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[4x3 Contest] Hyper Hues/Whack-a-Color

b/Contests Started by Unicorn, April 29, 2015, 05:42:37 PM

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u/Unicorn June 05, 2015, 01:55:25 AM
Bump.

So there's a download link here.
u/Dream of Omnimaga June 05, 2015, 03:48:11 AM
Yeah I noticed the 4 versions. I picked the latest one for judging but of course if there were any issues then it's good that there were other versions as well, since older ones worked too.  I'll most likely start judging soon. I was taking a small break from stuff in general to cool down from stress from the previous weeks.
u/Unicorn June 05, 2015, 04:26:34 AM
Great!
I just noticed some bugs with displaying the previous highscores at the end of the game, but now its to late x.x
u/Dream of Omnimaga June 05, 2015, 02:41:28 PM
Ah sorry to hear. D:
u/Snektron June 05, 2015, 03:52:38 PM
Quote from: Unicorn on June 05, 2015, 04:26:34 AM
Great!
I just noticed some bugs with displaying the previous highscores at the end of the game, but now its to late x.x

shhh, dont tell, you'll get a lower score :P
u/Unicorn June 05, 2015, 05:02:02 PM
But the bugs don't effect gameplay at all! so it really doesn't matter. ;)
u/Snektron June 05, 2015, 06:04:09 PM
Though i'd imagine you'd get less points if your programs contains a lot of bugs :P though i guess its not that bad
u/Unicorn June 06, 2015, 09:01:51 AM
Yeah, I guess. The bug is really hard to notice, and its probably something really dumb like storing 10 to a variable for two scores :P.
u/Snektron June 06, 2015, 09:35:24 AM
Oh i hate it when that happens, you release a program and like one sec after you find a really stupid bug <_<
u/Dream of Omnimaga June 14, 2015, 05:18:47 PM
Yeah the main issue is if the bugs affect gameplay. Of course, tho, if the bug affects in-game points but are easily noticeable, then that could affect the score a bit, but such bugs will probably affect score much less than install issues, install difficulty, overly large file size:content ratio and speed problems.
u/Unicorn June 14, 2015, 05:21:37 PM
All that talk of speed reminds me, I should really try to use the xlibc getkey for it. Its noticibly faster right?
u/Dream of Omnimaga June 14, 2015, 05:32:35 PM
If your game runs faster than 9 FPS, then it's better to use xLIBC getkey, because BASIC getkey only registers about 10 keypresses per second. If you play some ultra fast games on monochrome calcs, you will notice that some keypresses get missed when holding down arrows or DEL. I also bet that xLIBC getkey is faster.
u/Unicorn June 14, 2015, 05:35:20 PM
Yeah, it would be nice to have the keypresses register fairly fast. I'll implement it later if I can.
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