probably only allow shooting 1 bullet at a time in the screen, but make it travel way faster and span three blocks at a time.
Title: Re: Programming Ideas
Post by: Dudeman313 on June 27, 2016, 11:53:07 AM
Didn't you make a mock-up of a CE Metroid somewhere? You could start from that and use the newly available resources to make your next masterpiece.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on June 27, 2016, 03:38:41 PM
Yeah I did. I would probably use those tiles. They were designed to have multiple color palettes, though. Of course despite using Sprites by grosged I would still not use any scrolling, though, to keep speed as high as possible.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on July 10, 2016, 04:28:26 AM
So I wonder how hard it would be to make a :walrii: Go game? That said, if it was too similar to Pokémon Go then maybe Nintendo wouldn't like <_<
Title: Re: Programming Ideas
Post by: 123outerme on July 17, 2016, 06:45:39 PM
Quote from: DJ Omnimaga on July 10, 2016, 04:28:26 AM
So I wonder how hard it would be to make a :walrii: Go game? That said, if it was too similar to Pokémon Go then maybe Nintendo wouldn't like <_<
It would be interesting, but for sure it would be for mobile devices. I wish I knew how to create apps (and I might learn someday), but I definitely couldn't make that.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on July 19, 2016, 03:52:20 AM
Something that would be cool if that was made is if the map was designed to look closer to retro RPGs or maybe even mode 7. It would be an huge undertaking, though.

The other idea I had was a post-apocalyptic game involving one of the only few people in the world that did not die in a car accident or homicide while playing Pokémon Go in July 2016. :P You would have to find other survivors.
Title: Re: Programming Ideas
Post by: kotu on August 15, 2016, 08:13:14 PM
My idea for a game (which I want to make on my TI 84+CE-T (basically a TI 84+CE) is called "Kill The Evil Queen"

It starts with Prince Phillip announcing on the news that The Queen is actually an evil monster with rotating teeth. He is in shock.

The task is to kill the Queen but she can shapeshift into various types of monster, including a giant lizard which makes her quite hard to kill!

What do you guys think?  (-_(//));
Title: Re: Programming Ideas
Post by: E37 on August 15, 2016, 08:27:14 PM
Quote from: kotu on August 15, 2016, 08:13:14 PM
My idea for a game (which I want to make on my TI 84+CE-T (basically a TI 84+CE) is called "Kill The Evil Queen"

It starts with Prince Phillip announcing on the news that The Queen is actually an evil monster with rotating teeth. He is in shock.

The task is to kill the Queen but she can shapeshift into various types of monster, including a giant lizard which makes her quite hard to kill!

What do you guys think?  (-_(//));
Sounds cool!
Any idea for any plot other than that? Platformer? Dungeon crawler? Shooter?
Will there be story progression or just levels? Who is the player? A little more design would help.
Title: Re: Programming Ideas
Post by: kotu on August 15, 2016, 08:30:19 PM
Not too sure of the details yet, but a top-down 2D shooter type thing, possibly with RPG/puzzle solving elements.

*EDIT*
You may be able to thieve artifacts (such as the Queen's crown) from Buckingham palace as you go!

Quote from: E37 on August 15, 2016, 08:27:14 PM
Any idea for any plot other than that? Platformer? Dungeon crawler? Shooter?
Will there be story progression or just levels? Who is the player? A little more design would help.
Title: Re: Programming Ideas
Post by: E37 on August 15, 2016, 08:34:25 PM
Quote from: kotu on August 15, 2016, 08:30:19 PM
Not too sure of the details yet, but a top-down 2D shooter type thing, possibly with RPG/puzzle solving elements.

Quote from: E37 on August 15, 2016, 08:27:14 PM
Any idea for any plot other than that? Platformer? Dungeon crawler? Shooter?
Will there be story progression or just levels? Who is the player? A little more design would help.

Again a little design would help. (unless you are like me and just make stuff and see what it turns out to be)
I have found that I have made some neat games and simulations with experimenting with something and then just kept adding on to it until it becomes something. (it also helps to know your programming limits - memory speed ect.)
Good luck!
Title: Re: Programming Ideas
Post by: kotu on August 15, 2016, 08:41:25 PM
Quote from: E37 on August 15, 2016, 08:34:25 PM
Again a little design would help. (unless you are like me and just make stuff and see what it turns out to be)
...
Agreed, the design does need filling out. I have 3 main battle screens in my head, I know how they are going to look. But that's just 3 screens. It does need fleshing out. But I don't want to reveal to much on here just yet! Ha ha!

BTW did you know the Queen wears bowler hats?
Title: Re: Programming Ideas
Post by: kotu on August 16, 2016, 05:24:42 PM
I also have an idea for a game based on the film Kill Command, where you can be in only one of two locations - up a tree, or in a bot shop at the foot of the tree. It is heavily 'imaginary technology' based. Don't know if it will work  >:D
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on August 20, 2016, 03:17:33 AM
I like the idea @kotu about Kill the Evil Queen. Just make sure that the ticalc.org version of the game doesn't include an actual picture of Queen Elizabeth, though, since their rules appear not to allow depicting real people other than the game author (this is why only the CodeWalrus and TI-Planet versions of Opossum Massage Simulator have a picture of Donald Trump). :P

As for ideas, since she's evil in the game, maybe she could be possessed by some evil spirit or past leader that was particularly bad and now she must be "killed" as some form of exorcism? It could also be that she died but became undead in the future and now must be killed.
Title: Re: Programming Ideas
Post by: kotu on August 21, 2016, 07:45:33 PM
Quote from: DJ Omnimaga on August 20, 2016, 03:17:33 AM
I like the idea @kotu about Kill the Evil Queen. Just make sure that the ticalc.org version of the game doesn't include an actual picture of Queen Elizabeth, though, since their rules appear not to allow depicting real people other than the game author (this is why only the CodeWalrus and TI-Planet versions of Opossum Massage Simulator have a picture of Donald Trump). :P

As for ideas, since she's evil in the game, maybe she could be possessed by some evil spirit or past leader that was particularly bad and now she must be "killed" as some form of exorcism? It could also be that she died but became undead in the future and now must be killed.

