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CWick Contest #1: 140 characters

b/Contests Started by Yuki, September 24, 2015, 04:39:46 AM

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u/brentmaas October 04, 2015, 03:12:36 PM
I'm so sorry you had to try and fix mine for half an hour xD. Works perfectly on Windows 10 cmd.exe, though.
u/Dream of Omnimaga October 04, 2015, 08:58:14 PM
By the way juju wouldn't it have been better to wait until voting is completed before publishing the judging results, as to not influence any voter?
u/utz October 06, 2015, 12:33:40 AM
Yeah, Ivoah's "interactive sine" thing is pretty cool.

@Juju: Regarding my entry: 1) I sent the corrected zip that included the music.asm and a longer version of the song well before the deadline. Why you chose not to use it is a mystery to me. 2) The emulator you use does note emulate sound properly.
u/Dream of Omnimaga October 06, 2015, 12:36:42 AM
By the way, is iv.bat supposed to say "Invalid for COntest. Press any key to continue", then exit?

@utz I think it's because juju judged entries based on the 140 chars or byte versions, in order to be fair for everyone. Also your entry works perfectly in Wabbitemu. It's really awesome by the way and I am surprised that it fits under 140 bytes :D. @Ivoah entry is not bad either for the size and @SJCubed entry as well, although there is a small delay to get used to when pressing a key.
Last Edit: October 06, 2015, 12:48:05 AM by DJ Omnimaga
u/Ivoah October 06, 2015, 12:47:07 AM
Quote from: utz on October 06, 2015, 12:33:40 AM
Yeah, Ivoah's "interactive sine" thing is pretty cool.

Thanks :)
I got the inspiration from Mario Maker, after you end a level it shows a blue wave thing on a yellow background. I initially made it in Processing before the contest was even announced, and began to port it to PICO-8. When the contest was announced, I figured it'd be the perfect thing to enter.
u/Dream of Omnimaga October 06, 2015, 12:56:39 AM
Ooh I see. I couldn't find a picture of what you mean. I'll have to check some SMM videos I guess. Also I wonder if your entry could be expanded into a Tunnel game?
u/Yuki October 06, 2015, 04:54:44 AM
Quote from: utz on October 06, 2015, 12:33:40 AM
@Juju: Regarding my entry: 1) I sent the corrected zip that included the music.asm and a longer version of the song well before the deadline. Why you chose not to use it is a mystery to me. 2) The emulator you use does note emulate sound properly.
It is a mystery to me as well. I probably took the wrong one in my folders? If so, I'm sorry.
u/Dream of Omnimaga October 06, 2015, 06:09:21 AM
In any case, what you got is my favorite entry :P (although none of the TI entry seemed to be exactly 140 bytes? Or was the ASM entry calculated from its code without the header?)
u/utz October 06, 2015, 10:01:26 AM
@Juju: I'm very sorry, I just saw that I did indeed give you the wrong file the second time around. Well, that's what I get for hacking something together in two hours while trying to pack my stuff for a trip to Berlin at the same time... The "correct" version is here, if anybody is interested: http://irrlichtproject.de/transfer/tinytune.zip

@DJ Omnimaga: Yes, the rules said asm entries are calculated w/o header. So my entry (updated version) would be 139 bytes.

In general, I think we all still need to practise this size-coding stuff a bit. Here are a couple of recent size coding prods:

Sun Road by Baudsurfer - 128 byte MS-DOS intro


arabeske64 by HellMood - cellular automaton algorithm in 55 bytes (MS-DOS, too)


If you're interested in this kind of stuff, read my blog, I frequently post this kind of prods.
Last Edit: October 06, 2015, 01:27:38 PM by utz
u/Yuki October 06, 2015, 03:00:19 PM
Heh, so it wasn't me after all. I downloaded the zip right before making my live stream, but still, the old version I tested in it was pretty impressive, if you say you added even more music without adding to the file size that's even more impressive. I will probably test the new version in a future stream, stay tuned :)

And yeah, that was kinda the point of the contest, I knew people can do pretty impressive stuff with ridiculously low file sizes, that was always something that interested me and I wanted to test you guys about that. The videos @utz linked are exactly some examples of what I expected. People were kind of confused at first, but it seems we got some pretty good ones in the contest anyway.
Last Edit: October 06, 2015, 03:02:43 PM by Juju
u/Dream of Omnimaga October 06, 2015, 07:06:37 PM
What I wanted to try is make an RPG under 1000 bytes in BASIC.
u/p4nix October 06, 2015, 07:30:50 PM
http://www.elitehomepage.org/text/index.htm this sourcecode might interest you, I guess it could be used for fancy name generation, depending on which type of rpg you want... But maybe it's not suitable at all. But I'm always impressed by Elite, that's why I always try to advertise it :P
u/Dream of Omnimaga October 07, 2015, 02:48:29 AM
I was thinking more on the scale of the TI-81 remake of Illusiat, except with Input instead of an actual map engine. Input with no argument lets you move a cursor around the graph screen then pressing enter returns the coordinates. In other words, you have a character walking around in just 1 byte. :P
u/Yuki October 07, 2015, 11:42:57 PM
The winner(s) will be announced soon, with the announcement of another fun contest! Don't forget to vote, I give you until Friday! Do you like this rate of a week-long contest every 2 weeks or it should be longer?
u/Dream of Omnimaga October 08, 2015, 01:48:54 AM
You should maybe start the contest near the end of the month. IIRC that is when community things pick up again (although they kinda started now). It should not be a regular rate, because as soon as you will get busy it will be too much work, plus people might get bored of the contests.

I have an idea for a CWick contest, but it would not involve writing a program.
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