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Arcade Bugs and Suggestions Thread

b/Arcade Started by Yuki, April 07, 2016, 03:59:17 AM

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u/gameblabla October 04, 2016, 03:36:35 PM
I have made yet another game, this time it is kind of a sequel to Rubby Bird.
It's Rubby Bird 100 which, unlike its predecessor, you have to rub 100 birds at the same time !
https://github.com/gameblabla/rubbybird100

As usual, it was translated from C to Javascript. It uses a native resolution of 320x480 and it can save your highscore to localstorage.
Please, add it to the Arcade.

Also juju, you forgot to update Killminds. I suggest you do so because it fixes some touch issues in fullscreen.
Last Edit: October 04, 2016, 03:39:33 PM by gameblabla
u/Yuki October 04, 2016, 04:17:46 PM
Done and done. Timer seems to not work on Rubby Bird 100, though.
u/gameblabla October 04, 2016, 04:31:17 PM
Finally fixed that.
Unintialised variables are evil you know.
u/Dream of Omnimaga October 04, 2016, 04:33:38 PM
Bug report to @gameblabla : RubbyBird shows bird sprites instead of :walrii:

Just kidding, so far it seems the arcade works nicely. I wonder, though, if it would be possible to make Wal-Rush 2600 so that  touching the game screen on mobile acts like if we hit the fire button?
u/gameblabla October 04, 2016, 04:38:33 PM
Quote from: DJ Omnimaga on October 04, 2016, 04:33:38 PM
Bug report to @gameblabla : RubbyBird shows bird sprites instead of :walrii:
Walrii 100 : rub 'em all.
Not a bad idea but i like the birds better. :P

QuoteI wonder, though, if it would be possible to make Wal-Rush 2600 so that  touching the game screen on mobile acts like if we hit the fire button?
I guess some kind of a wrapper could be made.
Or you know... just make the game from scratch.

At this point, we should just rename it to the Gameblabla's Arcade lol
u/Dream of Omnimaga October 04, 2016, 05:01:44 PM
I actually remade the game from scratch, but it's for the wrong platform (and requires a ROM) <_<
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