Interesting ideas.

As for the portrayal of real people, I don't think I can really make this game without doing it.  :-\
Does that mean I can't even mention people by name?
Title: Re: Programming Ideas
Post by: gameblabla on August 21, 2016, 07:53:54 PM
Quote from: kotu on August 21, 2016, 07:45:33 PM
As for the portrayal of real people, I don't think I can really make this game without doing it.  :-\
Does that mean I can't even mention people by name?
Either ignore the rule or let ticalc die alone.
If you want to make this game, go for it.
Title: Re: Programming Ideas
Post by: p2 on August 22, 2016, 01:27:27 PM
Plottwist: The evil queen (she was really evil) was taken hostage by the Reptiloids that try to take over the world. So once you defeat and kill the reptiloid wearing a mask so he looks like the queen you go and free the true queen - So she can continue what the reptiloid did since shes evil, too --> Part two of the game "Kill the evil queen AGAIN"
Title: Re: Programming Ideas
Post by: kotu on August 22, 2016, 04:41:55 PM
Quote from: p2 on August 22, 2016, 01:27:27 PM
Plottwist: The evil queen (she was really evil) was taken hostage by the Reptiloids that try to take over the world. So once you defeat and kill the reptiloid wearing a mask so he looks like the queen you go and free the true queen - So she can continue what the reptiloid did since shes evil, too --> Part two of the game "Kill the evil queen AGAIN"

This is an excellent idea however I seem to have gone off the making of the game. I think with something like this is it easy to create bad luck or bad karma for anyone involved, however I have kept my notes and it may be made in the future.

In the meantime I am going to be working on my mech game (mentioned above).  >B)

*edit* not really based on Kill Command as I said but uses some of its themes. Game called 'Kill Cmnd' though.
Title: Re: Programming Ideas
Post by: p2 on August 22, 2016, 09:52:06 PM
And for the 3rd part of the game:
You were able to kill the real queen, too, but kept it a secret (just like you did when killign the Reptiloids since the public didnt know about ths). Now you're wearing that old reptiloid's mask and have taken the queen's place - and start ruling the Reptiloids since they think it'd be their retpiloid queen  >:D
--> this time no shooter but a strategy game in which you got to conquer the universe   :w00t:
Title: Re: Programming Ideas
Post by: kotu on August 23, 2016, 12:30:18 AM
Quote from: p2 on August 22, 2016, 09:52:06 PM
And for the 3rd part of the game:
You were able to kill the real queen, too, but kept it a secret (just like you did when killign the Reptiloids since the public didnt know about ths). Now you're wearing that old reptiloid's mask and have taken the queen's place - and start ruling the Reptiloids since they think it'd be their retpiloid queen  >:D
--> this time no shooter but a strategy game in which you got to conquer the universe   :w00t:

that's a tough scenario

peter andre was also going to be in the game.  >B)
Title: Re: Programming Ideas
Post by: p2 on August 23, 2016, 12:36:19 AM
Watching a couple of Rick&Morty episodes before thinking about new program ideas really helps to get creative  :crazy:
Cant wait to see where your game will be going  :thumbsup:
Title: Re: Programming Ideas
Post by: kotu on August 23, 2016, 12:58:28 AM
Quote from: p2 on August 23, 2016, 12:36:19 AM
Watching a couple of Rick&Morty episodes before thinking about new program ideas really helps to get creative  :crazy:
Cant wait to see where your game will be going  :thumbsup:
the new one or the queen one?
Title: Re: Programming Ideas
Post by: p2 on August 23, 2016, 12:59:32 AM
actually both but especially the queen  ;D
Title: Re: Programming Ideas
Post by: kotu on August 23, 2016, 01:05:29 AM
Quote from: p2 on August 23, 2016, 12:59:32 AM
actually both but especially the queen  ;D

well, the queen one looks like it might not get made, certainly for a while at least.... in actual fact you never get to kill the queen in the game, you just catch her

here is the dialogue from the last scene, a press room, seeing as it might not get made..

"Queen, why are you evil?"
...pause
"Queen, why do you eat gold bars?"
...pause
"Queen, are you a mutant? You look like one."
"yes"

"Queen, you have a body and no skin. That's what you look like."

Then its the end of the game.  :-\
Title: Re: Programming Ideas
Post by: p2 on August 23, 2016, 01:15:31 AM
Well you could still stick to this awesome sccript of the reptiloid queen replacing the evil queen and the main caracter then replacing both in order to take over the universe... But I guess then it woud be lame since I already spoilerned how it'd end...  :banghead:

[spoiler=alternative idea]Or maybe the queen got an evil twin sister that keeps the real queen imprisoned so she can be queen herself? ;)
[/spoiler]

I'd love to see a couple more crazy games and I got to admit a mutant queen is a great idea  :thumbsup:
Title: Re: Programming Ideas
Post by: kotu on August 23, 2016, 02:10:50 AM
Quote from: p2 on August 23, 2016, 01:15:31 AM
I'd love to see a couple more crazy games and I got to admit a mutant queen is a great idea  :thumbsup:

you have gotta see the monsters she turns into. there are 4 types (5 including gold eating pants showing normal queen)

you know, the normal queen.  >B)  >:(
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on August 23, 2016, 04:17:06 AM
Quote from: kotu on August 21, 2016, 07:45:33 PM
Quote from: DJ Omnimaga on August 20, 2016, 03:17:33 AM
I like the idea @kotu about Kill the Evil Queen. Just make sure that the ticalc.org version of the game doesn't include an actual picture of Queen Elizabeth, though, since their rules appear not to allow depicting real people other than the game author (this is why only the CodeWalrus and TI-Planet versions of Opossum Massage Simulator have a picture of Donald Trump). :P

As for ideas, since she's evil in the game, maybe she could be possessed by some evil spirit or past leader that was particularly bad and now she must be "killed" as some form of exorcism? It could also be that she died but became undead in the future and now must be killed.

Interesting ideas.

As for the portrayal of real people, I don't think I can really make this game without doing it.  :-\
Does that mean I can't even mention people by name?
On CodeWalrus it would be allowed fine lol. It's just ticalc.org that has rules disallowing pics of real people. It's unknown if they are enforced under the current staff, though, but I bet they were back in 2000-2004, otherwise 50% of ticalc.org files would be about Georges Bush or Bin Laden O.O . I would say try to upload it and see if it gets through.  :)

As for the rest of the ideas I like them too. Personally I think it should be a possessed queen. What about a shooter where the only goal is to kill the Queen, but as her energy bar goes down more and more Queen supporters appears to kill you like zombies?
Title: Re: Programming Ideas
Post by: kotu on August 23, 2016, 04:36:11 AM
Quote from: DJ Omnimaga on August 23, 2016, 04:17:06 AM
What about a shooter where the only goal is to kill the Queen, but as her energy bar goes down more and more Queen supporters appears to kill you like zombies?

I don't think that would happen in real life.

My best idea was a queen spider monster which covers buckingham palace in loads of cobwebs.

I don't think she does this in real life.

Well, the game isn't getting made, partly to needing things like nice pixel art which I was going to try myself starting with blu-tac or plasticine to help. My other game is better I think.  (-_(//));
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on August 23, 2016, 04:37:14 AM
Ah sorry to hear. I'M glad you're still making something, though :)
Title: Re: Programming Ideas
Post by: p2 on August 28, 2016, 01:24:57 PM
Your other game will be for the 84+ color calculator, too? :)
Title: Re: Programming Ideas
Post by: kotu on August 28, 2016, 01:26:40 PM
Yep
Title: Re: Programming Ideas
Post by: p2 on August 28, 2016, 01:33:19 PM
Wish it'd be for teh regular 83+/84* family since I got no color version ^^
Probably should buy one since most new games are for the color-versions...  <_<
Title: Re: Programming Ideas
Post by: kotu on August 28, 2016, 03:33:48 PM
Well, now I think my second game will not work!

So now I have nothing to work on except tools lol

I am n idiot  :thumbsup:
Title: Re: Programming Ideas
Post by: p2 on August 28, 2016, 07:08:55 PM
You're stuck somewhere?
Just as a told you, ask the community for help xD Or maybe look for a more experienced guy and join up with him/her so it'S gonna be a coproduction of you two ^^ that'S a great way of learning for you, too ;)
Cuz it'd be really sad if you had to terminate both your projects just because you're stuck somewhere in teh proces... :(

Edit: **** Post number 100 ****
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on August 29, 2016, 05:51:47 AM
Don't give up just yet @kotu . As mentioned, people can help you. If you are stuck trying to figure out how to program something, start a new topic and some people will be happy to help. If you need more ideas to make your game work you can also ask as well. Be sure to be specific, such as not calling the topic title "halp" or something, though. :)
Title: Re: Programming Ideas
Post by: kotu on August 29, 2016, 11:20:28 AM
Not stuck on code, just have realised that the basis of the gameplay could be repetitive/boring with little to do.  ???

*edit*
quite pleased with the little icons i made (currently in my sig) though so will be giving the game some thought, to see if it's possible
Title: Re: Programming Ideas
Post by: p2 on August 29, 2016, 11:36:49 AM
we live in a world where 2048 and Flappy Bird ruled the download centers... And still you tell me your game could be boring and repetitive? ;)
Have you already tried to present your gameplay plans to someone else and ask them how they'd improve it? :)
Title: Re: Programming Ideas
Post by: kotu on August 29, 2016, 11:41:12 AM
Quote from: p2 on August 29, 2016, 11:36:49 AM
Have you already tried to present your gameplay plans to someone else and ask them how they'd improve it? :)

No - want to keep it secret so far lol
Title: Re: Programming Ideas
Post by: p2 on August 29, 2016, 11:44:28 AM
xD But make ure to ask someone before you give up on it ;)
even if you have to ask someone, that doesnt mean gou got to spoiler the whole community ^^ ;)
Title: Re: Programming Ideas
Post by: kotu on August 29, 2016, 11:45:42 AM
yeah

i might ask a non-coder non-gamer friend
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on August 30, 2016, 03:09:44 AM
Considering how repetitive some commercial games are nowadays (Borderlands, Star Ocean 5, most multiplayer games, etc), I think repetitive calculator games might be fine with some people. Just make sure it's not overly repetitive. But of course it's hard to tell without seeing the idea.

If for example someone makes a simple racing game, he could simply add weather effects for later stages and gradually add hazards. A strategy game could introduce snow/ice levels later in the game, where some units move slower, or desert levels where some units lose HP every turn due to heat.
Title: Re: Programming Ideas
Post by: kotu on September 04, 2016, 08:12:49 PM
Quote from: DJ Omnimaga on August 30, 2016, 03:09:44 AM
If for example someone makes a simple racing game, he could simply add weather effects for later stages and gradually add hazards. A strategy game could introduce snow/ice levels later in the game, where some units move slower, or desert levels where some units lose HP every turn due to heat.

I am thinking I could have a Hard difficulty setting which is set on a desert, sand planet instead of a temperate one (there is something to do with plant growth and DNA in the plot).

Also, how do you guys think a RTS-style game could work if it only has 3 combat unit types?
Title: Re: Programming Ideas
Post by: c4ooo on September 04, 2016, 08:18:11 PM
Maybe have an moral system? Extreme weather hurts the unit's moral which weakens their attack/defense/movement stats. For like the desert level perhaps you could incorporate some sort of water system where if your troops dont get water (either from like a lake or home base) then they become dehydrated and cant fight?
Title: Re: Programming Ideas
Post by: kotu on September 04, 2016, 08:57:52 PM
Quote from: c4ooo on September 04, 2016, 08:18:11 PM
Maybe have an moral system? Extreme weather hurts the unit's moral which weakens their attack/defense/movement stats. For like the desert level perhaps you could incorporate some sort of water system where if your troops dont get water (either from like a lake or home base) then they become dehydrated and cant fight?

The armies are way more advanced than that - it is the year 3067.

Also, bots are used so there are no troops.
Title: Re: Programming Ideas
Post by: p2 on September 04, 2016, 09:12:03 PM
then make their batteries run out? ;) or will you make them being powered on sunlight?
Then you could make the sand in the desert damages their solar panels, so they need to be replaced/repaired in the base? (could add that for any "part")
or they could need breaks to rebuild energy ^^
Title: Re: Programming Ideas
Post by: kotu on September 04, 2016, 11:48:36 PM
Quote from: p2 on September 04, 2016, 09:12:03 PM
then make their batteries run out? ;) or will you make them being powered on sunlight?
like in BattleTech (MechCommander, MechWarrior series) some units will probably have nuclear reactors in their engines

Quote from: p2 on September 04, 2016, 09:12:03 PM
Then you could make the sand in the desert damages their solar panels, so they need to be replaced/repaired in the base? (could add that for any "part")
or they could need breaks to rebuild energy ^^
interesting idea... sand could easily get into joints, bearings etc. although i was planning most unit repair to be dependant on a special unit, like in Total Annihilation.

will not be displaying per-unit health/HP

*edit*
actually everyone has probably gotten a wrong idea about this game already..... but dont want to reveal the game mechanics yet

*edit*
ideas are actually quite developed though, there are 7 'technologies' associated with the base alone. beat that
Title: Re: Programming Ideas
Post by: p2 on September 05, 2016, 08:06:25 AM
Just throwing out random ideas now ^^

Sand damaging engines of troops, could affect them in multiple ways like max distance they can travel without a repair, speed decreasing steadily until you get a repair, ...

Different surroundings could affect you seeing them (like heat-sensors not working properly on desert ground an case you want to add radars and stuff to spot the enemies)

Little chances of enemies to get stuck or even "disappear" in sand areas (so it'd make a difference where you build your base, too)

enemies can hide below sand (you still see them but cant attack them anymore. (cant move under ground, just dig a hole and hide until your attack is over)

I dont think you can really implement any of this but maybe you get a few nice ideas out of it ^^
Title: Re: Programming Ideas
Post by: kotu on September 05, 2016, 01:31:05 PM
Quote from: p2 on September 05, 2016, 08:06:25 AM
Little chances of enemies to get stuck or even "disappear" in sand areas (so it'd make a difference where you build your base, too)
you don't get to build a base


Quote from: p2 on September 05, 2016, 08:06:25 AM
I dont think you can really implement any of this but maybe you get a few nice ideas out of it ^^
good
Title: Re: Programming Ideas
Post by: kegwaan on September 06, 2016, 01:39:57 AM
[Skip first two paragraphs for idea]

Okay, I'm gonna start off with saying sorry for my absence if anyone noticed. I had a busy summer and didn't find the time to visit here. But over the summer, No Man's Sky came out. I wouldn't have paid much attention to it if it weren't for all the rants on Sean Murray and my best friend who waited all summer for the game to come out and framed his pre-order receipt on his wall.

But I looked at the game and I thought the coolest thing was having an seemingly infinite number of planets to explore, and the way that it was all generated. And I saw that No Mario's Sky was taken down so they re-released it has DMCA's Sky, and after playing it a bit I thought it was really cool how the generation works (again).

So basically my idea was a TI-84 exploration game that utilized the procedural generation that No Man's Sky uses. It could be maybe different planets like in NMS or it could be a different kind of exploration game (I think a planet explorer like NMS would be cool). Obviously calculators can't handle 18 quintillion planets, but a bunch that weren't manually programmed into the game would be cool. I think even just a few planets to just prove that the concept could work would be nice. I'm not that good with programming, except for in Basic, but I don't know if a Basic program could handle this. So if anyone wants to give this a shot that would be awesome.
Title: Re: Programming Ideas
Post by: p2 on September 06, 2016, 08:48:09 AM
Quote from: kegwaan on September 06, 2016, 01:39:57 AMOkay, I'm gonna start off with saying sorry for my absence if anyone noticed.
Welcome home <3 Have a :walrii:


Quote from: kegwaan on September 06, 2016, 01:39:57 AMObviously calculators can't handle 18 quintillion planets
/me connects the calc to a mini-usb-adapter and mounts his terrabyte SSD...

Your idea sounds really cool. Maybe you could try drawing a few example sprites to show us what you imagine it to look like ;)
They dont need to be perfect, just good enouth for us to understand what you imagine ^^
Title: Re: Programming Ideas
Post by: p4nix on September 06, 2016, 02:37:21 PM
Calculators can handle that large amounts. Look at Elite, the first 3D game. Okay, it didn't generate planets, but it had descriptions and names for each solar system,
Title: Re: Programming Ideas
Post by: p2 on September 06, 2016, 02:43:05 PM
I know they can't candle it ^^  ;)
*p2 starts crying

the only thing I was serious about was drawing a sprite ^^
Title: Re: Programming Ideas
Post by: E37 on September 06, 2016, 04:37:56 PM
One of these days I need to get around to posting my sandbox game...
I added crafting, tools even dynamic blocks...
Ill do it eventually
Title: Re: Programming Ideas
Post by: kegwaan on September 06, 2016, 07:26:56 PM
Quote from: p4nix on September 06, 2016, 02:37:21 PM
Calculators can handle that large amounts. Look at Elite, the first 3D game. Okay, it didn't generate planets, but it had descriptions and names for each solar system,
I didn't know about that game, I'll check it out and maybe be inspired make something similar to it.
Title: Re: Programming Ideas
Post by: Snektron on September 06, 2016, 07:37:47 PM
The whole point of procedurally generating planets is that you dont have to save them :P
if you play it smart it can most defenitely handle them.
Title: Re: Programming Ideas
Post by: kegwaan on September 06, 2016, 07:48:20 PM
Quote from: Cumred_Snektron on September 06, 2016, 07:37:47 PM
The whole point of procedurally generating planets is that you dont have to save them :P
if you play it smart it can most defenitely handle them.
Well I guess, now that I think about it No Man's Sky is only a few gigabytes....
But what I'm thinking now maybe a little like a watered down No Man's Sky, where you can fly to different planets in your spaceship, but once you get there you just automatically receive and discover whatever's there, or maybe through a minigame. I think a Basic program could handle that. Well, a Basic program could probably handle moving around a small planet, but that's more than I'm able to make.
Title: Re: Programming Ideas
Post by: p2 on September 06, 2016, 09:27:08 PM
what would be possible:
a little seed-based generator to create a for example 32x32 map, each part of it being a 8x8pt tile with like 5 different tiles.
showing this map as a scrollable screen then (with left border==right border) we could actually run around a "map" based on a seed.
But what should we use that for? creating some fancy-looking terrains as background-images just for fun...?
Still need a good game on top of that ^^

Edit: If anyone feels like making such a game, I'd love to help drawing a couple of sprites ^^

Edit2: Thanks to @E37: This should help creating it: https://ourl.ca/15307/286856
Title: Re: Programming Ideas
Post by: E37 on September 06, 2016, 09:51:55 PM
Quote from: p2 on September 06, 2016, 09:27:08 PM
what would be possible:
a little seed-based generator to create a for example 32x32 map, each part of it being a 8x8pt tile with like 5 different tiles.
showing this map as a scrollable screen then (with left border==right border) we could actually run around a "map" based on a seed.
But what should we use that for? creating some fancy-looking terrains as background-images just for fun...?
Still need a good game on top of that ^^

Edit: If anyone feels like making such a game, I'd love to help drawing a couple of sprites ^^

Edit2: Thanks to @E37: This should help creating it: https://ourl.ca/15307/286856

Glad that helps!
I don't have time right now... Plus I am TERRIBLE at world gen... even without a seed
I can barely make simple trees generate...
Title: Re: Programming Ideas
Post by: p2 on September 06, 2016, 10:17:28 PM
maybe should have mentioned that I'm 100% inexperienced in both tiled maps and seed-based worldgenerators - never did any of it xD
Any volunteers to take on that project then? :)

1) I am stupid and 2) YAAM is super compatible to axe 1.2.2 and worls fine <3
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on September 06, 2016, 11:57:44 PM
Quote from: kegwaan on September 06, 2016, 01:39:57 AM
[Skip first two paragraphs for idea]

Okay, I'm gonna start off with saying sorry for my absence if anyone noticed. I had a busy summer and didn't find the time to visit here. But over the summer, No Man's Sky came out. I wouldn't have paid much attention to it if it weren't for all the rants on Sean Murray and my best friend who waited all summer for the game to come out and framed his pre-order receipt on his wall.

But I looked at the game and I thought the coolest thing was having an seemingly infinite number of planets to explore, and the way that it was all generated. And I saw that No Mario's Sky was taken down so they re-released it has DMCA's Sky, and after playing it a bit I thought it was really cool how the generation works (again).

So basically my idea was a TI-84 exploration game that utilized the procedural generation that No Man's Sky uses. It could be maybe different planets like in NMS or it could be a different kind of exploration game (I think a planet explorer like NMS would be cool). Obviously calculators can't handle 18 quintillion planets, but a bunch that weren't manually programmed into the game would be cool. I think even just a few planets to just prove that the concept could work would be nice. I'm not that good with programming, except for in Basic, but I don't know if a Basic program could handle this. So if anyone wants to give this a shot that would be awesome.
Nice to see you again @kegwaan  :walrii: . I didn't know that No Mario's Sky existed and I'm not surprised from Nintendo's actions. At first I was scared because I misread Mario as Man so I thought they took down the official No Man's Sky game lol.

In the same vein of ideas, maybe a calculator game where all sprites and tiles, along with maps, are generated with cellular automata?
Title: Re: Programming Ideas
Post by: kegwaan on September 07, 2016, 11:09:27 AM
Quote from: DJ Omnimaga on September 06, 2016, 11:57:44 PM
In the same vein of ideas, maybe a calculator game where all sprites and tiles, along with maps, are generated with cellular automata?
I think that would be a cool way of doing it, but I don't know exactly how to program something like that.
Title: Re: Programming Ideas
Post by: p4nix on September 07, 2016, 02:09:46 PM
Have never done this, but I would guess it's not too hard - just requires some easy math and some creativity, as well as interest in recompiling your algorithm 24/7 to look what can be tweaked.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on September 07, 2016, 04:33:34 PM
If a CGOL game is open-source, then maybe its routines xould be re-used. But it depends how portable it is, I guess.
Title: Re: Programming Ideas
Post by: Enlightened Ingression on September 17, 2016, 05:41:32 PM
Quote from: p4nix on December 07, 2015, 07:53:23 PM
How about PC games ported to calculator.
Crysis 3 on TI-84 in 3D.

/me runs

Can it run Crysis??????????? The Calculator epidemic.
Title: Re: Programming Ideas
Post by: p2 on September 17, 2016, 05:43:49 PM
nope :P 3D engines on calcs are pretty slow (like max 2 FPS forr crappiest graphics)
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on September 17, 2016, 06:01:25 PM
Raycasting is fine, though. Which reminds me, I wonder if HP PpL wod be fast ebough for raycasting and mode-7?
Title: Re: Programming Ideas
Post by: E37 on September 18, 2016, 01:58:16 PM
Quote from: p2 on September 17, 2016, 05:43:49 PM
nope :P 3D engines on calcs are pretty slow (like max 2 FPS forr crappiest graphics)
That's not entirely true...
There are some Axioms that allow some pretty good 3d graphics and a decent framerate (10+ fps)  (-_(//));
Title: Re: Programming Ideas
Post by: TheMachine02 on September 18, 2016, 02:27:28 PM
Quote from: p2 on September 17, 2016, 05:43:49 PM
nope :P 3D engines on calcs are pretty slow (like max 2 FPS forr crappiest graphics)

(http://i.imgur.com/iFAeaBF.gif)

(https://codewalr.us/index.php?action=dlattach;topic=199.0;attach=380;image)

(-_(//));
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on September 19, 2016, 03:48:17 AM
YEah I agree that 3D can run at very decent speed (or great speed with lower quality) if done right. I still want to see a 3D game for calcs that uses glib.
Title: Re: Programming Ideas
Post by: c4ooo on October 17, 2016, 01:09:17 AM
Quote from: DJ Omnimaga on September 06, 2016, 11:57:44 PM
actions. At first I was scared because I misread Mario as Man so I thought they took down the official No Man's Sky game lol.
Nobody would care if they did :P The company is being sued for false advertising right now btw, hope something comes from it >_>
Title: Re: Programming Ideas
Post by: p2 on October 17, 2016, 07:29:06 AM
@TheMachine02 I was referring to entire games (with surroundings) and of cause on 83+/84+ family xD I'm well aware it's a huge difference on color calcs (played nDoom myself for a while) ^^
Title: Re: Programming Ideas
Post by: TheMachine02 on October 18, 2016, 02:03:23 PM
Yeah, b&w z80 are quite underpowered when 3D comes  :P Hopefully ez80 and nspire ARM are much more efficient at those task.

/me returns programming his demo.
Title: Re: Programming Ideas
Post by: aetios on October 19, 2016, 10:26:46 AM
I regret to inform you that the nspire is no good for most stuff due to very slow screen access :/
Title: Re: Programming Ideas
Post by: p2 on October 19, 2016, 10:35:09 AM
great... <_<
at least I got a nice trackpad :3
that is buggy.... and not used in most games... and totally not handy anyways...<_<

Offering you 2x TI Voyage in exchange for 1 *good* color calc...  :thumbsup:
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on October 27, 2016, 07:22:05 PM
Quote from: c4ooo on October 17, 2016, 01:09:17 AM
Quote from: DJ Omnimaga on September 06, 2016, 11:57:44 PM
actions. At first I was scared because I misread Mario as Man so I thought they took down the official No Man's Sky game lol.
Nobody would care if they did :P The company is being sued for false advertising right now btw, hope something comes from it >_>
Yeah they pulled the game off Steam or something IIRC. Ironically, though, EB Games and other stores still sell it at full price in some locations.
Quote from: aeTIos on October 19, 2016, 10:26:46 AM
I regret to inform you that the nspire is no good for most stuff due to very slow screen access :/
Yeah I heard it's particularly bad, to the point where certain type of games (the ones that are not CPU-intensive, but requires refreshing the entire screen at a very fast frame rate) would run faster on the CE. The CE virtually has no screen issues like that, which is why it's so fast compared to the CSE.
Quote from: p2 on October 19, 2016, 10:35:09 AM
great... <_<
at least I got a nice trackpad :3
that is buggy.... and not used in most games... and totally not handy anyways...<_<

Offering you 2x TI Voyage in exchange for 1 *good* color calc...  :thumbsup:
By the way it's Voyage 200, not TI Voyage. :P That said, I saw people call it Voyager or TI-Voyager O.O
Title: Re: Programming Ideas
Post by: kotu on November 02, 2016, 12:06:55 PM
I have a idea for a game all i know so far is this. This is how I work

2D top down game where the main levels are just black floors in black rooms

In it you pick up:
bits of yellow and green string
wooden ducks
orange panels
and red balls (2 at once only)

you all wait

*EDIT*
it is 1 hour and 10 minutes later and i have the full game design and spec ahahahahaha
it's a quick one
Title: Re: Programming Ideas
Post by: kotu on November 03, 2016, 05:55:24 PM
It is called Blackspace (WELCOME TO HELL) and it should be ready in a week.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on November 03, 2016, 06:07:32 PM
Wait, you managed to make a new game in such a short timeframe? O.O I know I made Illusiat 7, 8 and 9 in 2 weeks each but that was when I had no other project and still lived with my mom :P
Title: Re: Programming Ideas
Post by: kotu on November 03, 2016, 08:05:14 PM
wait and see
Title: Re: Programming Ideas
Post by: kotu on November 03, 2016, 11:38:00 PM
besides, i haven't 'made' it yet, i've only designed it. although the design is very complete.

it's a very simple game

https://codewalr.us/index.php?topic=1685.0 (https://codewalr.us/index.php?topic=1685.0)
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on December 03, 2016, 09:13:41 AM
I just had a small idea inspired from the /walrii command on WalrusIRC:

Basically, a game where you are :walrii: and have to make your way accross the horde of bouncing flashing cat walruses in order to reach a certain part of the screen in a limited amount of time. Maybe the goal would be to eat fish, and the timer would be shorter as you gain points. You would move gradually when pressing arrows, like if you were on ice, and when you hit another walrus you would bounce back, making it even harder (or easier if you're lucky) to reach the fish.

There could be settings or game modes, for example, if you touch another walrus then you lose a life, but that might be a bit too hard, and maybe being able to change how many tiger walrus there are at once.
Title: Re: Programming Ideas
Post by: p2 on December 04, 2016, 12:26:49 PM
That actualyl sounds really fun... dodging cat walruses, running aroud to collect fish to get extra time, ...
I'd love to play that on a tablet one day  :thumbsup:
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on December 05, 2016, 07:02:24 AM
It would definitively work best on an high-resolution platform. Of course, on-calc it might work too if the cat walruses move slower, but not too fast, else this would be unplayable due to small screen. Also the fishes could be the Walrii Nemo ones.
Title: Re: Programming Ideas
Post by: p2 on December 05, 2016, 10:55:48 AM
That could actually become a real game  O.O
But I guess noone has the time to get it done...? (https://codewalr.us/walrusirc/smileys/meh.gif)
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on January 02, 2017, 02:36:32 AM
Indeed. Unless you have some free time and motivation :P
Title: Re: Programming Ideas
Post by: p2 on January 02, 2017, 11:43:41 AM
I already see the game before me and would realyl LOVE to do it...
2-layer parallax scrolling background, animated walrii with different tiles for the eyes so it always really looks at the closest fish, animated cat walruses bouncing around... O.O

But I already have WalrusKingdom to work on >.< :/
so its impossible for me to start a second game, im sorry... (https://codewalr.us/walrusirc/smileys/meh.gif)
Title: Re: Programming Ideas
Post by: kotu on January 02, 2017, 07:17:20 PM
Had the idea the other night to make a He-Man / She-Ra game  ;)
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on February 05, 2017, 08:09:24 PM
An He-Man or She-Ra game would be cool Kotu. I once made a game about the Mysterious Cities of Gold. It's non-canon so it could be set between season 1 and 2 since it was released before season 2, but it kinda did the job I guess as a JRPG themed around the series as a sequel.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on February 08, 2017, 11:56:05 PM
Pinball on color calcs would be nice, if anyone wants to code something but is running out of ideas. There is one for 6 MHz calcs called Acelgoyobis. On a color calc you would probably don't even need scrolling.
Title: Re: Programming Ideas
Post by: p2 on February 09, 2017, 09:01:37 AM
I asked for *anyone* to do a port of Space Pinball (the old windowsXP game) for the CE a while ago, noone seemed to be interested  :'(
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on February 10, 2017, 01:52:19 AM
Well it can be any Pinball game, even ones that are somewhat simple. Ideally it should fit in one screen, though, to avoid having to do scrolling.
Title: Re: Programming Ideas
Post by: mazhat on March 15, 2017, 02:15:24 PM
It would be amazing if someone could port Elite to the ti-8*Plus systems,
but I can't imagine it running faster than a few frames per second.
Title: Re: Programming Ideas
Post by: E37 on March 15, 2017, 04:35:37 PM
Quote from: mazhat on March 15, 2017, 02:15:24 PM
It would be amazing if someone could port Elite to the ti-8*Plus systems,
but I can't imagine it running faster than a few frames per second.
Elite? what's that? Can you give a link?
I *may* be interested
Title: Re: Programming Ideas
Post by: mazhat on March 15, 2017, 04:39:35 PM
Oh boy, it's just about the greatest space game ever!

The bulk of the game is shooting other ships, arcade-style.
There's docking into space stations.
And space trading.

https://www.youtube.com/watch?v=x6m4DwkYgGs

Wikipedia link: https://en.wikipedia.org/wiki/Elite_(video_game)

Liberties may have to be taken if remade.
Title: Re: Programming Ideas
Post by: p4nix on March 15, 2017, 08:47:29 PM
This is actually more interesting than the wikipedia link: http://www.iancgbell.clara.net/elite/index.htm :p
Title: Re: Programming Ideas
Post by: c4ooo on March 15, 2017, 09:06:00 PM
Quote from: mazhat on March 15, 2017, 02:15:24 PM
It would be amazing if someone could port Elite to the ti-8*Plus systems,
but I can't imagine it running faster than a few frames per second.
Haha, "a few" frames per seconds is pretty good for TI84s xD
Title: Re: Programming Ideas
Post by: xMarminq_ on March 15, 2017, 10:14:31 PM
How about a video player? CE?
Title: Re: Programming Ideas
Post by: c4ooo on March 15, 2017, 11:05:01 PM
Quote from: xMarminq_ on March 15, 2017, 10:14:31 PM
How about a video player? CE?
That rings a bell... https://codewalr.us/1654/46393
:3
Title: Re: Programming Ideas
Post by: mazhat on March 17, 2017, 01:40:27 AM
I would love to try and recreate Robot Odyssey (DOS) for the TI-8*Plus calculators,
but you'll have to wait until I gain more experience in assembly  ;^)

Summary of game: You control robots by soldering components together. There's a whole ton of logic gates at your disposal, and maze-like areas that you'll have to traverse.

Post to an article: http://www.slate.com/articles/technology/bitwise/2014/01/robot_odyssey_the_hardest_computer_game_of_all_time.html
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on March 17, 2017, 03:47:08 PM
By the way, if you are morecomfortable with Basic style, you should check out Axe Parser and Grammer languages as well. They can achieve good speed too.
Title: Re: Programming Ideas
Post by: mazhat on March 17, 2017, 04:31:24 PM
I downloaded the axe parser and I'm reading the documentation, and it seems pretty neato.
Speedy programs with the syntax of a high level language?! Sounds near perfect.

I'm a little scared about the files sizes, but I doubt that that will be a major issue.

I will also continue to use ASM as I like to learn :^)
I love programming more than playing video games.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on March 17, 2017, 07:24:51 PM
Yeah, file size can be an issue so it's better that you start practicing with small projects.
Title: Re: Programming Ideas
Post by: Alvajoy123 on March 24, 2017, 12:40:44 PM
we can make a gameboy asm

maybe you can make other shell
maybe it can be called CESH

Edit by p2: fixed doublepost
Title: Re: Programming Ideas
Post by: p2 on March 24, 2017, 01:08:29 PM
I think you should give more detailed information on what your idea is.

Also mind that ASM projects often take weeks or even months of daily work until they are completed.
So don't get your hopes up too much of finding someone willing to fulfill your dream.
In addition to that, most of the top developers currently have their own projects they're working on.
But of cause you can always share your ideas, maybe some time later someone will take ur ideas and make them reality (maybe even you urself?) :)
Title: Re: Programming Ideas
Post by: mazhat on March 24, 2017, 09:24:38 PM
Considering the nature of ASM and having to reinvent the wheel, I'm surprised that projects can take weeks.

I've heard about people of ye old times, when a game would take several hundred hours per week to create.
Title: Re: Programming Ideas
Post by: _iPhoenix_ on March 24, 2017, 10:57:46 PM
Uh. This is my CE to-do list

machine learning for CE did that
evolution simulator, for CE did that
neural network, 3 layers at least. I still gotta do that... Can't be too hard. (I'm like 50% done)
Assorted projects. These are REALLY distracting.

These are my projects, but they are (my) programming ideas.
Title: Re: Programming Ideas
Post by: Alvajoy123 on March 25, 2017, 01:03:52 AM
Did you put the CE project where people can donwload it :P
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on March 25, 2017, 04:57:32 AM
Quote from: mazhat on March 24, 2017, 09:24:38 PM
Considering the nature of ASM and having to reinvent the wheel, I'm surprised that projects can take weeks.

I've heard about people of ye old times, when a game would take several hundred hours per week to create.
They require a considerable amount of motivation and often skills.
Title: Re: Programming Ideas
Post by: p2 on March 25, 2017, 09:39:31 AM
@Alvajoy123
if you look carefully on the top of the page, there's an item DOWNLOADS in the head menu. There you can find all projects that were made available for public downloads (which excludes ongoing peojects as well as instable/beta builds).
Otherwise you could use the TAGS in the new post page to search for CE projects :)
I hope that helps you :)
Title: Re: Programming Ideas
Post by: Alvajoy123 on March 25, 2017, 02:40:47 PM
how do make an OS on i TI-84+CE  ???
And if it need C or C++ can you give me the link to download it :thumbsup:
Title: Re: Programming Ideas
Post by: Snektron on March 25, 2017, 02:47:46 PM
I don't know if you can at the moment, what with the 2048 bit rsa key and all. Not sure if that only applies to apps though.
Title: Re: Programming Ideas
Post by: p2 on March 26, 2017, 10:22:27 AM
Iirc it's not possible without direct interaction with the hardware (manually tampering with chips and memory) which is definitely not worth the effort since most stuff can be done by modding a running OS.

But I think there once was a project to bring a Linux distro to the TI nSphire CX CAS
I'm not sure tho how far they got.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on March 26, 2017, 04:28:31 PM
In any case, I recommend avoiding to start an OS project without significant ASM/C experience.
Title: Re: Programming Ideas
Post by: _iPhoenix_ on March 26, 2017, 04:44:51 PM
Quote from: Alvajoy123 on March 25, 2017, 01:03:52 AM
Did you put the CE project where people can donwload it :P
@Alvajoy123


Yes, on my Cemetech Account (https://www.cemetech.net/forum/profile.php?mode=viewprofile&u=17249).
Title: Re: Programming Ideas
Post by: 123outerme on October 13, 2017, 09:28:57 PM
Ok I'm out of ideas for puzzle tiles so here's what I've got: I want to make a game that uses two layers: a tilemap layer and an "event" layer. The event layer will house all collision, special tiles like puzzles elements, enemies, etc. but I'm out of ideas. Here's what I have so far:
* Buttons and Doors (3 colors)
* Spike tiles (instant damage/death?)
* Teleporter
* Enemies

any more ideas for one-tile puzzle elements? I got nothing.
Title: Re: Programming Ideas
Post by: Dream of Omnimaga on January 16, 2018, 07:03:35 PM
Idea for either a programming or RPGMaking project, but it's NSFW due to being 420-related:

[spoiler] A JRPG where you are a microscopic (or incredibly small) party of creatures that only lives on cannabis plants at an undisclosed location. The entire landscape would be like if you took pics of marijuana buds (or grinded/derivated stuff inside buildings) using a microscope, or something close.[/spoiler]
Title: Re: Programming Ideas
Post by: Woodrow on July 23, 2018, 07:07:52 PM
a program that generates a user-determined number of random notes from a musical scale